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author | matthijs <matthijs@openttd.org> | 2006-12-03 17:27:43 +0000 |
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committer | matthijs <matthijs@openttd.org> | 2006-12-03 17:27:43 +0000 |
commit | 231111ce3d3d37c05a71591a4760a6dc95beac69 (patch) | |
tree | 8071fe32ed8927c4e25ff2e453aa8297bc8dfe37 /saveload.c | |
parent | e205c58ddc66684c24517cca5c94e41b767ae7d6 (diff) | |
download | openttd-231111ce3d3d37c05a71591a4760a6dc95beac69.tar.xz |
(svn r7331) - Codechange: Rename all memory pool macro's and types to "old pool", so the new pool implementation can be committed alongside it.
- Codechange: Rename pool.[ch] to oldpool.[ch].
Diffstat (limited to 'saveload.c')
-rw-r--r-- | saveload.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/saveload.c b/saveload.c index 0b492c076..3a5a7889d 100644 --- a/saveload.c +++ b/saveload.c @@ -1056,7 +1056,7 @@ typedef struct ThreadedSave { } ThreadedSave; /* A maximum size of of 128K * 500 = 64.000KB savegames */ -STATIC_POOL(Savegame, byte, 17, 500, NULL, NULL) +STATIC_OLD_POOL(Savegame, byte, 17, 500, NULL, NULL) static ThreadedSave _ts; static bool InitMem(void) |