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authorbjarni <bjarni@openttd.org>2006-02-23 18:52:13 +0000
committerbjarni <bjarni@openttd.org>2006-02-23 18:52:13 +0000
commit1c7df50f6ca86e3aa51062d18c2da9bef5043505 (patch)
tree0d22426c1074b414ac6c44f0b0bd0f32e8cc51ff /saveload.h
parent6a74cb27870168271f6b249badcefbeb1da3af8c (diff)
downloadopenttd-1c7df50f6ca86e3aa51062d18c2da9bef5043505.tar.xz
(svn r3661) -Fix [PPC computers] quick dirty fix for failure to start the game on BE CPUs
3626 broke the game on Big endian CPUs and this is a quick dirty fix so the nightly builds for OSX and MorphOS will work again the game will still fail on 64 bit BE CPUs note: the game runs in 32 bit mode on G5, so it will work on G5 we need to make a better fix for this, but we also need the nightly builds to work
Diffstat (limited to 'saveload.h')
-rw-r--r--saveload.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/saveload.h b/saveload.h
index a76f41ef9..3c54eedd6 100644
--- a/saveload.h
+++ b/saveload.h
@@ -136,7 +136,7 @@ enum SaveLoadTypes {
};
typedef byte SaveLoadType;
-typedef uint16 OffSetType;
+typedef uint32 OffSetType;
/** SaveLoad type struct. Do NOT use this directly but use the SLE_ macros defined just below! */
typedef struct SaveLoad {