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authorDarkvater <Darkvater@openttd.org>2006-12-26 17:36:18 +0000
committerDarkvater <Darkvater@openttd.org>2006-12-26 17:36:18 +0000
commit04628a1979f0ab8df4e78c0a57ca0d73381846be (patch)
tree8dae47833ded5c522ac7a89f69f10fc0c2530e90 /saveload.c
parent08d0319f7c50fba3ea11071d7a781478438cbbab (diff)
downloadopenttd-04628a1979f0ab8df4e78c0a57ca0d73381846be.tar.xz
(svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
use in debug.h. grfmsg() is now used as a specific debug-function for grf.
Diffstat (limited to 'saveload.c')
-rw-r--r--saveload.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/saveload.c b/saveload.c
index 7dc41ab5a..b96522d64 100644
--- a/saveload.c
+++ b/saveload.c
@@ -311,7 +311,7 @@ int SlIterateArray(void)
case CH_SPARSE_ARRAY: index = (int)SlReadSparseIndex(); break;
case CH_ARRAY: index = _sl.array_index++; break;
default:
- DEBUG(misc, 0) ("[Sl] SlIterateArray: error");
+ DEBUG(sl, 0, "SlIterateArray error");
return -1; // error
}
@@ -557,7 +557,7 @@ static void SlString(void *ptr, size_t length, VarType conv)
case SLE_VAR_STRB:
case SLE_VAR_STRBQ:
if (len >= length) {
- DEBUG(misc, 0) ("[Sl] String length in savegame is bigger than buffer, truncating");
+ DEBUG(sl, 1, "String length in savegame is bigger than buffer, truncating");
SlCopyBytes(ptr, length);
SlSkipBytes(len - length);
len = length - 1;
@@ -863,7 +863,7 @@ static void SlSaveChunk(const ChunkHandler *ch)
ChunkSaveLoadProc *proc = ch->save_proc;
SlWriteUint32(ch->id);
- DEBUG(misc, 1) ("[Sl] Saving chunk %c%c%c%c", ch->id >> 24, ch->id >> 16, ch->id >> 8, ch->id);
+ DEBUG(sl, 2, "Saving chunk %c%c%c%c", ch->id >> 24, ch->id >> 16, ch->id >> 8, ch->id);
if (ch->flags & CH_AUTO_LENGTH) {
// Need to calculate the length. Solve that by calling SlAutoLength in the save_proc.
@@ -941,7 +941,7 @@ static void SlLoadChunks(void)
const ChunkHandler *ch;
for (id = SlReadUint32(); id != 0; id = SlReadUint32()) {
- DEBUG(misc, 1) ("[Sl] Loading chunk %c%c%c%c", id >> 24, id >> 16, id >> 8, id);
+ DEBUG(sl, 2, "Loading chunk %c%c%c%c", id >> 24, id >> 16, id >> 8, id);
ch = SlFindChunkHandler(id);
if (ch == NULL) SlError("found unknown tag in savegame (sync error)");
@@ -1520,7 +1520,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
_sl.fh = (mode == SL_SAVE) ? fopen(filename, "wb") : fopen(filename, "rb");
if (_sl.fh == NULL) {
- DEBUG(misc, 0) ("[Sl] Cannot open savegame for saving/loading.");
+ DEBUG(sl, 0, "Cannot open savegame '%s' for saving/loading.", filename);
return SL_ERROR;
}
@@ -1556,7 +1556,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
_sl.write_bytes = fmt->writer;
_sl.excpt_uninit = fmt->uninit_write;
if (!fmt->init_write()) {
- DEBUG(misc, 0) ("[Sl] Initializing writer %s failed.", fmt->name);
+ DEBUG(sl, 0, "Initializing writer '%s' failed.", fmt->name);
return AbortSaveLoad();
}
@@ -1569,7 +1569,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
SaveFileStart();
if (_network_server ||
(save_thread = OTTDCreateThread(&SaveFileToDisk, (void*)"")) == NULL) {
- DEBUG(misc, 1) ("[Sl] Cannot create savegame thread, reverting to single-threaded mode...");
+ DEBUG(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode...");
SaveFileToDisk(NULL);
SaveFileDone();
}
@@ -1578,7 +1578,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
assert(mode == SL_LOAD);
if (fread(hdr, sizeof(hdr), 1, _sl.fh) != 1) {
- DEBUG(misc, 0) ("[Sl] Cannot read savegame header, aborting.");
+ DEBUG(sl, 0, "Cannot read savegame header, aborting");
return AbortSaveLoad();
}
@@ -1586,7 +1586,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
for (fmt = _saveload_formats; ; fmt++) {
/* No loader found, treat as version 0 and use LZO format */
if (fmt == endof(_saveload_formats)) {
- DEBUG(misc, 0) ("[Sl] Unknown savegame type, trying to load it as the buggy format.");
+ DEBUG(sl, 0, "Unknown savegame type, trying to load it as the buggy format");
rewind(_sl.fh);
_sl_version = 0;
_sl_minor_version = 0;
@@ -1603,11 +1603,11 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
* So never EVER use this minor version again. -- TrueLight -- 22-11-2005 */
_sl_minor_version = (TO_BE32(hdr[1]) >> 8) & 0xFF;
- DEBUG(misc, 1)("[Sl] Loading savegame version %d", _sl_version);
+ DEBUG(sl, 1, "Loading savegame version %d", _sl_version);
/* Is the version higher than the current? */
if (_sl_version > SAVEGAME_VERSION) {
- DEBUG(misc, 0) ("[Sl] Savegame version invalid.");
+ DEBUG(sl, 0, "Savegame version invalid");
return AbortSaveLoad();
}
break;
@@ -1624,7 +1624,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
}
if (!fmt->init_read()) {
- DEBUG(misc, 0) ("[Sl] Initializing loader %s failed.", fmt->name);
+ DEBUG(sl, 0, "Initializing loader '%s' failed", fmt->name);
return AbortSaveLoad();
}
@@ -1669,7 +1669,7 @@ int GetSavegameType(char *file)
f = fopen(file, "rb");
if (fread(&hdr, sizeof(hdr), 1, f) != 1) {
- DEBUG(misc, 0) ("[Sl] Savegame is obsolete or invalid format");
+ DEBUG(sl, 0, "Savegame is obsolete or invalid format");
mode = SL_LOAD; // don't try to get filename, just show name as it is written
} else {
// see if we have any loader for this type.