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authorDarkvater <darkvater@openttd.org>2006-03-02 00:32:48 +0000
committerDarkvater <darkvater@openttd.org>2006-03-02 00:32:48 +0000
commit903c3aa63d71cfcf9560715b8fb41724d86c07e3 (patch)
tree6ad37c31a548b6c9554beca6f072de8478242d16 /saveload.c
parentf83f192309542b306e874cf7d4dedc74e6384e62 (diff)
downloadopenttd-903c3aa63d71cfcf9560715b8fb41724d86c07e3.tar.xz
(svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
- Code has been added to the saveload code to honour the SLF_SAVE_NO and SLF_NETWORK_NO flags. SLF_NETWORK_NO just reads in the the bytestream and then discards it because that setting is not synchronised. For this the function SlSkipBytes() has been reinstated - SAVEGAME_VERSION has been changed from a constant ENUM to a constant integer. This was done for the configuration-code to be able to tell which version of a CONDVAR type to handle. As said before, because settings can be saved to the savegame, they will become conditional at some point. The configuration code always has to read the 'most recent' version. - GameOptions are saved through the new structure. It is fully compatible with any old savegame...however it is better. Because of the move to this new format we can instruct the loader to skip certain variables. Autosave for example isn't synchronised anymore (in the network). The same goes for currency and kilometers :D. That is the only functionality change this patch is supposed to have if I have written it correctly. - NOTE! Patches are still not saved so for Multiplayer to work network_client.c and network_server.c needed slight modifications.
Diffstat (limited to 'saveload.c')
-rw-r--r--saveload.c33
1 files changed, 20 insertions, 13 deletions
diff --git a/saveload.c b/saveload.c
index 20c27b6c5..206b6f9c1 100644
--- a/saveload.c
+++ b/saveload.c
@@ -25,14 +25,11 @@
#include "town.h"
#include "player.h"
#include "saveload.h"
+#include "network.h"
#include "variables.h"
#include <setjmp.h>
-enum {
- SAVEGAME_VERSION = 21,
-
-};
-
+const uint16 SAVEGAME_VERSION = 21;
uint16 _sl_version; /// the major savegame version identifier
byte _sl_minor_version; /// the minor savegame version, DO NOT USE!
@@ -381,19 +378,14 @@ static void SlCopyBytes(void *ptr, size_t length)
}
}
-#if 0
-/**
- * Read in bytes from the file/data structure but don't do
- * anything with them
- * NOTICE: currently unused
+/** Read in bytes from the file/data structure but don't do
+ * anything with them, discarding them in effect
* @param length The amount of bytes that is being treated this way
*/
static inline void SlSkipBytes(size_t length)
{
- for (; length != 0; length--)
- SlReadByte();
+ for (; length != 0; length--) SlReadByte();
}
-#endif
/* Get the length of the current object */
uint SlGetFieldLength(void) {return _sl.obj_len;}
@@ -570,10 +562,24 @@ void SlArray(void *array, uint length, VarType conv)
static inline bool SlIsObjectValidInSavegame(const SaveLoad *sld)
{
if (_sl_version < sld->version_from || _sl_version > sld->version_to) return false;
+ if (sld->conv & SLF_SAVE_NO) return false;
return true;
}
+/** Are we going to load this variable when loading a savegame or not?
+ * @note If the variable is skipped it is skipped in the savegame
+ * bytestream itself as well, so there is no need to skip it somewhere else */
+static inline bool SlSkipVariableOnLoad(const SaveLoad *sld)
+{
+ if ((sld->conv & SLF_NETWORK_NO) && !_sl.save && _networking && !_network_server) {
+ SlSkipBytes(SlCalcConvMemLen(sld->conv) * sld->length);
+ return true;
+ }
+
+ return false;
+}
+
/**
* Calculate the size of an object.
* @param sld The @SaveLoad description of the object so we know how to manipulate it
@@ -626,6 +632,7 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
case SL_STR:
/* CONDITIONAL saveload types depend on the savegame version */
if (!SlIsObjectValidInSavegame(sld)) return false;
+ if (SlSkipVariableOnLoad(sld)) return false;
switch (sld->cmd) {
case SL_VAR: SlSaveLoadConv(ptr, conv); break;