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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /scripts
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'scripts')
-rw-r--r--scripts/autoexec.scr.example4
-rw-r--r--scripts/on_client.scr.example2
-rw-r--r--scripts/on_dedicated.scr.example4
-rw-r--r--scripts/on_server.scr.example3
-rw-r--r--scripts/pre_dedicated.scr.example3
-rw-r--r--scripts/pre_server.scr.example2
-rw-r--r--scripts/readme.txt21
7 files changed, 0 insertions, 39 deletions
diff --git a/scripts/autoexec.scr.example b/scripts/autoexec.scr.example
deleted file mode 100644
index af1b66d21..000000000
--- a/scripts/autoexec.scr.example
+++ /dev/null
@@ -1,4 +0,0 @@
-# send chat messages from the console with
-# ] s i love this chat
-#
-alias s "say %!" \ No newline at end of file
diff --git a/scripts/on_client.scr.example b/scripts/on_client.scr.example
deleted file mode 100644
index 5bbd76049..000000000
--- a/scripts/on_client.scr.example
+++ /dev/null
@@ -1,2 +0,0 @@
-echo "Setting default network client settings..."
-name = "myname"
diff --git a/scripts/on_dedicated.scr.example b/scripts/on_dedicated.scr.example
deleted file mode 100644
index 5465cd797..000000000
--- a/scripts/on_dedicated.scr.example
+++ /dev/null
@@ -1,4 +0,0 @@
-echo "Setting dedicated network server settings..."
-# empty the server password
-server_pw = "*"
-server_name = "My example dedicated gameserver"
diff --git a/scripts/on_server.scr.example b/scripts/on_server.scr.example
deleted file mode 100644
index cc799d9e7..000000000
--- a/scripts/on_server.scr.example
+++ /dev/null
@@ -1,3 +0,0 @@
-echo "Setting default network server settings..."
-net_sync_freq = 100
-net_frame_freq = 0
diff --git a/scripts/pre_dedicated.scr.example b/scripts/pre_dedicated.scr.example
deleted file mode 100644
index b41ca51d2..000000000
--- a/scripts/pre_dedicated.scr.example
+++ /dev/null
@@ -1,3 +0,0 @@
-# set default server port, and have the dedicated server listen on all interfaces
-server_ip = all
-server_port = 3979
diff --git a/scripts/pre_server.scr.example b/scripts/pre_server.scr.example
deleted file mode 100644
index c1b6c822c..000000000
--- a/scripts/pre_server.scr.example
+++ /dev/null
@@ -1,2 +0,0 @@
-# set the server port to the default value
-server_port = 3979
diff --git a/scripts/readme.txt b/scripts/readme.txt
deleted file mode 100644
index 2927dcdcb..000000000
--- a/scripts/readme.txt
+++ /dev/null
@@ -1,21 +0,0 @@
-Scripting
----------
-
-OpenTTD supports scripts.
-
-local scripts:
- - 'autoexec.scr' is executed on gamestart [all - use this for custom aliases per ex.]
-
-+network scripts:
- should be used to set client optimization settings:
- - 'on_client.scr' is executed when you join a server [all clients]
-
- should be used to set the servers port/ip and/or server optimization settings/patches:
- - 'pre_server.scr' is executed before the servers tcp stack is started [in-game only]
- - 'pre_dedicated.scr' is executed before the servers tcp stack is started [dedicated only]
-
- should be used to set the servers name, password and so on:
- - 'on_server.scr' is executed after starting a server [dedicated and in-game]
- - 'on_dedicated.scr' is additionally executed after starting a server [dedicated only]
-
-For examples how a script can look, check the .example examples.