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authorcelestar <celestar@openttd.org>2006-04-03 13:35:19 +0000
committercelestar <celestar@openttd.org>2006-04-03 13:35:19 +0000
commit961b44e697111245a43d3aa98d606e15fe97ad5d (patch)
tree93c53a787280ccee680cbdae3070c9cf858a75dd /road_cmd.c
parent13812b08ecc97d1d5d096cdbf191736432d71f88 (diff)
downloadopenttd-961b44e697111245a43d3aa98d606e15fe97ad5d.tar.xz
(svn r4258) -Codechange: Add and make use of map accessors dealing with road ground types (including roadworks).
Diffstat (limited to 'road_cmd.c')
-rw-r--r--road_cmd.c118
1 files changed, 50 insertions, 68 deletions
diff --git a/road_cmd.c b/road_cmd.c
index 0e093aaa5..9bc4c84d9 100644
--- a/road_cmd.c
+++ b/road_cmd.c
@@ -701,22 +701,14 @@ const byte _road_sloped_sprites[14] = {
* Draw ground sprite and road pieces
* @param ti TileInfo
* @param road RoadBits to draw
- * @param ground_type Ground type
- * @param snow Draw snow
- * @param flat Draw foundation
*/
-static void DrawRoadBits(TileInfo* ti, RoadBits road, byte ground_type, bool snow, bool flat)
+static void DrawRoadBits(TileInfo* ti, RoadBits road)
{
const DrawRoadTileStruct *drts;
PalSpriteID image = 0;
if (ti->tileh != 0) {
- int foundation;
- if (flat) {
- foundation = ti->tileh;
- } else {
- foundation = GetRoadFoundation(ti->tileh, road);
- }
+ int foundation = GetRoadFoundation(ti->tileh, road);
if (foundation != 0) DrawFoundation(ti, foundation);
@@ -727,11 +719,11 @@ static void DrawRoadBits(TileInfo* ti, RoadBits road, byte ground_type, bool sno
if (image == 0) image = _road_tile_sprites_1[road];
- if (ground_type == 0) image |= PALETTE_TO_BARE_LAND;
+ if (GetGroundType(ti->tile) == RGT_BARREN) image |= PALETTE_TO_BARE_LAND;
- if (snow) {
+ if (IsOnSnow(ti->tile)) {
image += 19;
- } else if (ground_type > 1 && ground_type != 6) {
+ } else if (HasPavement(ti->tile)) {
// Pavement tiles.
image -= 19;
}
@@ -741,14 +733,14 @@ static void DrawRoadBits(TileInfo* ti, RoadBits road, byte ground_type, bool sno
// Return if full detail is disabled, or we are zoomed fully out.
if (!(_display_opt & DO_FULL_DETAIL) || _cur_dpi->zoom == 2) return;
- if (ground_type >= 6) {
+ if (HasRoadWorks(ti->tile)) {
// Road works
DrawGroundSprite(road & ROAD_X ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y);
return;
}
// Draw extra details.
- for (drts = _road_display_table[ground_type][road]; drts->image != 0; drts++) {
+ for (drts = _road_display_table[GetGroundType(ti->tile)][road]; drts->image != 0; drts++) {
int x = ti->x | drts->subcoord_x;
int y = ti->y | drts->subcoord_y;
byte z = ti->z;
@@ -760,11 +752,10 @@ static void DrawRoadBits(TileInfo* ti, RoadBits road, byte ground_type, bool sno
static void DrawTile_Road(TileInfo *ti)
{
PalSpriteID image;
- uint16 m2;
switch (GetRoadType(ti->tile)) {
case ROAD_NORMAL:
- DrawRoadBits(ti, GetRoadBits(ti->tile), GB(_m[ti->tile].m4, 4, 3), HASBIT(_m[ti->tile].m4, 7), false);
+ DrawRoadBits(ti, GetRoadBits(ti->tile));
break;
case ROAD_CROSSING: {
@@ -776,12 +767,11 @@ static void DrawTile_Road(TileInfo *ti)
if (IsCrossingBarred(ti->tile)) image += 2;
- if ( _m[ti->tile].m4 & 0x80) {
+ if (IsOnSnow(ti->tile)) {
image += 8;
} else {
- m2 = GB(_m[ti->tile].m4, 4, 3);
- if (m2 == 0) image |= PALETTE_TO_BARE_LAND;
- if (m2 > 1) image += 4;
+ if (GetGroundType(ti->tile) == RGT_BARREN) image |= PALETTE_TO_BARE_LAND;
+ if (HasPavement(ti->tile)) image += 4;
}
DrawGroundSprite(image);
@@ -887,20 +877,20 @@ static void AnimateTile_Road(TileIndex tile)
if (IsLevelCrossing(tile)) MarkTileDirtyByTile(tile);
}
-static const byte _town_road_types[5][2] = {
- {1,1},
- {2,2},
- {2,2},
- {5,5},
- {3,2},
+static const RoadGroundType _town_road_types[5][2] = {
+ {RGT_GRASS,RGT_GRASS},
+ {RGT_PAVED,RGT_PAVED},
+ {RGT_PAVED,RGT_PAVED},
+ {RGT_ALLEY,RGT_ALLEY},
+ {RGT_LIGHT,RGT_PAVED},
};
-static const byte _town_road_types_2[5][2] = {
- {1,1},
- {2,2},
- {3,2},
- {3,2},
- {3,2},
+static const RoadGroundType _town_road_types_2[5][2] = {
+ {RGT_GRASS,RGT_GRASS},
+ {RGT_PAVED,RGT_PAVED},
+ {RGT_LIGHT,RGT_PAVED},
+ {RGT_LIGHT,RGT_PAVED},
+ {RGT_LIGHT,RGT_PAVED},
};
@@ -911,15 +901,15 @@ static void TileLoop_Road(TileIndex tile)
switch (_opt.landscape) {
case LT_HILLY:
- if ((_m[tile].m4 & 0x80) != (GetTileZ(tile) > _opt.snow_line ? 0x80 : 0x00)) {
- _m[tile].m4 ^= 0x80;
+ if (IsOnSnow(tile) != (GetTileZ(tile) > _opt.snow_line)) {
+ ToggleSnow(tile);
MarkTileDirtyByTile(tile);
}
break;
case LT_DESERT:
- if (GetTropicZone(tile) == TROPICZONE_DESERT && !(_m[tile].m4 & 0x80)) {
- _m[tile].m4 |= 0x80;
+ if (GetTropicZone(tile) == TROPICZONE_DESERT && !IsOnDesert(tile)) {
+ ToggleDesert(tile);
MarkTileDirtyByTile(tile);
}
break;
@@ -927,7 +917,7 @@ static void TileLoop_Road(TileIndex tile)
if (GetRoadType(tile) == ROAD_DEPOT) return;
- if (GB(_m[tile].m4, 4, 3) < 6) {
+ if (!HasRoadWorks(tile)) {
t = ClosestTownFromTile(tile, (uint)-1);
grp = 0;
@@ -937,9 +927,9 @@ static void TileLoop_Road(TileIndex tile)
// Show an animation to indicate road work
if (t->road_build_months != 0 &&
!(DistanceManhattan(t->xy, tile) >= 8 && grp == 0) &&
- (_m[tile].m5 == ROAD_Y || _m[tile].m5 == ROAD_X)) {
+ GetRoadType(tile) == ROAD_NORMAL && (GetRoadBits(tile) == ROAD_X || GetRoadBits(tile) == ROAD_Y)) {
if (GetTileSlope(tile, NULL) == 0 && EnsureNoVehicle(tile) && CHANCE16(1, 20)) {
- SB(_m[tile].m4, 4, 3, (GB(_m[tile].m4, 4, 3) <= 1 ? 6 : 7));
+ StartRoadWorks(tile);
SndPlayTileFx(SND_21_JACKHAMMER, tile);
CreateEffectVehicleAbove(
@@ -954,35 +944,28 @@ static void TileLoop_Road(TileIndex tile)
}
{
- const byte *p = (_opt.landscape == LT_CANDY) ? _town_road_types_2[grp] : _town_road_types[grp];
- byte b = GB(_m[tile].m4, 4, 3);
-
- if (b == p[0]) return;
-
- if (b == p[1]) {
- b = p[0];
- } else if (b == 0) {
- b = p[1];
+ /* Adjust road ground type depending on 'grp' (grp is the distance to the center) */
+ const RoadGroundType *target_rgt = (_opt.landscape == LT_CANDY) ? _town_road_types_2[grp] : _town_road_types[grp];
+ RoadGroundType rgt = GetGroundType(tile);
+
+ /* We have our desired type, do nothing */
+ if (rgt == target_rgt[0]) return;
+
+ /* We have the pre-type of the desired type, switch to the desired type */
+ if (rgt == target_rgt[1]) {
+ rgt = target_rgt[0];
+ /* We have barren land, install the pre-type */
+ } else if (rgt == RGT_BARREN) {
+ rgt = target_rgt[1];
+ /* We're totally off limits, remove any installation and make barren land */
} else {
- b = 0;
+ rgt = RGT_BARREN;
}
- SB(_m[tile].m4, 4, 3, b);
+ SetGroundType(tile, rgt);
MarkTileDirtyByTile(tile);
}
- } else {
- // Handle road work
- //XXX undocumented
-
- byte b = _m[tile].m4;
- //roadworks take place only
- //keep roadworks running for 16 loops
- //lower 4 bits of map3_hi store the counter now
- if ((b & 0xF) != 0xF) {
- _m[tile].m4 = b + 1;
- return;
- }
- //roadworks finished
- _m[tile].m4 = (GB(b, 4, 3) == 6 ? 1 : 2) << 4;
+ } else if (IncreaseRoadWorksCounter(tile)) {
+ TerminateRoadWorks(tile);
MarkTileDirtyByTile(tile);
}
}
@@ -1008,8 +991,7 @@ static uint32 GetTileTrackStatus_Road(TileIndex tile, TransportType mode)
case TRANSPORT_ROAD:
switch (GetRoadType(tile)) {
case ROAD_NORMAL:
- return GB(_m[tile].m4, 4, 3) >= 6 ?
- 0 : _road_trackbits[GetRoadBits(tile)] * 0x101;
+ return HasRoadWorks(tile) ? 0 : _road_trackbits[GetRoadBits(tile)] * 0x101;
case ROAD_CROSSING: {
uint32 r = (GetCrossingRoadAxis(tile) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y) * 0x101;
@@ -1046,7 +1028,7 @@ static void GetTileDesc_Road(TileIndex tile, TileDesc *td)
switch (GetRoadType(tile)) {
case ROAD_CROSSING: td->str = STR_1818_ROAD_RAIL_LEVEL_CROSSING; break;
case ROAD_DEPOT: td->str = STR_1817_ROAD_VEHICLE_DEPOT; break;
- default: td->str = _road_tile_strings[GB(_m[tile].m4, 4, 3)]; break;
+ default: td->str = _road_tile_strings[GetGroundType(tile)]; break;
}
}