summaryrefslogtreecommitdiff
path: root/roadveh_gui.c
diff options
context:
space:
mode:
authortruelight <truelight@openttd.org>2005-02-06 10:18:47 +0000
committertruelight <truelight@openttd.org>2005-02-06 10:18:47 +0000
commitbd7f37d5926ec9a5798134c4a39ef7b8cd3fd4ea (patch)
tree0b6bfe4dfd7abf3e94d0f7210b1b842e429c4a02 /roadveh_gui.c
parente4913f1de822f64ae31ed697ca8ecff8cf745cce (diff)
downloadopenttd-bd7f37d5926ec9a5798134c4a39ef7b8cd3fd4ea.tar.xz
(svn r1817) -Codechange: Moved depot-functions to depot.c
-Codechange: Added wrappers around depot-access (GetDepot no exists) -Codechange: Made depot-functions a bit more logic (no longer GetDepotByTile crashes your game when you request it on a non-depot tile) -Add: made depots dynamic (yes, 64k depots are possible now)
Diffstat (limited to 'roadveh_gui.c')
-rw-r--r--roadveh_gui.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/roadveh_gui.c b/roadveh_gui.c
index 2bbdceab4..4a8128d4e 100644
--- a/roadveh_gui.c
+++ b/roadveh_gui.c
@@ -12,6 +12,7 @@
#include "command.h"
#include "player.h"
#include "engine.h"
+#include "depot.h"
void Set_DPARAM_Road_Veh_Build_Window(uint16 engine_number)
{
@@ -233,8 +234,8 @@ static void RoadVehViewWndProc(Window *w, WindowEvent *e)
} break;
case OT_GOTO_DEPOT: {
- Depot *dep = &_depots[v->current_order.station];
- SetDParam(0, dep->town_index);
+ Depot *depot = GetDepot(v->current_order.station);
+ SetDParam(0, depot->town_index);
SetDParam(1, v->cur_speed * 10 >> 5);
str = STR_HEADING_FOR_ROAD_DEPOT + _patches.vehicle_speed;
} break;
@@ -494,7 +495,7 @@ static void DrawRoadDepotWindow(Window *w)
uint tile;
Vehicle *v;
int num,x,y;
- Depot *d;
+ Depot *depot;
tile = w->window_number;
@@ -511,11 +512,10 @@ static void DrawRoadDepotWindow(Window *w)
SetVScrollCount(w, (num + w->hscroll.cap - 1) / w->hscroll.cap);
/* locate the depot struct */
- for (d = _depots; d->xy != (TileIndex)tile; d++) {
- assert(d < endof(_depots));
- }
+ depot = GetDepotByTile(tile);
+ assert(depot != NULL);
- SetDParam(0, d->town_index);
+ SetDParam(0, depot->town_index);
DrawWindowWidgets(w);
x = 2;