diff options
author | peter1138 <peter1138@openttd.org> | 2006-01-12 15:52:18 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2006-01-12 15:52:18 +0000 |
commit | 90aff7a026c8e833d78e932575995485c2da9e47 (patch) | |
tree | 2a159338918aa7b1a61fab6e18f4e28ae2b27950 /saveload.c | |
parent | 28ca056d56bb716e125745c16876408527fdc278 (diff) | |
download | openttd-90aff7a026c8e833d78e932575995485c2da9e47.tar.xz |
(svn r3396) - Autoreplace changes:
- Change fixed array per player to a single pool. This avoids future problems
with vehicle numbers and decreases savegame size. Engine replacements from
previous savegames will be lost.
- Move engine replacement code from players.c to engine.c.
(thanks to blathijs for rewriting this)
Diffstat (limited to 'saveload.c')
-rw-r--r-- | saveload.c | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/saveload.c b/saveload.c index 827abe697..fb141cc91 100644 --- a/saveload.c +++ b/saveload.c @@ -29,7 +29,7 @@ #include <setjmp.h> enum { - SAVEGAME_VERSION = 18, + SAVEGAME_VERSION = 19, }; @@ -1051,6 +1051,7 @@ static void UninitWriteZlib(void) // these define the chunks extern const ChunkHandler _misc_chunk_handlers[]; extern const ChunkHandler _player_chunk_handlers[]; +extern const ChunkHandler _engine_chunk_handlers[]; extern const ChunkHandler _veh_chunk_handlers[]; extern const ChunkHandler _waypoint_chunk_handlers[]; extern const ChunkHandler _depot_chunk_handlers[]; @@ -1059,7 +1060,6 @@ extern const ChunkHandler _town_chunk_handlers[]; extern const ChunkHandler _sign_chunk_handlers[]; extern const ChunkHandler _station_chunk_handlers[]; extern const ChunkHandler _industry_chunk_handlers[]; -extern const ChunkHandler _engine_chunk_handlers[]; extern const ChunkHandler _economy_chunk_handlers[]; extern const ChunkHandler _animated_tile_chunk_handlers[]; @@ -1107,6 +1107,7 @@ static uint ReferenceToInt(const void *obj, SLRefType rt) case REF_TOWN: return ((const Town*)obj)->index + 1; case REF_ORDER: return ((const Order*)obj)->index + 1; case REF_ROADSTOPS: return ((const RoadStop*)obj)->index + 1; + case REF_ENGINE_RENEWS: return ((const EngineRenew*)obj)->index + 1; default: NOT_REACHED(); } @@ -1162,6 +1163,11 @@ static void *IntToReference(uint index, SLRefType rt) error("RoadStops: failed loading savegame: too many RoadStops"); return GetRoadStop(index); } + case REF_ENGINE_RENEWS: { + if (!AddBlockIfNeeded(&_engine_renew_pool, index)) + error("EngineRenews: failed loading savegame: too many EngineRenews"); + return GetEngineRenew(index); + } case REF_VEHICLE_OLD: { /* Old vehicles were saved differently: |