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authordarkvater <darkvater@openttd.org>2004-12-15 11:42:05 +0000
committerdarkvater <darkvater@openttd.org>2004-12-15 11:42:05 +0000
commitc8ca2a860412b7fb85bb56e1fc0c7a93b0d0ec6f (patch)
treeac704b076c9898575f8fd515e36058e300274bdc /road_gui.c
parentf3ca6a9180dd643ca3c7f3dd1a656818a9781ccd (diff)
downloadopenttd-c8ca2a860412b7fb85bb56e1fc0c7a93b0d0ec6f.tar.xz
(svn r1095) -Fix: scenario editor road-build-gui works again altough shortcuts are screwed.
-Feature: Pressing enter on 'Abandon Game' returns to main menu (one less click \o/)
Diffstat (limited to 'road_gui.c')
-rw-r--r--road_gui.c17
1 files changed, 10 insertions, 7 deletions
diff --git a/road_gui.c b/road_gui.c
index 8374786b4..948cbd4a1 100644
--- a/road_gui.c
+++ b/road_gui.c
@@ -122,16 +122,19 @@ static void BuildRoadClick_Demolish(Window *w)
static void BuildRoadClick_Depot(Window *w)
{
+ if (_game_mode == GM_EDITOR) return;
if (HandlePlacePushButton(w, 5, 0x511, 1, PlaceRoad_Depot)) ShowRoadDepotPicker();
}
static void BuildRoadClick_BusStation(Window *w)
{
+ if (_game_mode == GM_EDITOR) return;
if (HandlePlacePushButton(w, 6, 0xAA5, 1, PlaceRoad_BusStation)) ShowBusStationPicker();
}
static void BuildRoadClick_TruckStation(Window *w)
{
+ if (_game_mode == GM_EDITOR) return;
if (HandlePlacePushButton(w, 7, 0xAA6, 1, PlaceRoad_TruckStation)) ShowTruckStationPicker();
}
@@ -304,23 +307,23 @@ void ShowBuildRoadToolbar()
static const Widget _build_road_scen_widgets[] = {
{ WWT_TEXTBTN, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, 7, 11, 195, 0, 13, STR_1802_ROAD_CONSTRUCTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_CAPTION, 7, 11, 173, 0, 13, STR_1802_ROAD_CONSTRUCTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
+
{ WWT_IMGBTN, 7, 0, 21, 14, 35, 0x51D, STR_180B_BUILD_ROAD_SECTION},
{ WWT_IMGBTN, 7, 22, 43, 14, 35, 0x51E, STR_180B_BUILD_ROAD_SECTION},
{ WWT_IMGBTN, 7, 44, 65, 14, 35, 0x2BF, STR_018D_DEMOLISH_BUILDINGS_ETC},
-{ WWT_IMGBTN, 7, 66, 87, 14, 35, 0x2B7, STR_018E_LOWER_A_CORNER_OF_LAND},
-{ WWT_IMGBTN, 7, 88, 109, 14, 35, 0x2B6, STR_018F_RAISE_A_CORNER_OF_LAND},
{ WWT_EMPTY, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, 0, 0, 0, 0, 0, 0x0, STR_NULL},
-{ WWT_IMGBTN, 7, 110, 151, 14, 35, 0xA22, STR_180F_BUILD_ROAD_BRIDGE},
-{ WWT_IMGBTN, 7, 152, 173, 14, 35, 0x97D, STR_1810_BUILD_ROAD_TUNNEL},
-{ WWT_IMGBTN, 7, 174, 195, 14, 35, 0x2CA, STR_1811_TOGGLE_BUILD_REMOVE_FOR},
+{ WWT_IMGBTN, 7, 66, 107, 14, 35, 0xA22, STR_180F_BUILD_ROAD_BRIDGE},
+{ WWT_IMGBTN, 7, 108, 129, 14, 35, 0x97D, STR_1810_BUILD_ROAD_TUNNEL},
+{ WWT_IMGBTN, 7, 130, 151, 14, 35, 0x2CA, STR_1811_TOGGLE_BUILD_REMOVE_FOR},
+{ WWT_PANEL, 7, 152, 173, 14, 35, SPR_IMG_LANDSCAPING_S, STR_LANDSCAPING_TOOLBAR_TIP},
{ WIDGETS_END},
};
static const WindowDesc _build_road_scen_desc = {
- -1, -1, 196, 36,
+ -1, -1, 174, 36,
WC_SCEN_BUILD_ROAD,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_build_road_scen_widgets,