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authorpeter1138 <peter1138@openttd.org>2005-12-29 22:28:19 +0000
committerpeter1138 <peter1138@openttd.org>2005-12-29 22:28:19 +0000
commit2a94a647117dc14df22ff1fbfa367f890ad1aade (patch)
tree34c5c34dda78b67fd0ac8808b2f49ba461c76036 /saveload.c
parent10c6d4c738fa563831b2c320363d736fd4b25603 (diff)
downloadopenttd-2a94a647117dc14df22ff1fbfa367f890ad1aade.tar.xz
(svn r3356) - Remove unused parameter of AfterLoadGame().
- Initialize _sl_version after loading an old savegame.
Diffstat (limited to 'saveload.c')
-rw-r--r--saveload.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/saveload.c b/saveload.c
index 55d987df0..339746342 100644
--- a/saveload.c
+++ b/saveload.c
@@ -1233,7 +1233,7 @@ static const SaveLoadFormat *GetSavegameFormat(const char *s)
// actual loader/saver function
void InitializeGame(uint size_x, uint size_y);
-extern bool AfterLoadGame(uint version);
+extern bool AfterLoadGame(void);
extern void BeforeSaveGame(void);
extern bool LoadOldSaveGame(const char *file);
@@ -1365,7 +1365,8 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
if (mode == SL_OLD_LOAD) {
InitializeGame(256, 256); // set a mapsize of 256x256 for TTDPatch games or it might get confused
if (!LoadOldSaveGame(filename)) return SL_REINIT;
- AfterLoadGame(0);
+ _sl_version = 0;
+ AfterLoadGame();
return SL_OK;
}
@@ -1494,7 +1495,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
/* After loading fix up savegame for any internal changes that
* might've occured since then. If it fails, load back the old game */
- if (!AfterLoadGame(version)) return SL_REINIT;
+ if (!AfterLoadGame()) return SL_REINIT;
}
return SL_OK;