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authorglx <glx@openttd.org>2006-06-11 21:38:35 +0000
committerglx <glx@openttd.org>2006-06-11 21:38:35 +0000
commit84f553b47f357205b64d1ee12c743ee0b3e5c7db (patch)
treedc696a437b164b3d44051f99565c5085903ac156 /saveload.c
parent8316020ff3016b002a8852b34ac8e94582602d18 (diff)
downloadopenttd-84f553b47f357205b64d1ee12c743ee0b3e5c7db.tar.xz
(svn r5229) Remove a write-only variable
Diffstat (limited to 'saveload.c')
-rw-r--r--saveload.c9
1 files changed, 2 insertions, 7 deletions
diff --git a/saveload.c b/saveload.c
index 4f6854a96..6a75d7955 100644
--- a/saveload.c
+++ b/saveload.c
@@ -1464,7 +1464,6 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
{
uint32 hdr[2];
const SaveLoadFormat *fmt;
- uint version;
/* An instance of saving is already active, so don't go saving again */
if (_ts.saveinprogress && mode == SL_SAVE) {
@@ -1515,10 +1514,6 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
return SL_ERROR;
}
- /* We first initialize here to avoid: "warning: variable `version' might
- * be clobbered by `longjmp' or `vfork'" */
- version = 0;
-
/* General tactic is to first save the game to memory, then use an available writer
* to write it to file, either in threaded mode if possible, or single-threaded */
if (mode == SL_SAVE) { /* SAVE game */
@@ -1557,7 +1552,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
if (fmt == endof(_saveload_formats)) {
DEBUG(misc, 0) ("[Sl] Unknown savegame type, trying to load it as the buggy format.");
rewind(_sl.fh);
- _sl_version = version = 0;
+ _sl_version = 0;
_sl_minor_version = 0;
fmt = _saveload_formats + 1; // LZO
break;
@@ -1565,7 +1560,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
if (fmt->tag == hdr[0]) {
// check version number
- _sl_version = version = TO_BE32(hdr[1]) >> 16;
+ _sl_version = TO_BE32(hdr[1]) >> 16;
/* Minor is not used anymore from version 18.0, but it is still needed
* in versions before that (4 cases) which can't be removed easy.
* Therefor it is loaded, but never saved (or, it saves a 0 in any scenario).