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authordarkvater <darkvater@openttd.org>2005-01-10 14:56:26 +0000
committerdarkvater <darkvater@openttd.org>2005-01-10 14:56:26 +0000
commitbfa6755023a719df83c82002195c23410493a8f3 (patch)
tree7ca6c10af36fca82cd1d16d5f1be216f881c591e /roadveh_gui.c
parent781648ada3529a98b13c948b4ed13e410be629eb (diff)
downloadopenttd-bfa6755023a719df83c82002195c23410493a8f3.tar.xz
(svn r1466) -Fix: oops, depot windows can of course also scroll horizontally. Thanks si-m1.
Diffstat (limited to 'roadveh_gui.c')
-rw-r--r--roadveh_gui.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/roadveh_gui.c b/roadveh_gui.c
index 5fad9f8a0..d2ae1ceea 100644
--- a/roadveh_gui.c
+++ b/roadveh_gui.c
@@ -551,14 +551,14 @@ static int GetVehicleFromRoadDepotWndPt(Window *w, int x, int y, Vehicle **veh)
xt = x / 56;
xm = x % 56;
- if (xt >= 5)
+ if (xt >= w->hscroll.cap)
return 1;
row = (y - 14) / 14;
if (row >= w->vscroll.cap)
return 1;
- pos = (row + w->vscroll.pos) * 5 + xt;
+ pos = (row + w->vscroll.pos) * w->hscroll.cap + xt;
tile = w->window_number;
FOR_ALL_VEHICLES(v) {