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author | tron <tron@openttd.org> | 2005-07-23 15:16:57 +0000 |
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committer | tron <tron@openttd.org> | 2005-07-23 15:16:57 +0000 |
commit | 07a6e612ec560945c55798b67bbb56a00f1cb06b (patch) | |
tree | 1e83d1a7e27b80f46817858872b1f46a903f1d1b /sdl.h | |
parent | af1d71985678a907dcb2c76e4873ec317cefecfc (diff) | |
download | openttd-07a6e612ec560945c55798b67bbb56a00f1cb06b.tar.xz |
(svn r2685) -Codechange: Split the music/sound/video drivers into separate files and move them into subfolders.
This results in shorter and hopefully easier to maintain files.
Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.)
Diffstat (limited to 'sdl.h')
-rw-r--r-- | sdl.h | 51 |
1 files changed, 51 insertions, 0 deletions
@@ -0,0 +1,51 @@ +#ifndef SDL_H +#define SDL_H + +const char* SdlOpen(uint32 x); +void SdlClose(uint32 x); + +#ifdef WIN32 + #define DYNAMICALLY_LOADED_SDL +#endif + +#ifdef DYNAMICALLY_LOADED_SDL + #include <SDL.h> + + typedef struct SDLProcs { + int (SDLCALL *SDL_Init)(Uint32); + int (SDLCALL *SDL_InitSubSystem)(Uint32); + char *(SDLCALL *SDL_GetError)(void); + void (SDLCALL *SDL_QuitSubSystem)(Uint32); + void (SDLCALL *SDL_UpdateRect)(SDL_Surface *, Sint32, Sint32, Uint32, Uint32); + void (SDLCALL *SDL_UpdateRects)(SDL_Surface *, int, SDL_Rect *); + int (SDLCALL *SDL_SetColors)(SDL_Surface *, SDL_Color *, int, int); + void (SDLCALL *SDL_WM_SetCaption)(const char *, const char *); + int (SDLCALL *SDL_ShowCursor)(int); + void (SDLCALL *SDL_FreeSurface)(SDL_Surface *); + int (SDLCALL *SDL_PollEvent)(SDL_Event *); + void (SDLCALL *SDL_WarpMouse)(Uint16, Uint16); + uint32 (SDLCALL *SDL_GetTicks)(void); + int (SDLCALL *SDL_OpenAudio)(SDL_AudioSpec *, SDL_AudioSpec*); + void (SDLCALL *SDL_PauseAudio)(int); + void (SDLCALL *SDL_CloseAudio)(void); + int (SDLCALL *SDL_LockSurface)(SDL_Surface*); + void (SDLCALL *SDL_UnlockSurface)(SDL_Surface*); + SDLMod (SDLCALL *SDL_GetModState)(void); + void (SDLCALL *SDL_Delay)(Uint32); + void (SDLCALL *SDL_Quit)(void); + SDL_Surface *(SDLCALL *SDL_SetVideoMode)(int, int, int, Uint32); + int (SDLCALL *SDL_EnableKeyRepeat)(int, int); + void (SDLCALL *SDL_EnableUNICODE)(int); + void (SDLCALL *SDL_VideoDriverName)(char *, int); + SDL_Rect **(SDLCALL *SDL_ListModes)(void *, int); + Uint8 *(SDLCALL *SDL_GetKeyState)(int *); + } SDLProcs; + + extern SDLProcs sdl_proc; + + #define SDL_CALL sdl_proc. +#else + #define SDL_CALL +#endif + +#endif |