diff options
author | bjarni <bjarni@openttd.org> | 2006-08-29 17:41:13 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2006-08-29 17:41:13 +0000 |
commit | 92582f09608201458d39d158da52e28f68b1d6e0 (patch) | |
tree | 6bd7b8dec4df9ca775c81f928c7666eaeb156301 /roadveh_gui.c | |
parent | 459ce0a3f1a394bc2d16f54c34f19d6e6aec5b01 (diff) | |
download | openttd-92582f09608201458d39d158da52e28f68b1d6e0.tar.xz |
(svn r6215) -Codechange: [vehicle list windows] unified Player(vehicle)WndProc into PlayerVehWndProc
Those 4 unified functions were really much alike, so there was no reason to have so much dublicated code
Diffstat (limited to 'roadveh_gui.c')
-rw-r--r-- | roadveh_gui.c | 190 |
1 files changed, 12 insertions, 178 deletions
diff --git a/roadveh_gui.c b/roadveh_gui.c index 0eda48dae..84003ec03 100644 --- a/roadveh_gui.c +++ b/roadveh_gui.c @@ -69,7 +69,7 @@ void DrawRoadVehPurchaseInfo(int x, int y, EngineID engine_number) y += ShowAdditionalText(x, y, 227, engine_number); } -static void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection) +void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection) { PalSpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); DrawSprite(GetRoadVehImage(v, DIR_W) | pal, x + 14, y + 6); @@ -602,7 +602,7 @@ static const WindowDesc _new_road_veh_desc = { NewRoadVehWndProc }; -static void ShowBuildRoadVehWindow(TileIndex tile) +void ShowBuildRoadVehWindow(TileIndex tile) { Window *w; @@ -912,7 +912,7 @@ void ShowRoadDepotWindow(TileIndex tile) } } -static const Widget _player_roadveh_widgets[] = { +const Widget _player_roadveh_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_RIGHT, 14, 11, 247, 0, 13, STR_9001_ROAD_VEHICLES, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_LR, 14, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON}, @@ -945,182 +945,12 @@ static const Widget _other_player_roadveh_widgets[] = { { WIDGETS_END}, }; -static void PlayerRoadVehWndProc(Window *w, WindowEvent *e) -{ - OrderID order = INVALID_ORDER; - StationID station = INVALID_STATION; - PlayerID owner = GB(w->window_number, 0, 8); - vehiclelist_d *vl = &WP(w, vehiclelist_d); - - if (w->window_number & SHARE_FLAG) { - order = GB(w->window_number, 16, 16); - } else { - station = GB(w->window_number, 16, 16); - } - - switch (e->event) { - case WE_PAINT: { - int x = 2; - int y = PLY_WND_PRC__OFFSET_TOP_WIDGET; - int max; - int i; - - BuildVehicleList(vl, VEH_Road, owner, station, order); - SortVehicleList(vl); - SetVScrollCount(w, vl->list_length); - - // disable 'Sort By' tooltip on Unsorted sorting criteria - if (vl->sort_type == SORT_BY_UNSORTED) w->disabled_state |= (1 << 3); - - /* draw the widgets */ - if (order != INVALID_ORDER) { - /* Shared Orders -- (##) Road vehicles */ - SetDParam(0, w->vscroll.count); - w->widget[1].unkA = STR_VEH_WITH_SHARED_ORDERS_LIST; - w->widget[9].unkA = STR_EMPTY; - w->widget[10].unkA = STR_EMPTY; - SETBIT(w->disabled_state, 9); - SETBIT(w->disabled_state, 10); - } else if (station == INVALID_STATION) { - const Player *p = GetPlayer(owner); - /* Company Name -- (###) Road vehicles */ - SetDParam(0, p->name_1); - SetDParam(1, p->name_2); - SetDParam(2, w->vscroll.count); - w->widget[1].unkA = STR_9001_ROAD_VEHICLES; - } else { - /* Station Name -- (###) Road vehicles */ - SetDParam(0, station); - SetDParam(1, w->vscroll.count); - w->widget[1].unkA = STR_SCHEDULED_ROAD_VEHICLES; - } - DrawWindowWidgets(w); - /* draw sorting criteria string */ - DrawString(85, 15, _vehicle_sort_listing[vl->sort_type], 0x10); - /* draw arrow pointing up/down for ascending/descending sorting */ - DoDrawString(vl->flags & VL_DESC ? DOWNARROW : UPARROW, 69, 15, 0x10); - - max = min(w->vscroll.pos + w->vscroll.cap, vl->list_length); - for (i = w->vscroll.pos; i < max; ++i) { - const Vehicle* v = vl->sort_list[i]; - StringID str; - - assert(v->type == VEH_Road && v->owner == owner); - - DrawRoadVehImage(v, x + 22, y + 6, INVALID_VEHICLE); - DrawVehicleProfitButton(v, x, y + 13); - - SetDParam(0, v->unitnumber); - if (IsRoadVehInDepot(v)) { - str = STR_021F; - } else { - str = v->age > v->max_age - 366 ? STR_00E3 : STR_00E2; - } - DrawString(x, y + 2, str, 0); - - SetDParam(0, v->profit_this_year); - SetDParam(1, v->profit_last_year); - DrawString(x + 24, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0); - - if (v->string_id != STR_SV_ROADVEH_NAME) { - SetDParam(0, v->string_id); - DrawString(x + 24, y, STR_01AB, 0); - } - - y += PLY_WND_PRC__SIZE_OF_ROW_SMALL; - } - } break; - - case WE_CLICK: { - switch (e->click.widget) { - case 3: /* Flip sorting method ascending/descending */ - vl->flags ^= VL_DESC; - vl->flags |= VL_RESORT; - _sorting.roadveh.order = !!(vl->flags & VL_DESC); - SetWindowDirty(w); - break; - - case 4: case 5:/* Select sorting criteria dropdown menu */ - ShowDropDownMenu(w, _vehicle_sort_listing, vl->sort_type, 5, 0, 0); - return; - case 7: { /* Matrix to show vehicles */ - uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_SMALL; - const Vehicle *v; - - if (id_v >= w->vscroll.cap) return; // click out of bounds - - id_v += w->vscroll.pos; - - if (id_v >= vl->list_length) return; // click out of list bound - - v = vl->sort_list[id_v]; - - assert(v->type == VEH_Road && v->owner == owner); - - ShowRoadVehViewWindow(v); - } break; - - case 9: /* Build new Vehicle */ - if (!IsWindowOfPrototype(w, _player_roadveh_widgets)) break; - ShowBuildRoadVehWindow(0); - break; - - case 10: { - if (!IsWindowOfPrototype(w, _player_roadveh_widgets)) break; - ShowReplaceVehicleWindow(VEH_Road); - break; - } - } - } break; - - case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */ - if (vl->sort_type != e->dropdown.index) { - // value has changed -> resort - vl->flags |= VL_RESORT; - vl->sort_type = e->dropdown.index; - _sorting.roadveh.criteria = vl->sort_type; - - // enable 'Sort By' if a sorter criteria is chosen - if (vl->sort_type != SORT_BY_UNSORTED) CLRBIT(w->disabled_state, 3); - } - SetWindowDirty(w); - break; - - case WE_CREATE: /* set up resort timer */ - vl->sort_list = NULL; - vl->flags = VL_REBUILD | (_sorting.roadveh.order << (VL_DESC - 1)); - vl->sort_type = _sorting.roadveh.criteria; - vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; - break; - - case WE_DESTROY: - free((void*)vl->sort_list); - break; - - case WE_TICK: /* resort the list every 20 seconds orso (10 days) */ - if (--vl->resort_timer == 0) { - DEBUG(misc, 1) ("Periodic resort road vehicles list player %d station %d", - owner, station); - vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; - vl->flags |= VL_RESORT; - SetWindowDirty(w); - } - break; - - case WE_RESIZE: - /* Update the scroll + matrix */ - w->vscroll.cap += e->sizing.diff.y / PLY_WND_PRC__SIZE_OF_ROW_SMALL; - w->widget[7].unkA = (w->vscroll.cap << 8) + 1; - break; - } -} - static const WindowDesc _player_roadveh_desc = { -1, -1, 260, 220, WC_ROADVEH_LIST,0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _player_roadveh_widgets, - PlayerRoadVehWndProc + PlayerVehWndProc }; static const WindowDesc _other_player_roadveh_desc = { @@ -1128,7 +958,7 @@ static const WindowDesc _other_player_roadveh_desc = { WC_ROADVEH_LIST,0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _other_player_roadveh_widgets, - PlayerRoadVehWndProc + PlayerVehWndProc }; @@ -1137,15 +967,19 @@ static void ShowPlayerRoadVehiclesLocal(PlayerID player, StationID station, Orde Window *w; if (show_shared) { - w = AllocateWindowDescFront(&_player_roadveh_desc, (order << 16) | SHARE_FLAG); + w = AllocateWindowDescFront(&_player_roadveh_desc, (order << 16) | (VEH_Road << 11) | SHARE_FLAG); } else { if ( player == _local_player) { - w = AllocateWindowDescFront(&_player_roadveh_desc, (station << 16) | player); + w = AllocateWindowDescFront(&_player_roadveh_desc, (station << 16) | (VEH_Road << 11) | player); } else { - w = AllocateWindowDescFront(&_other_player_roadveh_desc, (station << 16) | player); + w = AllocateWindowDescFront(&_other_player_roadveh_desc, (station << 16) | (VEH_Road << 11) | player); } } if (w != NULL) { + vehiclelist_d *vl = &WP(w, vehiclelist_d); + vl->flags = VL_REBUILD | (_sorting.roadveh.order << (VL_DESC - 1)); + vl->sort_type = _sorting.roadveh.criteria; + w->caption_color = player; w->vscroll.cap = 7; // maximum number of vehicles shown w->widget[7].unkA = (w->vscroll.cap << 8) + 1; |