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authortruelight <truelight@openttd.org>2006-08-20 18:44:26 +0000
committertruelight <truelight@openttd.org>2006-08-20 18:44:26 +0000
commit9e755051a1ca02029c4279e7588553a9d9dc54f2 (patch)
tree2a0ccade3f9243a1b1147f11b50ec61dca2e5c3d /saveload.c
parente5fb66a23ff8a7ff64ccb8838f76bfaf7a284aff (diff)
downloadopenttd-9e755051a1ca02029c4279e7588553a9d9dc54f2.tar.xz
(svn r6001) -Feature: when removing a farm, his farmland is removed too (over time) (based on peter1138's patch, FS#82)
To make this to work, in older games farmland is removed on load, and replanted
Diffstat (limited to 'saveload.c')
-rw-r--r--saveload.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/saveload.c b/saveload.c
index 8f165e8be..9687e7309 100644
--- a/saveload.c
+++ b/saveload.c
@@ -30,7 +30,7 @@
#include "variables.h"
#include <setjmp.h>
-const uint16 SAVEGAME_VERSION = 31;
+const uint16 SAVEGAME_VERSION = 32;
uint16 _sl_version; /// the major savegame version identifier
byte _sl_minor_version; /// the minor savegame version, DO NOT USE!