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author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 66bbf336c6af7353ef0aeed58002c46543b30635 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /scripts/readme.txt | |
parent | ccc0a3f4dbf58c005b22341ac8874252924690cd (diff) | |
download | openttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'scripts/readme.txt')
-rw-r--r-- | scripts/readme.txt | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/scripts/readme.txt b/scripts/readme.txt deleted file mode 100644 index 2927dcdcb..000000000 --- a/scripts/readme.txt +++ /dev/null @@ -1,21 +0,0 @@ -Scripting ---------- - -OpenTTD supports scripts. - -local scripts: - - 'autoexec.scr' is executed on gamestart [all - use this for custom aliases per ex.] - -+network scripts: - should be used to set client optimization settings: - - 'on_client.scr' is executed when you join a server [all clients] - - should be used to set the servers port/ip and/or server optimization settings/patches: - - 'pre_server.scr' is executed before the servers tcp stack is started [in-game only] - - 'pre_dedicated.scr' is executed before the servers tcp stack is started [dedicated only] - - should be used to set the servers name, password and so on: - - 'on_server.scr' is executed after starting a server [dedicated and in-game] - - 'on_dedicated.scr' is additionally executed after starting a server [dedicated only] - -For examples how a script can look, check the .example examples. |