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authortron <tron@openttd.org>2005-07-23 15:16:57 +0000
committertron <tron@openttd.org>2005-07-23 15:16:57 +0000
commit07a6e612ec560945c55798b67bbb56a00f1cb06b (patch)
tree1e83d1a7e27b80f46817858872b1f46a903f1d1b /sdl.c
parentaf1d71985678a907dcb2c76e4873ec317cefecfc (diff)
downloadopenttd-07a6e612ec560945c55798b67bbb56a00f1cb06b.tar.xz
(svn r2685) -Codechange: Split the music/sound/video drivers into separate files and move them into subfolders.
This results in shorter and hopefully easier to maintain files. Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.)
Diffstat (limited to 'sdl.c')
-rw-r--r--sdl.c575
1 files changed, 9 insertions, 566 deletions
diff --git a/sdl.c b/sdl.c
index 964cd6832..dcc1d3cc6 100644
--- a/sdl.c
+++ b/sdl.c
@@ -1,17 +1,7 @@
#include "stdafx.h"
-
-#if defined(WITH_SDL)
#include "openttd.h"
-#include "debug.h"
-#include "functions.h"
-#include "gfx.h"
-#include "mixer.h"
-#include "window.h"
+#include "sdl.h"
#include <SDL.h>
-#include "player.h"
-#include "hal.h"
-#include "network.h"
-#include "variables.h"
#ifdef UNIX
#include <signal.h>
@@ -23,52 +13,12 @@
#endif
#endif
-#define DYNAMICALLY_LOADED_SDL
-
-static SDL_Surface *_sdl_screen;
static int _sdl_usage;
-static bool _all_modes;
-
-#define MAX_DIRTY_RECTS 100
-static SDL_Rect _dirty_rects[MAX_DIRTY_RECTS];
-static int _num_dirty_rects;
-#define SDL_CALL
-
-#if defined(DYNAMICALLY_LOADED_SDL) && defined(WIN32)
+#ifdef DYNAMICALLY_LOADED_SDL
bool LoadLibraryList(void **proc, const char *dll);
-typedef struct {
- int (SDLCALL *SDL_Init)(Uint32);
- int (SDLCALL *SDL_InitSubSystem)(Uint32);
- char *(SDLCALL *SDL_GetError)();
- void (SDLCALL *SDL_QuitSubSystem)(Uint32);
- void (SDLCALL *SDL_UpdateRect)(SDL_Surface *, Sint32, Sint32, Uint32, Uint32);
- void (SDLCALL *SDL_UpdateRects)(SDL_Surface *, int, SDL_Rect *);
- int (SDLCALL *SDL_SetColors)(SDL_Surface *, SDL_Color *, int, int);
- void (SDLCALL *SDL_WM_SetCaption)(const char *, const char *);
- int (SDLCALL *SDL_ShowCursor)(int);
- void (SDLCALL *SDL_FreeSurface)(SDL_Surface *);
- int (SDLCALL *SDL_PollEvent)(SDL_Event *);
- void (SDLCALL *SDL_WarpMouse)(Uint16, Uint16);
- uint32 (SDLCALL *SDL_GetTicks)();
- int (SDLCALL *SDL_OpenAudio)(SDL_AudioSpec *, SDL_AudioSpec*);
- void (SDLCALL *SDL_PauseAudio)(int);
- void (SDLCALL *SDL_CloseAudio)();
- int (SDLCALL *SDL_LockSurface)(SDL_Surface*);
- void (SDLCALL *SDL_UnlockSurface)(SDL_Surface*);
- SDLMod (SDLCALL *SDL_GetModState)();
- void (SDLCALL *SDL_Delay)(Uint32);
- void (SDLCALL *SDL_Quit)();
- SDL_Surface *(SDLCALL *SDL_SetVideoMode)(int, int, int, Uint32);
- int (SDLCALL *SDL_EnableKeyRepeat)(int, int);
- void (SDLCALL *SDL_EnableUNICODE)(int);
- void (SDLCALL *SDL_VideoDriverName)(char *, int);
- SDL_Rect **(SDLCALL *SDL_ListModes)(void *, int);
- Uint8 *(SDLCALL *SDL_GetKeyState)(int *);
-} SDLProcs;
-
#define M(x) x "\0"
static const char sdl_files[] =
M("sdl.dll")
@@ -103,21 +53,18 @@ static const char sdl_files[] =
;
#undef M
-static SDLProcs _proc;
+SDLProcs sdl_proc;
static const char *LoadSdlDLL(void)
{
- if (_proc.SDL_Init != NULL)
+ if (sdl_proc.SDL_Init != NULL)
return NULL;
- if (!LoadLibraryList((void**)&_proc, sdl_files))
+ if (!LoadLibraryList((void**)&sdl_proc, sdl_files))
return "Unable to load sdl.dll";
return NULL;
}
-#undef SDL_CALL
-#define SDL_CALL _proc.
-
-#endif
+#endif // DYNAMICALLY_LOADED_SDL
#ifdef UNIX
@@ -140,9 +87,9 @@ static void SdlAbort(int sig)
#endif
-static const char *SdlOpen(uint32 x)
+const char* SdlOpen(uint32 x)
{
-#if defined(DYNAMICALLY_LOADED_SDL) && defined(WIN32)
+#ifdef DYNAMICALLY_LOADED_SDL
{
const char *s = LoadSdlDLL();
if (s != NULL) return s;
@@ -165,7 +112,7 @@ static const char *SdlOpen(uint32 x)
return NULL;
}
-static void SdlClose(uint32 x)
+void SdlClose(uint32 x)
{
if (x != 0)
SDL_CALL SDL_QuitSubSystem(x);
@@ -178,507 +125,3 @@ static void SdlClose(uint32 x)
#endif
}
}
-
-static void SdlVideoMakeDirty(int left, int top, int width, int height)
-{
-// printf("(%d,%d)-(%d,%d)\n", left, top, width, height);
-// _pixels_redrawn += width*height;
- if (_num_dirty_rects < MAX_DIRTY_RECTS) {
- _dirty_rects[_num_dirty_rects].x = left;
- _dirty_rects[_num_dirty_rects].y = top;
- _dirty_rects[_num_dirty_rects].w = width;
- _dirty_rects[_num_dirty_rects].h = height;
- }
- _num_dirty_rects++;
-}
-
-static SDL_Color pal[256];
-
-static void UpdatePalette(uint start, uint end)
-{
- uint i;
-
- for (i = start; i != end; i++) {
- pal[i].r = _cur_palette[i].r;
- pal[i].g = _cur_palette[i].g;
- pal[i].b = _cur_palette[i].b;
- pal[i].unused = 0;
- }
-
- SDL_CALL SDL_SetColors(_sdl_screen, pal, start, end);
-}
-
-static void InitPalette(void)
-{
- UpdatePalette(0, 256);
-}
-
-static void CheckPaletteAnim(void)
-{
- if(_pal_last_dirty != -1) {
- UpdatePalette(_pal_first_dirty, _pal_last_dirty + 1);
- _pal_last_dirty = -1;
- }
-}
-
-static void DrawSurfaceToScreen(void)
-{
- int n = _num_dirty_rects;
- if (n != 0) {
- _num_dirty_rects = 0;
- if (n > MAX_DIRTY_RECTS)
- SDL_CALL SDL_UpdateRect(_sdl_screen, 0, 0, 0, 0);
- else
- SDL_CALL SDL_UpdateRects(_sdl_screen, n, _dirty_rects);
- }
-}
-
-static const uint16 default_resolutions[][2] = {
- { 640, 480},
- { 800, 600},
- {1024, 768},
- {1152, 864},
- {1280, 800},
- {1280, 960},
- {1280, 1024},
- {1400, 1050},
- {1600, 1200},
- {1680, 1050},
- {1920, 1200}
-};
-
-static void GetVideoModes(void)
-{
- int i;
- SDL_Rect **modes;
-
- modes = SDL_CALL SDL_ListModes(NULL, SDL_SWSURFACE + (_fullscreen ? SDL_FULLSCREEN : 0));
-
- if (modes == NULL)
- error("sdl: no modes available");
-
- _all_modes = (modes == (void*)-1);
-
- if (_all_modes) {
- // all modes available, put some default ones here
- memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
- _num_resolutions = lengthof(default_resolutions);
- } else {
- int n = 0;
- for (i = 0; modes[i]; i++) {
- int w = modes[i]->w;
- int h = modes[i]->h;
- if (IS_INT_INSIDE(w, 640, MAX_SCREEN_WIDTH + 1) &&
- IS_INT_INSIDE(h, 480, MAX_SCREEN_HEIGHT + 1)) {
- int j;
- for (j = 0; j < n; j++) {
- if (_resolutions[j][0] == w && _resolutions[j][1] == h) break;
- }
-
- if (j == n) {
- _resolutions[j][0] = w;
- _resolutions[j][1] = h;
- if (++n == lengthof(_resolutions)) break;
- }
- }
- }
- _num_resolutions = n;
- SortResolutions(_num_resolutions);
- }
-}
-
-static int GetAvailableVideoMode(int *w, int *h)
-{
- int i;
- int best;
- uint delta;
-
- // all modes available?
- if (_all_modes)
- return 1;
-
- // is the wanted mode among the available modes?
- for (i = 0; i != _num_resolutions; i++) {
- if(*w == _resolutions[i][0] && *h == _resolutions[i][1])
- return 1;
- }
-
- // use the closest possible resolution
- best = 0;
- delta = abs((_resolutions[0][0] - *w) * (_resolutions[0][1] - *h));
- for (i = 1; i != _num_resolutions; ++i) {
- uint newdelta = abs((_resolutions[i][0] - *w) * (_resolutions[i][1] - *h));
- if (newdelta < delta) {
- best = i;
- delta = newdelta;
- }
- }
- *w = _resolutions[best][0];
- *h = _resolutions[best][1];
- return 2;
-}
-
-extern const char _openttd_revision[];
-
-static bool CreateMainSurface(int w, int h)
-{
- SDL_Surface *newscreen;
- char caption[50];
-
- GetAvailableVideoMode(&w, &h);
-
- DEBUG(misc, 1) ("sdl: using mode %dx%d", w, h);
-
- // DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK
- newscreen = SDL_CALL SDL_SetVideoMode(w, h, 8, SDL_SWSURFACE | SDL_HWPALETTE | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
- if (newscreen == NULL)
- return false;
-
- _screen.width = newscreen->w;
- _screen.height = newscreen->h;
- _screen.pitch = newscreen->pitch;
-
- _sdl_screen = newscreen;
- InitPalette();
-
- snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
- SDL_CALL SDL_WM_SetCaption(caption, caption);
- SDL_CALL SDL_ShowCursor(0);
-
- GameSizeChanged();
-
- return true;
-}
-
-typedef struct VkMapping {
- uint16 vk_from;
- byte vk_count;
- byte map_to;
-} VkMapping;
-
-#define AS(x, z) {x, 0, z}
-#define AM(x, y, z, w) {x, y - x, z}
-
-static const VkMapping _vk_mapping[] = {
- // Pageup stuff + up/down
- AM(SDLK_PAGEUP, SDLK_PAGEDOWN, WKC_PAGEUP, WKC_PAGEDOWN),
- AS(SDLK_UP, WKC_UP),
- AS(SDLK_DOWN, WKC_DOWN),
- AS(SDLK_LEFT, WKC_LEFT),
- AS(SDLK_RIGHT, WKC_RIGHT),
-
- AS(SDLK_HOME, WKC_HOME),
- AS(SDLK_END, WKC_END),
-
- AS(SDLK_INSERT, WKC_INSERT),
- AS(SDLK_DELETE, WKC_DELETE),
-
- // Map letters & digits
- AM(SDLK_a, SDLK_z, 'A', 'Z'),
- AM(SDLK_0, SDLK_9, '0', '9'),
-
- AS(SDLK_ESCAPE, WKC_ESC),
- AS(SDLK_PAUSE, WKC_PAUSE),
- AS(SDLK_BACKSPACE, WKC_BACKSPACE),
-
- AS(SDLK_SPACE, WKC_SPACE),
- AS(SDLK_RETURN, WKC_RETURN),
- AS(SDLK_TAB, WKC_TAB),
-
- // Function keys
- AM(SDLK_F1, SDLK_F12, WKC_F1, WKC_F12),
-
- // Numeric part.
- // What is the virtual keycode for numeric enter??
- AM(SDLK_KP0, SDLK_KP9, WKC_NUM_0, WKC_NUM_9),
- AS(SDLK_KP_DIVIDE, WKC_NUM_DIV),
- AS(SDLK_KP_MULTIPLY, WKC_NUM_MUL),
- AS(SDLK_KP_MINUS, WKC_NUM_MINUS),
- AS(SDLK_KP_PLUS, WKC_NUM_PLUS),
- AS(SDLK_KP_ENTER, WKC_NUM_ENTER),
- AS(SDLK_KP_PERIOD, WKC_NUM_DECIMAL)
-};
-
-static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
-{
- const VkMapping *map;
- uint key = 0;
- for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
- if ((uint)(sym->sym - map->vk_from) <= map->vk_count) {
- key = sym->sym - map->vk_from + map->map_to;
- break;
- }
- }
-
- // check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards)
-#if defined(WIN32) || defined(__OS2__)
- if (sym->scancode == 41) key |= WKC_BACKQUOTE;
-#elif defined(__APPLE__)
- if (sym->scancode == 10) key |= WKC_BACKQUOTE;
-#elif defined(__MORPHOS__)
- if (sym->scancode == 0) key |= WKC_BACKQUOTE; // yes, that key is code '0' under MorphOS :)
-#elif defined(__BEOS__)
- if (sym->scancode == 17) key |= WKC_BACKQUOTE;
-#elif defined(__SVR4) && defined(__sun)
- if (sym->scancode == 60) key |= WKC_BACKQUOTE;
- if (sym->scancode == 49) key |= WKC_BACKSPACE;
-#elif defined(__sgi__)
- if (sym->scancode == 22) key |= WKC_BACKQUOTE;
-#else
- if (sym->scancode == 41) key |= WKC_BACKQUOTE; // Linux console
- if (sym->scancode == 49) key |= WKC_BACKQUOTE;
-#endif
-
- // META are the command keys on mac
- if (sym->mod & KMOD_META) key |= WKC_META;
- if (sym->mod & KMOD_SHIFT) key |= WKC_SHIFT;
- if (sym->mod & KMOD_CTRL) key |= WKC_CTRL;
- if (sym->mod & KMOD_ALT) key |= WKC_ALT;
- // these two lines really help porting hotkey combos. Uncomment to use -- Bjarni
- //printf("scancode character pressed %d\n", sym->scancode);
- //printf("unicode character pressed %d\n", sym->unicode);
- return (key << 16) + sym->unicode;
-}
-
-extern void DoExitSave(void);
-
-static int PollEvent(void)
-{
- SDL_Event ev;
-
- if (!SDL_CALL SDL_PollEvent(&ev))
- return -2;
-
- switch (ev.type) {
- case SDL_MOUSEMOTION:
- if (_cursor.fix_at) {
- int dx = ev.motion.x - _cursor.pos.x;
- int dy = ev.motion.y - _cursor.pos.y;
- if (dx != 0 || dy != 0) {
- _cursor.delta.x += dx;
- _cursor.delta.y += dy;
- SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
- }
- } else {
- _cursor.delta.x = ev.motion.x - _cursor.pos.x;
- _cursor.delta.y = ev.motion.y - _cursor.pos.y;
- _cursor.pos.x = ev.motion.x;
- _cursor.pos.y = ev.motion.y;
- _cursor.dirty = true;
- }
- break;
-
- case SDL_MOUSEBUTTONDOWN:
- if (_rightclick_emulate && (SDL_CALL SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL)))
- ev.button.button = SDL_BUTTON_RIGHT;
-
- switch (ev.button.button) {
- case SDL_BUTTON_LEFT:
- _left_button_down = true;
- break;
- case SDL_BUTTON_RIGHT:
- _right_button_down = true;
- _right_button_clicked = true;
- break;
- case SDL_BUTTON_WHEELUP:
- _cursor.wheel--;
- break;
- case SDL_BUTTON_WHEELDOWN:
- _cursor.wheel++;
- break;
- default:
- break;
- }
- break;
-
- case SDL_MOUSEBUTTONUP:
- if (_rightclick_emulate) {
- _right_button_down = false;
- _left_button_down = false;
- _left_button_clicked = false;
- } else if (ev.button.button == SDL_BUTTON_LEFT) {
- _left_button_down = false;
- _left_button_clicked = false;
- } else if (ev.button.button == SDL_BUTTON_RIGHT) {
- _right_button_down = false;
- }
- break;
-
- case SDL_QUIT:
- // do not ask to quit on the main screen
- if (_game_mode != GM_MENU) {
- if(_patches.autosave_on_exit) {
- DoExitSave();
- return ML_QUIT;
- } else
- AskExitGame();
- } else
- return ML_QUIT;
- break;
-
- case SDL_KEYDOWN: /* Toggle full-screen on ALT + ENTER/F */
- if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_META)) &&
- (ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
- ToggleFullScreen(!_fullscreen);
- } else
- _pressed_key = ConvertSdlKeyIntoMy(&ev.key.keysym);
-
- break;
-
- case SDL_VIDEORESIZE: {
- int w = clamp(ev.resize.w, 64, MAX_SCREEN_WIDTH);
- int h = clamp(ev.resize.h, 64, MAX_SCREEN_HEIGHT);
- ChangeResInGame(w, h);
- break;
- }
- }
- return -1;
-}
-
-static const char *SdlVideoStart(const char * const *parm)
-{
- char buf[30];
-
- const char *s = SdlOpen(SDL_INIT_VIDEO);
- if (s != NULL) return s;
-
- SDL_CALL SDL_VideoDriverName(buf, 30);
- DEBUG(misc, 1) ("sdl: using driver '%s'", buf);
-
- GetVideoModes();
- CreateMainSurface(_cur_resolution[0], _cur_resolution[1]);
- MarkWholeScreenDirty();
-
- SDL_CALL SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
- SDL_CALL SDL_EnableUNICODE(1);
- return NULL;
-}
-
-static void SdlVideoStop(void)
-{
- SdlClose(SDL_INIT_VIDEO);
-}
-
-static int SdlVideoMainLoop(void)
-{
- uint32 next_tick = SDL_CALL SDL_GetTicks() + 30;
- uint32 cur_ticks;
- uint32 pal_tick = 0;
- int i;
- uint32 mod;
- int numkeys;
- Uint8 *keys;
-
- for (;;) {
- InteractiveRandom(); // randomness
-
- while ((i = PollEvent()) == -1) {}
- if (i >= 0) return i;
-
- if (_exit_game) return ML_QUIT;
-
- mod = SDL_CALL SDL_GetModState();
- keys = SDL_CALL SDL_GetKeyState(&numkeys);
-#if defined(_DEBUG)
- if (_shift_pressed)
-#else
- if (keys[SDLK_TAB])
-#endif
- {
- if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
- } else if (_fast_forward & 2) {
- _fast_forward = 0;
- }
-
- cur_ticks = SDL_CALL SDL_GetTicks();
- if ((_fast_forward && !_pause) || cur_ticks > next_tick)
- next_tick = cur_ticks;
-
- if (cur_ticks == next_tick) {
- next_tick += 30;
-
- _ctrl_pressed = !!(mod & (KMOD_LCTRL | KMOD_RCTRL));
- _shift_pressed = !!(mod & (KMOD_LSHIFT | KMOD_RSHIFT));
- _dbg_screen_rect = !!(mod & KMOD_CAPS);
-
- // determine which directional keys are down
- _dirkeys =
- (keys[SDLK_LEFT] ? 1 : 0) |
- (keys[SDLK_UP] ? 2 : 0) |
- (keys[SDLK_RIGHT] ? 4 : 0) |
- (keys[SDLK_DOWN] ? 8 : 0);
- GameLoop();
-
- _screen.dst_ptr = _sdl_screen->pixels;
- UpdateWindows();
- if (++pal_tick > 4) {
- CheckPaletteAnim();
- pal_tick = 1;
- }
- DrawSurfaceToScreen();
- } else {
- SDL_CALL SDL_Delay(1);
- _screen.dst_ptr = _sdl_screen->pixels;
- DrawTextMessage();
- DrawMouseCursor();
- DrawSurfaceToScreen();
- }
- }
-}
-
-static bool SdlVideoChangeRes(int w, int h)
-{
- return CreateMainSurface(w, h);
-}
-
-static void SdlVideoFullScreen(bool full_screen)
-{
- _fullscreen = full_screen;
- GetVideoModes(); // get the list of available video modes
- if (!_video_driver->change_resolution(_cur_resolution[0], _cur_resolution[1]))
- _fullscreen ^= true; // switching resolution failed, put back full_screen to original status
-}
-
-const HalVideoDriver _sdl_video_driver = {
- SdlVideoStart,
- SdlVideoStop,
- SdlVideoMakeDirty,
- SdlVideoMainLoop,
- SdlVideoChangeRes,
- SdlVideoFullScreen,
-};
-
-static void CDECL fill_sound_buffer(void *userdata, Uint8 *stream, int len)
-{
- MxMixSamples(_mixer, stream, len / 4);
-}
-
-static const char *SdlSoundStart(const char * const *parm)
-{
- SDL_AudioSpec spec;
-
- const char *s = SdlOpen(SDL_INIT_AUDIO);
- if (s != NULL) return s;
-
- spec.freq = GetDriverParamInt(parm, "hz", 11025);
- spec.format = AUDIO_S16SYS;
- spec.channels = 2;
- spec.samples = 512;
- spec.callback = fill_sound_buffer;
- SDL_CALL SDL_OpenAudio(&spec, &spec);
- SDL_CALL SDL_PauseAudio(0);
- return NULL;
-}
-
-static void SdlSoundStop(void)
-{
- SDL_CALL SDL_CloseAudio();
- SdlClose(SDL_INIT_AUDIO);
-}
-
-const HalSoundDriver _sdl_sound_driver = {
- SdlSoundStart,
- SdlSoundStop,
-};
-
-#endif /* WITH_SDL */