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authorcelestar <celestar@openttd.org>2006-03-02 08:55:12 +0000
committercelestar <celestar@openttd.org>2006-03-02 08:55:12 +0000
commitdb4777c818caf8c07779f6a4e073c87e1049b100 (patch)
treee514578eea81526bce27d2306272f84907b34d4f /roadveh_cmd.c
parentaf08671127e68b68f149c4dbad2d196f0e649cad (diff)
downloadopenttd-db4777c818caf8c07779f6a4e073c87e1049b100.tar.xz
(svn r3730) Multistop modifications:
-Codechange: Completely rewritten the slot assignment system. It now consumes less CPU cycles and memory -Codechange: Increased maximum number of roadstops to 16. -Fix: Several conditions where a slot becomes unliked from a vehicle -Codechange: ClearSlot now only takes one parameter, the vehicle -Feature: Console command 'clearslots' to clear ALL currently assinged slots. debug usage only -Feature: vehicles that cannot get a slot now wait on the road instead of planlessly blocking stops or circling around -Codechange: Adjusted debug levels TODO: Make the slot finder compatible with (a) pathfinder(s).
Diffstat (limited to 'roadveh_cmd.c')
-rw-r--r--roadveh_cmd.c192
1 files changed, 107 insertions, 85 deletions
diff --git a/roadveh_cmd.c b/roadveh_cmd.c
index 84b9f9ab7..ef0eb3eec 100644
--- a/roadveh_cmd.c
+++ b/roadveh_cmd.c
@@ -224,16 +224,18 @@ int32 CmdStartStopRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return 0;
}
-void ClearSlot(Vehicle *v, RoadStop *rs)
+void ClearSlot(Vehicle *v)
{
- DEBUG(ms, 3) ("Multistop: Clearing slot %d at 0x%x", v->u.road.slotindex, rs->xy);
+ RoadStop *rs = v->u.road.slot;
+ if (v->u.road.slot == NULL) return;
+
v->u.road.slot = NULL;
v->u.road.slot_age = 0;
- if (rs != NULL) {
- // check that the slot is indeed assigned to the same vehicle
- assert(rs->slot[v->u.road.slotindex] == v->index);
- rs->slot[v->u.road.slotindex] = INVALID_VEHICLE;
- }
+
+ // check that the slot is indeed assigned to the same vehicle
+ assert(rs->slot[v->u.road.slotindex] == v->index);
+ rs->slot[v->u.road.slotindex] = INVALID_VEHICLE;
+ DEBUG(ms, 3) ("Multistop: Clearing slot %d at 0x%x", v->u.road.slotindex, rs->xy);
}
/** Sell a road vehicle.
@@ -265,7 +267,7 @@ int32 CmdSellRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
RebuildVehicleLists();
InvalidateWindow(WC_COMPANY, v->owner);
DeleteWindowById(WC_VEHICLE_VIEW, v->index);
- ClearSlot(v, v->u.road.slot);
+ ClearSlot(v);
DeleteVehicle(v);
if (IsLocalPlayer()) InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road);
}
@@ -464,7 +466,7 @@ static void RoadVehDelete(Vehicle *v)
BeginVehicleMove(v);
EndVehicleMove(v);
- ClearSlot(v, v->u.road.slot);
+ ClearSlot(v);
DeleteVehicle(v);
}
@@ -616,6 +618,7 @@ static void ProcessRoadVehOrder(Vehicle *v)
v->current_order.type = OT_NOTHING;
v->current_order.flags = 0;
v->dest_tile = 0;
+ ClearSlot(v);
return;
}
@@ -1100,17 +1103,17 @@ found_best_track:;
return best_track;
}
-#if 0
-static uint RoadFindPathToStation(const Vehicle *v, TileIndex tile)
+#if 0 /* Commented out until NPF works properly here */
+static uint RoadFindPathToStop(const Vehicle *v, TileIndex tile)
{
- NPFFindStationOrTileData fstd;
- byte trackdir = GetVehicleTrackdir(v);
+ NPFFindStationOrTileData fstd;
+ byte trackdir = GetVehicleTrackdir(v);
assert(trackdir != 0xFF);
- fstd.dest_coords = tile;
- fstd.station_index = -1; // indicates that the destination is a tile, not a station
+ fstd.dest_coords = tile;
+ fstd.station_index = -1; // indicates that the destination is a tile, not a station
- return NPFRouteToStationOrTile(v->tile, trackdir, &fstd, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE).best_path_dist;
+ return NPFRouteToStationOrTile(v->tile, trackdir, &fstd, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE).best_path_dist;
}
#endif
@@ -1420,18 +1423,32 @@ again:
}
v->current_order.type = OT_NOTHING;
v->current_order.flags = 0;
+ ClearSlot(v);
}
SETBIT(rs->status, 7);
if (rs == v->u.road.slot) {
//we have arrived at the correct station
- ClearSlot(v, rs);
+ ClearSlot(v);
} else if (v->u.road.slot != NULL) {
//we have arrived at the wrong station
//XXX The question is .. what to do? Actually we shouldn't be here
//but I guess we need to clear the slot
- DEBUG(ms, 1) ("Multistop: Wrong station, force a slot clearing. Vehicle %d at 0x%x, should go to 0x%x of station %d (%x), destination 0x%x", v->unitnumber, v->tile, v->u.road.slot->xy, st->index, st->xy, v->dest_tile);
- ClearSlot(v, v->u.road.slot);
+ DEBUG(ms, 0) ("Multistop: Vehicle %d (index %d) arrived at wrong stop.", v->unitnumber, v->index);
+ if (v->tile != v->dest_tile)
+ DEBUG(ms, 0) ("Multistop: -- Current tile 0x%x is not destination tile 0x%x. Route problem", v->tile, v->dest_tile);
+ if (v->dest_tile != v->u.road.slot->xy)
+ DEBUG(ms, 0) ("Multistop: -- Stop tile 0x%x is not destination tile 0x%x. Multistop desync", v->u.road.slot->xy, v->dest_tile);
+ if (v->current_order.type != OT_GOTO_STATION) {
+ DEBUG(ms, 0) ("Multistop: -- Current order type (%d) is not OT_GOTO_STATION.", v->current_order.type);
+ } else {
+ if (v->current_order.station != st->index)
+ DEBUG(ms, 0) ("Multistop: -- Current station %d is not target station in current_order.station (%d).",
+ st->index, v->current_order.station);
+ }
+
+ DEBUG(ms, 0) (" -- Force a slot clearing.");
+ ClearSlot(v);
}
StartRoadVehSound(v);
@@ -1546,7 +1563,6 @@ static void CheckIfRoadVehNeedsService(Vehicle *v)
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
}
-
void OnNewDay_RoadVeh(Vehicle *v)
{
int32 cost;
@@ -1560,79 +1576,85 @@ void OnNewDay_RoadVeh(Vehicle *v)
CheckOrders(v->index, OC_INIT);
+ //Current slot has expired
+ if ( (v->u.road.slot_age-- == 0) && (v->u.road.slot != NULL)) {
+ DEBUG(ms, 2) ("Multistop: Slot %d expired for vehicle %d (index %d) at stop 0x%x",
+ v->u.road.slotindex, v->unitnumber, v->index, v->u.road.slot->xy);
+ ClearSlot(v);
+ }
+
/* update destination */
- if (v->current_order.type == OT_GOTO_STATION && !(v->vehstatus & VS_CRASHED)) {
+ if (v->current_order.type == OT_GOTO_STATION && v->u.road.slot == NULL && !(v->vehstatus & VS_CRASHED) &&
+ !( (v->vehstatus & (VS_STOPPED | VS_WAIT_FOR_SLOT)) == VS_STOPPED)) {
RoadStopType type = (v->cargo_type == CT_PASSENGERS) ? RS_BUS : RS_TRUCK;
+ RoadStop *rs;
+ uint mindist = 0xFFFFFFFF;
+ int i;
+ RoadStop *nearest = NULL;
st = GetStation(v->current_order.station);
-
- //Current slot has expired
- if (v->u.road.slot_age++ <= 0 && v->u.road.slot != NULL) {
- ClearSlot(v, v->u.road.slot);
- }
-
- //We do not have a slot, so make one
- if (v->u.road.slot == NULL) {
- RoadStop *rs = GetPrimaryRoadStop(st, type);
- RoadStop *first_stop = rs;
- RoadStop *best_stop = NULL;
- uint32 mindist = 12, dist; // 12 is threshold distance.
-
- //first we need to find out how far our stations are away.
- DEBUG(ms, 2) ("Multistop: Attempting to obtain a slot for vehicle %d at station %d (0x%x)", v->unitnumber, st->index, st->xy);
- for (; rs != NULL; rs = rs->next) {
- // Only consider those with at least a free slot.
- if (rs->slot[0] != INVALID_VEHICLE && rs->slot[1] != INVALID_VEHICLE) {
- continue;
+ rs = GetPrimaryRoadStop(st, type);
+
+ if (rs != NULL) {
+ if (DistanceManhattan(v->tile, st->xy) < 16) {
+ int new_slot = -1;
+
+ DEBUG(ms, 2) ("Multistop: Attempting to obtain a slot for vehicle %d (index %d) at station %d (0x%x)", v->unitnumber,
+ v->index, st->index, st->xy);
+ /* Now we find the nearest road stop that has a free slot */
+ for (i = 0; rs != NULL; rs = rs->next, i++) {
+ uint dist = 0xFFFFFFFF;
+ bool is_slot_free = false;
+ int k;
+ int last_free = -1;
+
+ for (k = 0; k < NUM_SLOTS; k++)
+ if (rs->slot[k] == INVALID_VEHICLE) {
+ is_slot_free = true;
+ last_free = k;
+ dist = DistanceManhattan(v->tile, st->xy);
+ break;
+ }
+
+ if (!is_slot_free) {
+ DEBUG(ms, 4) ("Multistop: ---- stop %d is full", i);
+ continue;
+ }
+
+ DEBUG(ms, 4) ("Multistop: ---- distance to stop %d is %d", i, dist);
+ if (dist < mindist) {
+ nearest = rs;
+ mindist = dist;
+ new_slot = last_free;
+ }
}
- // Previously the NPF pathfinder was used here even if NPF is OFF.. WTF?
- assert(NUM_SLOTS == 2);
- dist = DistanceManhattan(v->tile, rs->xy);
-
- // Check if the station is located BEHIND the vehicle..
- // In that case, add penalty.
- switch (v->direction) {
- case 1: // going north east,x position decreasing
- if (v->x_pos <= (int32)TileX(rs->xy) * 16 + 15) dist += 6;
- break;
- case 3: // Going south east, y position increasing
- if (v->y_pos >= (int32)TileY(rs->xy) * 16) dist += 6;
- break;
- case 5: // Going south west, x position increasing
- if (v->x_pos >= (int32)TileX(rs->xy) * 16) dist += 6;
- break;
- case 7: // Going north west, y position decrasing.
- if (v->y_pos <= (int32)TileY(rs->xy) * 16 + 15) dist += 6;
- break;
+ if (nearest != NULL) { /* We have a suitable stop */
+ DEBUG(ms, 3) ("Multistop: -- Slot %d of stop at 0x%x assinged.", new_slot, nearest->xy);
+ nearest->slot[new_slot] = v->index;
+
+ v->u.road.slot = nearest;
+ v->dest_tile = nearest->xy;
+ v->u.road.slot_age = 14;
+ v->u.road.slotindex = new_slot;
+
+ if (v->vehstatus & VS_STOPPED) {
+ DEBUG(ms, 4) ("Multistop: ---- stopped vehicle got a slot. resuming movement");
+ v->vehstatus &= ~(VS_STOPPED | VS_WAIT_FOR_SLOT);
+ InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+ }
+ } else {
+ DEBUG(ms, 2) ("Multistop -- No free slot at station. Waiting");
+ v->vehstatus |= (VS_STOPPED | VS_WAIT_FOR_SLOT);
+ InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
}
-
- // Remember the one with the shortest distance
- if (dist < mindist) {
- mindist = dist;
- best_stop = rs;
- }
- DEBUG(ms, 3) ("Multistop: Distance to stop at 0x%x is %d", rs->xy, dist);
- }
-
- // best_stop now contains the best stop we found.
- if (best_stop != NULL) {
- int slot;
- // Find a free slot in this stop. We know that at least one is free.
- assert(best_stop->slot[0] == INVALID_VEHICLE || best_stop->slot[1] == INVALID_VEHICLE);
- slot = (best_stop->slot[0] == INVALID_VEHICLE) ? 0 : 1;
- best_stop->slot[slot] = v->index;
- v->u.road.slot = best_stop;
- v->dest_tile = best_stop->xy;
- v->u.road.slot_age = -5;
- v->u.road.slotindex = slot;
- DEBUG(ms, 1) ("Multistop: Slot %d at 0x%x assigned to vehicle %d (0x%x)", slot, best_stop->xy, v->unitnumber, v->tile);
- } else if (first_stop != NULL) {
- //now we couldn't assign a slot for one reason or another.
- //so we just go towards the first station
- DEBUG(ms, 1) ("Multistop: No free slot found for vehicle %d, going to default station", v->unitnumber);
- v->dest_tile = first_stop->xy;
+ } else {
+ DEBUG(ms, 5) ("Multistop: --- Distance from station too far. Postponing slotting for vehicle %d (index %d) at station %d, (0x%x)",
+ v->unitnumber, v->index, st->index, st->xy);
}
+ } else {
+ DEBUG(ms, 4) ("Multistop: No road stop for vehicle %d (index %d) at station %d (0x%x)",
+ v->unitnumber, v->index, st->index, st->xy);
}
}