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authortron <tron@openttd.org>2006-10-28 12:07:32 +0000
committertron <tron@openttd.org>2006-10-28 12:07:32 +0000
commit59c709a686460a0e9b2321091aa10d29031ba9ea (patch)
tree5e4d97473f985bd4614f7e02ce16b9512257ef28 /saveload.c
parent821c97b747de6266aa813b0d636ada1e00e6f9aa (diff)
downloadopenttd-59c709a686460a0e9b2321091aa10d29031ba9ea.tar.xz
(svn r6988) Remove a layer of indirection when using the Savegame pool
Diffstat (limited to 'saveload.c')
-rw-r--r--saveload.c25
1 files changed, 11 insertions, 14 deletions
diff --git a/saveload.c b/saveload.c
index 56de2a9be..a1d14e729 100644
--- a/saveload.c
+++ b/saveload.c
@@ -1011,7 +1011,6 @@ static void UninitNoComp(void)
#include "gui.h"
typedef struct ThreadedSave {
- MemoryPool *save;
uint count;
bool ff_state;
bool saveinprogress;
@@ -1024,30 +1023,28 @@ static ThreadedSave _ts;
static bool InitMem(void)
{
- _ts.save = &_Savegame_pool;
_ts.count = 0;
- CleanPool(_ts.save);
- AddBlockToPool(_ts.save);
+ CleanPool(&_Savegame_pool);
+ AddBlockToPool(&_Savegame_pool);
/* A block from the pool is a contigious area of memory, so it is safe to write to it sequentially */
- _sl.bufsize = _ts.save->total_items;
- _sl.buf = (byte*)GetItemFromPool(_ts.save, _ts.count);
+ _sl.bufsize = GetSavegamePoolSize();
+ _sl.buf = GetSavegame(_ts.count);
return true;
}
static void UnInitMem(void)
{
- CleanPool(_ts.save);
- _ts.save = NULL;
+ CleanPool(&_Savegame_pool);
}
static void WriteMem(uint size)
{
_ts.count += size;
/* Allocate new block and new buffer-pointer */
- AddBlockIfNeeded(_ts.save, _ts.count);
- _sl.buf = (byte*)GetItemFromPool(_ts.save, _ts.count);
+ AddBlockIfNeeded(&_Savegame_pool, _ts.count);
+ _sl.buf = GetSavegame(_ts.count);
}
//********************************************
@@ -1423,17 +1420,17 @@ static void* SaveFileToDisk(void *arg)
{
uint i;
- uint count = 1 << _ts.save->block_size_bits;
+ uint count = 1 << Savegame_POOL_BLOCK_SIZE_BITS;
assert(_ts.count == _sl.offs_base);
- for (i = 0; i != _ts.save->current_blocks - 1; i++) {
- _sl.buf = _ts.save->blocks[i];
+ for (i = 0; i != _Savegame_pool.current_blocks - 1; i++) {
+ _sl.buf = _Savegame_pool.blocks[i];
fmt->writer(count);
}
/* The last block is (almost) always not fully filled, so only write away
* as much data as it is in there */
- _sl.buf = _ts.save->blocks[i];
+ _sl.buf = _Savegame_pool.blocks[i];
fmt->writer(_ts.count - (i * count));
}