summaryrefslogtreecommitdiff
path: root/roadveh_cmd.c
diff options
context:
space:
mode:
authortron <tron@openttd.org>2006-04-10 07:15:58 +0000
committertron <tron@openttd.org>2006-04-10 07:15:58 +0000
commit35e93e451fbf0b88401d9af137b2423fefe1dc58 (patch)
treef8613338e934555520fd9b45b411e8a946c5be7a /roadveh_cmd.c
parentb0b5641639e042399e0ee3886740999678bc63ea (diff)
downloadopenttd-35e93e451fbf0b88401d9af137b2423fefe1dc58.tar.xz
(svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
Remove DoCommandByTile(), because now it does the same as DoCommand()
Diffstat (limited to 'roadveh_cmd.c')
-rw-r--r--roadveh_cmd.c24
1 files changed, 13 insertions, 11 deletions
diff --git a/roadveh_cmd.c b/roadveh_cmd.c
index 96e3c8099..76fa480ca 100644
--- a/roadveh_cmd.c
+++ b/roadveh_cmd.c
@@ -101,16 +101,15 @@ static int32 EstimateRoadVehCost(EngineID engine_type)
}
/** Build a road vehicle.
- * @param x,y tile coordinates of depot where road vehicle is built
+ * @param tile tile of depot where road vehicle is built
* @param p1 bus/truck type being built (engine)
* @param p2 unused
*/
-int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
int32 cost;
Vehicle *v;
UnitID unit_num;
- TileIndex tile = TileVirtXY(x, y);
Engine *e;
if (!IsEngineBuildable(p1, VEH_Road)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
@@ -135,6 +134,9 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
if (flags & DC_EXEC) {
+ int x;
+ int y;
+
const RoadVehicleInfo *rvi = RoadVehInfo(p1);
v->unitnumber = unit_num;
@@ -200,11 +202,11 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
/** Start/Stop a road vehicle.
- * @param x,y unused
+ * @param tile unused
* @param p1 road vehicle ID to start/stop
* @param p2 unused
*/
-int32 CmdStartStopRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+int32 CmdStartStopRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
@@ -242,11 +244,11 @@ void ClearSlot(Vehicle *v)
}
/** Sell a road vehicle.
- * @param x,y unused
+ * @param tile unused
* @param p1 vehicle ID to be sold
* @param p2 unused
*/
-int32 CmdSellRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+int32 CmdSellRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
@@ -342,11 +344,11 @@ static const Depot* FindClosestRoadDepot(const Vehicle* v)
}
/** Send a road vehicle to the depot.
- * @param x,y unused
+ * @param tile unused
* @param p1 vehicle ID to send to the depot
* @param p2 unused
*/
-int32 CmdSendRoadVehToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+int32 CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
const Depot *dep;
@@ -390,11 +392,11 @@ int32 CmdSendRoadVehToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
/** Turn a roadvehicle around.
- * @param x,y unused
+ * @param tile unused
* @param p1 vehicle ID to turn
* @param p2 unused
*/
-int32 CmdTurnRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+int32 CmdTurnRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;