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author | bjarni <bjarni@openttd.org> | 2006-03-18 15:55:24 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2006-03-18 15:55:24 +0000 |
commit | 556e144628280a3afc87fe567c2f8ebb7b126213 (patch) | |
tree | 240b4d0c38dee55ec5f9f4f31011e3dacf7c8d3e /saveload.c | |
parent | 69399cfcb5cafb6da1f9b9b80e62f6914fe474a9 (diff) | |
download | openttd-556e144628280a3afc87fe567c2f8ebb7b126213.tar.xz |
(svn r3966) -Fix: [OSX and some linux] [ 1157244 ] Can't save game if name contains german umlauts
now it saves correctly, but the load window still display some chars wrong (fix by ln-)
Diffstat (limited to 'saveload.c')
-rw-r--r-- | saveload.c | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/saveload.c b/saveload.c index fd6c34699..2371450f6 100644 --- a/saveload.c +++ b/saveload.c @@ -1314,6 +1314,12 @@ extern bool AfterLoadGame(void); extern void BeforeSaveGame(void); extern bool LoadOldSaveGame(const char *file); +#ifdef UNIX +extern const char *convert_to_fs_charset(const char *filename); +#else +#define convert_to_fs_charset(str) (str) +#endif // UNIX + /** Small helper function to close the to be loaded savegame an signal error */ static inline SaveOrLoadResult AbortSaveLoad(void) { @@ -1418,7 +1424,6 @@ void WaitTillSaved(void) save_thread = NULL; } - /** * Main Save or Load function where the high-level saveload functions are * handled. It opens the savegame, selects format and checks versions @@ -1449,7 +1454,11 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode) return SL_OK; } - _sl.fh = fopen(filename, (mode == SL_SAVE) ? "wb" : "rb"); + if(mode == SL_SAVE) { + _sl.fh = fopen(convert_to_fs_charset(filename), "wb"); + } else { + _sl.fh = fopen(filename, "rb"); + } if (_sl.fh == NULL) { DEBUG(misc, 0) ("[Sl] Cannot open savegame for saving/loading."); return SL_ERROR; |