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authorbjarni <bjarni@openttd.org>2006-02-12 14:31:33 +0000
committerbjarni <bjarni@openttd.org>2006-02-12 14:31:33 +0000
commit235e72829e55cbb1e7632fe1b2d1429f6f3be054 (patch)
tree69d0102238a85f5bd3d34ca4d93e1973a70ab771 /sdl.c
parent8cf72cdcabcf95da90dc152cb9459b94f4ff7041 (diff)
downloadopenttd-235e72829e55cbb1e7632fe1b2d1429f6f3be054.tar.xz
(svn r3596) -Codechange: [OSX] changed to use Apple's macros instead of OTTD macros for endian conversion
This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy
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