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authortruelight <truelight@openttd.org>2006-08-20 13:39:33 +0000
committertruelight <truelight@openttd.org>2006-08-20 13:39:33 +0000
commita06d5548ebe58ab290be50ca4b31368db5f4bc10 (patch)
tree2f784ed7fc2f9f935ddaf767abefd0e0aa5a4099 /saveload.c
parente159ada7a2a0367c99e94ee07b1d439e7ffacc0b (diff)
downloadopenttd-a06d5548ebe58ab290be50ca4b31368db5f4bc10.tar.xz
(svn r5977) -Fix [FS#78]: never set I-am-a-thread bool to true IN the thread. Machines with
dualcore can be faster then you want, and therefor create 2 threads, while you made the bool to make sure there is never more then 1 thread of this type.
Diffstat (limited to 'saveload.c')
-rw-r--r--saveload.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/saveload.c b/saveload.c
index e02693ba8..7a9f7ba29 100644
--- a/saveload.c
+++ b/saveload.c
@@ -1402,8 +1402,6 @@ static void* SaveFileToDisk(void *arg)
const SaveLoadFormat *fmt;
uint32 hdr[2];
- if (arg != NULL) OTTD_SendThreadMessage(MSG_OTTD_SAVETHREAD_START);
-
/* XXX - Setup setjmp error handler if an error occurs anywhere deep during
* loading/saving execute a longjmp() and continue execution here */
if (setjmp(_sl.excpt)) {
@@ -1536,10 +1534,12 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
SlSaveChunks();
SlWriteFill(); // flush the save buffer
+ SaveFileStart();
if (_network_server ||
(save_thread = OTTDCreateThread(&SaveFileToDisk, (void*)"")) == NULL) {
DEBUG(misc, 1) ("[Sl] Cannot create savegame thread, reverting to single-threaded mode...");
SaveFileToDisk(NULL);
+ SaveFileDone();
}
} else { /* LOAD game */