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authordominik <dominik@openttd.org>2004-12-13 22:13:02 +0000
committerdominik <dominik@openttd.org>2004-12-13 22:13:02 +0000
commita9972399c52f0d91f089ba3ab928edf9442fd10f (patch)
treedf6851231a3a11c8edcb40e9a5f23e0d49268d46 /scripts
parent77e882c3bd01976039b01c1c662f2e61fc10f132 (diff)
downloadopenttd-a9972399c52f0d91f089ba3ab928edf9442fd10f.tar.xz
(svn r1077) Implements scripts/autoexec.scr to get executed on game starting (sign_de)
- %! allows to merge alias parameters - \% allows to use % in alias strings - "alias" command now overwrites the old alias list entry
Diffstat (limited to 'scripts')
-rw-r--r--scripts/readme.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/scripts/readme.txt b/scripts/readme.txt
index d8dafaaaa..8c126a3a2 100644
--- a/scripts/readme.txt
+++ b/scripts/readme.txt
@@ -8,6 +8,7 @@ OpenTTD supports scripts.
- 'on_dedicated.scr' is additionally executed when you start a dedicated server
- 'pre_server.scr' is executed before the server is started
- 'pre_dedicated.scr' is additionally executed when you start a dedicated server
+ - 'autoexec.scr' is executed on gamestart [use this for custom aliases per ex.]
For examples how a script can look, check the .example examples.