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authorDarkvater <darkvater@openttd.org>2006-03-01 21:15:25 +0000
committerDarkvater <darkvater@openttd.org>2006-03-01 21:15:25 +0000
commit4367870b18782051c9262e7d599341749c2206fa (patch)
treeda0eb622b1bf0890ac530a04608e9efb49f320f3 /saveload.c
parent819d210acc501e10f20d83cd72176862e8068758 (diff)
downloadopenttd-4367870b18782051c9262e7d599341749c2206fa.tar.xz
(svn r3716) - Move the option settings (_game_opt_desc) from misc.c into settings.c. This will be merged with SettingDesc misc_settings above as they are actually the same. No functionality has changed beside the fact that the settings are now in a different Chunkhandler.
Diffstat (limited to 'saveload.c')
-rw-r--r--saveload.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/saveload.c b/saveload.c
index 25805eff2..20c27b6c5 100644
--- a/saveload.c
+++ b/saveload.c
@@ -1112,6 +1112,7 @@ static void UninitWriteZlib(void)
// these define the chunks
extern const ChunkHandler _misc_chunk_handlers[];
+extern const ChunkHandler _setting_chunk_handlers[];
extern const ChunkHandler _player_chunk_handlers[];
extern const ChunkHandler _engine_chunk_handlers[];
extern const ChunkHandler _veh_chunk_handlers[];
@@ -1127,6 +1128,7 @@ extern const ChunkHandler _animated_tile_chunk_handlers[];
static const ChunkHandler * const _chunk_handlers[] = {
_misc_chunk_handlers,
+ _setting_chunk_handlers,
_veh_chunk_handlers,
_waypoint_chunk_handlers,
_depot_chunk_handlers,