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author | bjarni <bjarni@openttd.org> | 2006-09-02 21:16:46 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2006-09-02 21:16:46 +0000 |
commit | 0fc0586bbff1dbb509a09d2a920f3284834bcc93 (patch) | |
tree | e78b80caa54c8d67473068ad6fa518793dad3efd /roadveh_gui.c | |
parent | da30222a912b535e20130e31013996fb9ff7f6de (diff) | |
download | openttd-0fc0586bbff1dbb509a09d2a920f3284834bcc93.tar.xz |
(svn r6350) -Codechange: moved some setup stuff into WE_CREATE in PlayerVehWndProc()
This is possible now that the window number is known when running WE_CREATE and it's a nicer solution
Diffstat (limited to 'roadveh_gui.c')
-rw-r--r-- | roadveh_gui.c | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/roadveh_gui.c b/roadveh_gui.c index 660f839c5..827baf90b 100644 --- a/roadveh_gui.c +++ b/roadveh_gui.c @@ -968,11 +968,6 @@ static void ShowPlayerRoadVehiclesLocal(PlayerID player, StationID station, Orde } if (w != NULL) { - vehiclelist_d *vl = &WP(w, vehiclelist_d); - vl->flags = VL_REBUILD | (_sorting.roadveh.order << (VL_DESC - 1)); - vl->sort_type = _sorting.roadveh.criteria; - - w->caption_color = player; w->vscroll.cap = 7; // maximum number of vehicles shown w->widget[7].unkA = (w->vscroll.cap << 8) + 1; w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL; |