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authormatthijs <matthijs@openttd.org>2006-12-03 17:27:43 +0000
committermatthijs <matthijs@openttd.org>2006-12-03 17:27:43 +0000
commit231111ce3d3d37c05a71591a4760a6dc95beac69 (patch)
tree8071fe32ed8927c4e25ff2e453aa8297bc8dfe37 /saveload.c
parente205c58ddc66684c24517cca5c94e41b767ae7d6 (diff)
downloadopenttd-231111ce3d3d37c05a71591a4760a6dc95beac69.tar.xz
(svn r7331) - Codechange: Rename all memory pool macro's and types to "old pool", so the new pool implementation can be committed alongside it.
- Codechange: Rename pool.[ch] to oldpool.[ch].
Diffstat (limited to 'saveload.c')
-rw-r--r--saveload.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/saveload.c b/saveload.c
index 0b492c076..3a5a7889d 100644
--- a/saveload.c
+++ b/saveload.c
@@ -1056,7 +1056,7 @@ typedef struct ThreadedSave {
} ThreadedSave;
/* A maximum size of of 128K * 500 = 64.000KB savegames */
-STATIC_POOL(Savegame, byte, 17, 500, NULL, NULL)
+STATIC_OLD_POOL(Savegame, byte, 17, 500, NULL, NULL)
static ThreadedSave _ts;
static bool InitMem(void)