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authortruelight <truelight@openttd.org>2004-08-09 17:04:08 +0000
committertruelight <truelight@openttd.org>2004-08-09 17:04:08 +0000
commitefaeb275f78e18d594d9ee8ff04eccd2dc59512c (patch)
treebc8e1f56d77706d14d048cb2d99e53291930b520 /sdl.c
downloadopenttd-efaeb275f78e18d594d9ee8ff04eccd2dc59512c.tar.xz
(svn r1) Import of revision 975 of old (crashed) SVN
Diffstat (limited to 'sdl.c')
-rw-r--r--sdl.c628
1 files changed, 628 insertions, 0 deletions
diff --git a/sdl.c b/sdl.c
new file mode 100644
index 000000000..b4083ab8d
--- /dev/null
+++ b/sdl.c
@@ -0,0 +1,628 @@
+#include "stdafx.h"
+
+#if defined(WITH_SDL)
+#include "ttd.h"
+#include "gfx.h"
+#include "sound.h"
+#include "window.h"
+#include <SDL.h>
+#include "player.h"
+#include "hal.h"
+
+#ifdef UNIX
+#include <signal.h>
+#endif
+
+#define DYNAMICALLY_LOADED_SDL
+
+static SDL_Surface *_sdl_screen;
+static int _sdl_usage;
+static bool _all_modes;
+
+#define MAX_DIRTY_RECTS 100
+static SDL_Rect _dirty_rects[MAX_DIRTY_RECTS];
+static int _num_dirty_rects;
+
+#define SDL_CALL
+
+#if defined(DYNAMICALLY_LOADED_SDL) && defined(WIN32)
+
+bool LoadLibraryList(void **proc, const char *dll);
+
+typedef struct {
+ int (SDLCALL *SDL_Init)(Uint32);
+ int (SDLCALL *SDL_InitSubSystem)(Uint32);
+ char *(SDLCALL *SDL_GetError)();
+ void (SDLCALL *SDL_QuitSubSystem)(Uint32);
+ void (SDLCALL *SDL_UpdateRect)(SDL_Surface *, Sint32, Sint32, Uint32, Uint32);
+ void (SDLCALL *SDL_UpdateRects)(SDL_Surface *, int, SDL_Rect *);
+ int (SDLCALL *SDL_SetColors)(SDL_Surface *, SDL_Color *, int, int);
+ void (SDLCALL *SDL_WM_SetCaption)(const char *, const char *);
+ int (SDLCALL *SDL_ShowCursor)(int);
+ void (SDLCALL *SDL_FreeSurface)(SDL_Surface *);
+ int (SDLCALL *SDL_PollEvent)(SDL_Event *);
+ void (SDLCALL *SDL_WarpMouse)(Uint16, Uint16);
+ uint32 (SDLCALL *SDL_GetTicks)();
+ int (SDLCALL *SDL_OpenAudio)(SDL_AudioSpec *, SDL_AudioSpec*);
+ void (SDLCALL *SDL_PauseAudio)(int);
+ void (SDLCALL *SDL_CloseAudio)();
+ int (SDLCALL *SDL_LockSurface)(SDL_Surface*);
+ void (SDLCALL *SDL_UnlockSurface)(SDL_Surface*);
+ SDLMod (SDLCALL *SDL_GetModState)();
+ void (SDLCALL *SDL_Delay)(Uint32);
+ void (SDLCALL *SDL_Quit)();
+ SDL_Surface *(SDLCALL *SDL_SetVideoMode)(int,int,int,Uint32);
+ int (SDLCALL *SDL_EnableKeyRepeat)(int,int);
+ void (SDLCALL *SDL_EnableUNICODE)(int);
+ void (SDLCALL *SDL_VideoDriverName)(char *, int);
+ SDL_Rect **(SDLCALL *SDL_ListModes)(void *, int);
+ Uint8 *(SDLCALL *SDL_GetKeyState)(int *);
+} SDLProcs;
+
+#define M(x) x "\0"
+static const char sdl_files[] =
+ M("sdl.dll")
+ M("SDL_Init")
+ M("SDL_InitSubSystem")
+ M("SDL_GetError")
+ M("SDL_QuitSubSystem")
+ M("SDL_UpdateRect")
+ M("SDL_UpdateRects")
+ M("SDL_SetColors")
+ M("SDL_WM_SetCaption")
+ M("SDL_ShowCursor")
+ M("SDL_FreeSurface")
+ M("SDL_PollEvent")
+ M("SDL_WarpMouse")
+ M("SDL_GetTicks")
+ M("SDL_OpenAudio")
+ M("SDL_PauseAudio")
+ M("SDL_CloseAudio")
+ M("SDL_LockSurface")
+ M("SDL_UnlockSurface")
+ M("SDL_GetModState")
+ M("SDL_Delay")
+ M("SDL_Quit")
+ M("SDL_SetVideoMode")
+ M("SDL_EnableKeyRepeat")
+ M("SDL_EnableUNICODE")
+ M("SDL_VideoDriverName")
+ M("SDL_ListModes")
+ M("SDL_GetKeyState")
+ M("")
+;
+#undef M
+
+static SDLProcs _proc;
+
+static char *LoadSdlDLL()
+{
+ if (_proc.SDL_Init != NULL)
+ return NULL;
+ if (!LoadLibraryList((void**)&_proc, sdl_files))
+ return "Unable to load sdl.dll";
+ return NULL;
+}
+
+#undef SDL_CALL
+#define SDL_CALL _proc.
+
+#endif
+
+
+#ifdef UNIX
+static void SdlAbort(int sig)
+{
+ /* Own hand-made parachute for the cases of failed assertions. */
+ SDL_CALL SDL_Quit();
+}
+#endif
+
+
+static char *SdlOpen(uint32 x)
+{
+#if defined(DYNAMICALLY_LOADED_SDL) && defined(WIN32)
+ { char *s = LoadSdlDLL(); if (s) return s; }
+#endif
+ if (_sdl_usage++ == 0) {
+ if (SDL_CALL SDL_Init(x) == -1)
+ return SDL_CALL SDL_GetError();
+ } else if (x) {
+ if (SDL_CALL SDL_InitSubSystem(x) == -1)
+ return SDL_CALL SDL_GetError();
+ }
+
+#ifdef UNIX
+ signal(SIGABRT, SdlAbort);
+#endif
+
+ return NULL;
+}
+
+static void SdlClose(uint32 x)
+{
+ if (x)
+ SDL_CALL SDL_QuitSubSystem(x);
+ if (--_sdl_usage == 0) {
+ SDL_CALL SDL_Quit();
+#ifdef UNIX
+#ifndef __MORPHOS__
+ signal(SIGABRT, SIG_DFL);
+#else
+ signal(SIGABRT, (void (*)(int))0 );
+#endif
+#endif
+ }
+}
+
+static void SdlVideoMakeDirty(int left, int top, int width, int height)
+{
+// printf("(%d,%d)-(%d,%d)\n", left, top, width, height);
+// _pixels_redrawn += width*height;
+ if (_num_dirty_rects < MAX_DIRTY_RECTS) {
+ _dirty_rects[_num_dirty_rects].x = left;
+ _dirty_rects[_num_dirty_rects].y = top;
+ _dirty_rects[_num_dirty_rects].w = width;
+ _dirty_rects[_num_dirty_rects].h = height;
+ }
+ _num_dirty_rects++;
+}
+
+static SDL_Color pal[256];
+
+static void UpdatePalette(uint start, uint end) {
+ uint i;
+ byte *b;
+
+ for(i = start, b = _cur_palette + start * 3; i != end; i++, b += 3) {
+ pal[i].r = b[0];
+ pal[i].g = b[1];
+ pal[i].b = b[2];
+ pal[i].unused = b[3];
+ }
+
+ SDL_CALL SDL_SetColors(_sdl_screen, pal, start, end);
+}
+
+static void InitPalette(void) {
+ UpdatePalette(0, 256);
+}
+
+static void DrawSurfaceToScreen()
+{
+ int n;
+
+ if(_pal_last_dirty != -1) {
+ UpdatePalette(_pal_first_dirty, _pal_last_dirty + 1);
+ _pal_last_dirty = -1;
+ }
+
+ if ((n=_num_dirty_rects) != 0) {
+ _num_dirty_rects = 0;
+ if (n > MAX_DIRTY_RECTS)
+ SDL_CALL SDL_UpdateRect(_sdl_screen, 0, 0, 0, 0);
+ else {
+ SDL_CALL SDL_UpdateRects(_sdl_screen, n, _dirty_rects);
+ }
+ }
+}
+
+static int CDECL compare_res(const void *pa, const void *pb)
+{
+ int x = ((uint16*)pa)[0] - ((uint16*)pb)[0];
+ if (x) return x;
+ return ((uint16*)pa)[1] - ((uint16*)pb)[1];
+}
+
+static const uint16 default_resolutions[][2] = {
+ {640,480},
+ {800,600},
+ {1024,768},
+ {1152,864},
+ {1280,960},
+ {1280,1024},
+ {1400,1050},
+ {1600,1200},
+};
+
+static void GetVideoModes(void) {
+ int i;
+ SDL_Rect **modes;
+
+ modes = SDL_CALL SDL_ListModes(NULL, SDL_SWSURFACE + (_fullscreen ? SDL_FULLSCREEN : 0));
+
+ _all_modes = (int)modes == -1;
+
+ if(modes == NULL) {
+ error("sdl: no modes available");
+ } else if((int) modes == -1) {
+ // all modes available, put some default ones here
+ memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
+ _num_resolutions = sizeof(default_resolutions) / (sizeof(uint16)*2);
+ } else {
+ int n = 0;
+
+ for(i = 0; modes[i] != NULL; i++) {
+ int w = modes[i]->w;
+ int h = modes[i]->h;
+ if (IS_INT_INSIDE(w, 640, MAX_SCREEN_WIDTH+1) &&
+ IS_INT_INSIDE(h, 480, MAX_SCREEN_HEIGHT+1) &&
+ w%8 == 0 && h%8 == 0) { // disable screen resolutions which are not multiples of 8
+ _resolutions[n][0] = w;
+ _resolutions[n][1] = h;
+ if (++n == sizeof(_resolutions) / (sizeof(uint16)*2)) break;
+ }
+ }
+ _num_resolutions = n;
+ qsort(_resolutions, n, sizeof(uint16)*2, compare_res);
+ }
+}
+
+static int GetAvailableVideoMode(int *w, int *h)
+{
+ int i;
+
+
+ // all modes available?
+ if (_all_modes)
+ return 1;
+
+ // is the wanted mode among the available modes?
+ for(i = 0; i != _num_resolutions; i++) {
+ if(*w == _resolutions[i][0] && *h == _resolutions[i][1])
+ return 1;
+ }
+
+ // use the default mode
+ *w = _resolutions[0][0];
+ *h = _resolutions[0][1];
+ return 2;
+}
+
+static bool CreateMainSurface(int w, int h)
+{
+ SDL_Surface *newscreen;
+ bool sizechange;
+
+ GetAvailableVideoMode(&w, &h);
+
+ sizechange = (_screen.width != w || _screen.height != h);
+ _screen.pitch = _screen.width = w;
+ _screen.height = h;
+
+ DEBUG(misc, 0) ("sdl: using mode %dx%d", w, h);
+
+ newscreen = SDL_CALL SDL_SetVideoMode(w, h, 8, SDL_SWSURFACE + SDL_HWPALETTE + (_fullscreen?SDL_FULLSCREEN:SDL_RESIZABLE));
+ if(newscreen == NULL)
+ return false;
+
+ _sdl_screen = newscreen;
+ InitPalette();
+
+ SDL_CALL SDL_WM_SetCaption("OpenTTD", "OpenTTD");
+ SDL_CALL SDL_ShowCursor(0);
+
+// if(sizechange)
+ GameSizeChanged();
+
+ return true;
+}
+
+typedef struct {
+ uint16 vk_from;
+ byte vk_count;
+ byte map_to;
+} VkMapping;
+
+#define AS(x,z) {x,0,z}
+#define AM(x,y,z,w) {x,y-x,z}
+
+static const VkMapping _vk_mapping[] = {
+ // Pageup stuff + up/down
+ AM(SDLK_PAGEUP,SDLK_PAGEDOWN, WKC_PAGEUP, WKC_PAGEDOWN),
+ AS(SDLK_UP, WKC_UP),
+ AS(SDLK_DOWN, WKC_DOWN),
+ AS(SDLK_LEFT, WKC_LEFT),
+ AS(SDLK_RIGHT, WKC_RIGHT),
+
+ AS(SDLK_HOME, WKC_HOME),
+ AS(SDLK_END, WKC_END),
+
+ AS(SDLK_INSERT, WKC_INSERT),
+ AS(SDLK_DELETE, WKC_DELETE),
+
+ // Map letters & digits
+ AM(SDLK_a,SDLK_z,'A','Z'),
+ AM(SDLK_0,SDLK_9,'0','9'),
+
+ AS(SDLK_AMPERSAND, WKC_AMPERSAND), // mainly for french keyboards
+
+ AS(SDLK_ESCAPE, WKC_ESC),
+ AS(SDLK_BACKSPACE, WKC_BACKSPACE),
+
+ AS(SDLK_SPACE, WKC_SPACE),
+ AS(SDLK_RETURN, WKC_RETURN),
+ AS(SDLK_TAB, WKC_TAB),
+
+ // Function keys
+ AM(SDLK_F1, SDLK_F12, WKC_F1, WKC_F12),
+
+ // Numeric part.
+ // What is the virtual keycode for numeric enter??
+ AM(SDLK_KP0,SDLK_KP9, WKC_NUM_0, WKC_NUM_9),
+ AS(SDLK_KP_DIVIDE, WKC_NUM_DIV),
+ AS(SDLK_KP_MULTIPLY, WKC_NUM_MUL),
+ AS(SDLK_KP_MINUS, WKC_NUM_MINUS),
+ AS(SDLK_KP_PLUS, WKC_NUM_PLUS),
+ AS(SDLK_KP_ENTER, WKC_NUM_ENTER),
+ AS(SDLK_KP_PERIOD, WKC_NUM_DECIMAL),
+ {0}
+};
+
+static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
+{
+ const VkMapping *map = _vk_mapping - 1;
+ uint from;
+ uint key = sym->sym;
+ for(;;) {
+ map++;
+ from = map->vk_from;
+ if (from == 0) {
+ key = 0;
+ break;
+ }
+ if ((uint)(key - from) <= map->vk_count) {
+ key = key - from + map->map_to;
+ break;
+ }
+ }
+
+ // META are the command keys on mac
+ if (sym->mod & KMOD_META) key |= WKC_META;
+ if (sym->mod & KMOD_SHIFT) key |= WKC_SHIFT;
+ if (sym->mod & KMOD_CTRL) key |= WKC_CTRL;
+ if (sym->mod & KMOD_ALT) key |= WKC_ALT;
+ return (key << 16) + sym->unicode;
+}
+
+static int PollEvent() {
+ SDL_Event ev;
+
+ if (!SDL_CALL SDL_PollEvent(&ev))
+ return -2;
+
+ switch(ev.type) {
+ case SDL_MOUSEMOTION:
+ if (_cursor.fix_at) {
+ int dx = ev.motion.x - _cursor.pos.x;
+ int dy = ev.motion.y - _cursor.pos.y;
+ if (dx != 0 || dy != 0) {
+ _cursor.delta.x += dx;
+ _cursor.delta.y += dy;
+ SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
+ }
+ } else {
+ _cursor.delta.x = ev.motion.x - _cursor.pos.x;
+ _cursor.delta.y = ev.motion.y - _cursor.pos.y;
+ _cursor.pos.x = ev.motion.x;
+ _cursor.pos.y = ev.motion.y;
+ _cursor.dirty = true;
+ }
+ break;
+
+ case SDL_MOUSEBUTTONDOWN:
+ if (_rightclick_emulate && (SDL_CALL SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL)))
+ ev.button.button = SDL_BUTTON_RIGHT;
+
+ if (ev.button.button == SDL_BUTTON_LEFT) {
+ _left_button_down = true;
+ } else if (ev.button.button == SDL_BUTTON_RIGHT) {
+ _right_button_down = true;
+ _right_button_clicked = true;
+ }
+#if !defined(WIN32)
+ else if (ev.button.button == SDL_BUTTON_WHEELUP) {
+ _cursor.wheel--;
+ } else if (ev.button.button == SDL_BUTTON_WHEELDOWN) {
+ _cursor.wheel++;
+ }
+#endif
+ break;
+
+ case SDL_MOUSEBUTTONUP:
+ if (_rightclick_emulate) {
+ _right_button_down = false;
+ _left_button_down = false;
+ _left_button_clicked = false;
+ } else if (ev.button.button == SDL_BUTTON_LEFT) {
+ _left_button_down = false;
+ _left_button_clicked = false;
+ } else if (ev.button.button == SDL_BUTTON_RIGHT) {
+ _right_button_down = false;
+ }
+ break;
+
+ case SDL_QUIT:
+ return ML_QUIT;
+
+ case SDL_KEYDOWN:
+ if ((((ev.key.keysym.sym == SDLK_RETURN) || (ev.key.keysym.sym == SDLK_f)) && (ev.key.keysym.mod & KMOD_ALT)) || (((ev.key.keysym.sym == SDLK_RETURN) || (ev.key.keysym.sym == SDLK_f)) && (ev.key.keysym.mod & KMOD_META))) {
+ _fullscreen ^= true;
+ GetVideoModes();
+ CreateMainSurface(_screen.width, _screen.height);
+ MarkWholeScreenDirty();
+ } else {
+ _pressed_key = ConvertSdlKeyIntoMy(&ev.key.keysym);
+ }
+ break;
+
+ case SDL_VIDEORESIZE: {
+ int w, h;
+ w = ev.resize.w;
+ h = ev.resize.h;
+
+ w = clamp(w & ~0x7, 64, MAX_SCREEN_WIDTH);
+ h = clamp(h & ~0x7, 64, MAX_SCREEN_HEIGHT);
+
+ ChangeResInGame(w, h);
+
+ break;
+ }
+ }
+ return -1;
+}
+
+static const char *SdlVideoStart(char **parm)
+{
+ char buf[30];
+
+ {char *s;if ((s = SdlOpen(SDL_INIT_VIDEO)) != NULL) return s;}
+
+ SDL_CALL SDL_VideoDriverName(buf, 30);
+ DEBUG(misc, 0) ("sdl: using driver '%s'", buf);
+
+ GetVideoModes();
+ CreateMainSurface(_cur_resolution[0], _cur_resolution[1]);
+ MarkWholeScreenDirty();
+
+ SDL_CALL SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
+ SDL_CALL SDL_EnableUNICODE(1);
+ return NULL;
+}
+
+static void SdlVideoStop()
+{
+ SdlClose(SDL_INIT_VIDEO);
+}
+
+static int SdlVideoMainLoop()
+{
+ uint32 next_tick = SDL_CALL SDL_GetTicks() + 30, cur_ticks;
+ int i;
+ uint32 mod;
+ int numkeys;
+ Uint8 *keys;
+
+ while (true) {
+ InteractiveRandom(); // randomness
+
+ while ((i=PollEvent()) == -1) {}
+ if (i>=0) return i;
+
+ mod = SDL_CALL SDL_GetModState();
+ _ctrl_pressed = !!(mod & (KMOD_LCTRL | KMOD_RCTRL));
+ _shift_pressed = !!(mod & (KMOD_LSHIFT | KMOD_RSHIFT));
+
+
+ keys = SDL_CALL SDL_GetKeyState(&numkeys);
+
+ _dirkeys =
+ (keys[SDLK_LEFT] ? 1 : 0) +
+ (keys[SDLK_UP] ? 2 : 0) +
+ (keys[SDLK_RIGHT] ? 4 : 0) +
+ (keys[SDLK_DOWN] ? 8 : 0);
+
+ GameLoop();
+
+ _screen.dst_ptr = _sdl_screen->pixels;
+ UpdateWindows();
+
+ if ((cur_ticks=SDL_CALL SDL_GetTicks()) > next_tick) {
+ next_tick = cur_ticks;
+ } else {
+ DrawSurfaceToScreen();
+ }
+
+#if defined(_DEBUG)
+ if (_shift_pressed) {
+#else
+ if (keys[SDLK_TAB]) {
+#endif
+ _fast_forward |= 2;
+ } else if (_fast_forward&2) {
+ _fast_forward = 0;
+ }
+
+ if (!_fast_forward || _pause) {
+ int d = next_tick - SDL_CALL SDL_GetTicks();
+ if (d > 0) {
+ SDL_CALL SDL_Delay(d);
+ }
+ } else {
+ next_tick = SDL_CALL SDL_GetTicks();
+ }
+ next_tick += 30;
+
+ if (_exit_game)
+ return ML_QUIT;
+ }
+}
+
+static bool SdlVideoChangeRes(int w, int h)
+{
+ // see if the mode is available
+ if (GetAvailableVideoMode(&w, &h) != 1)
+ return false;
+
+ CreateMainSurface(w, h);
+ return true;
+}
+
+const HalVideoDriver _sdl_video_driver = {
+ SdlVideoStart,
+ SdlVideoStop,
+ SdlVideoMakeDirty,
+ SdlVideoMainLoop,
+ SdlVideoChangeRes,
+};
+
+static void CDECL fill_sound_buffer(void *userdata, Uint8 *stream, int len)
+{
+ MxMixSamples(_mixer, stream, len >> 2);
+}
+
+static char *SdlSoundStart(char **parm)
+{
+ SDL_AudioSpec spec;
+
+ {char *s;if ((s = SdlOpen(SDL_INIT_AUDIO)) != NULL) return s;}
+ spec.freq = GetDriverParamInt(parm, "hz", 11025);
+ spec.format = AUDIO_S16SYS;
+ spec.channels = 2;
+ spec.samples = 512;
+ *(void**)&spec.callback = fill_sound_buffer;
+ SDL_CALL SDL_OpenAudio(&spec, &spec);
+ SDL_CALL SDL_PauseAudio(0);
+ return NULL;
+}
+
+static void SdlSoundStop()
+{
+ SDL_CALL SDL_CloseAudio();
+ SdlClose(SDL_INIT_AUDIO);
+}
+
+const HalSoundDriver _sdl_sound_driver = {
+ SdlSoundStart,
+ SdlSoundStop,
+};
+
+
+#include "viewport.h"
+void redsq_debug(int tile)
+{
+ _thd.redsq = tile;
+ MarkWholeScreenDirty();
+ _screen.dst_ptr = _sdl_screen->pixels;
+ UpdateWindows();
+
+ SdlVideoMakeDirty(0,0,_screen.width,_screen.height);
+ DrawSurfaceToScreen();
+}
+
+void DbgRedraw()
+{
+ SdlVideoMakeDirty(0,0,_screen.width,_screen.height);
+ DrawSurfaceToScreen();
+}
+#endif // WITH_SDL