summaryrefslogtreecommitdiff
path: root/road_cmd.c
diff options
context:
space:
mode:
authortron <tron@openttd.org>2006-03-31 06:16:04 +0000
committertron <tron@openttd.org>2006-03-31 06:16:04 +0000
commit7fbd940c82f97b192a0ac1bba5ab496b4a339695 (patch)
tree3ebc397d8f148aa40e40454b39cbdf50ac6671d5 /road_cmd.c
parent1a56b830c09db377afad0793f5e07866c2c5c895 (diff)
downloadopenttd-7fbd940c82f97b192a0ac1bba5ab496b4a339695.tar.xz
(svn r4187) Simplify the code for building/removing a piece of road a bit
Diffstat (limited to 'road_cmd.c')
-rw-r--r--road_cmd.c106
1 files changed, 52 insertions, 54 deletions
diff --git a/road_cmd.c b/road_cmd.c
index 7affafbb9..55c163e20 100644
--- a/road_cmd.c
+++ b/road_cmd.c
@@ -23,6 +23,18 @@
void RoadVehEnterDepot(Vehicle *v);
+static uint CountRoadBits(RoadBits r)
+{
+ uint count = 0;
+
+ if (r & ROAD_NW) ++count;
+ if (r & ROAD_SW) ++count;
+ if (r & ROAD_SE) ++count;
+ if (r & ROAD_NE) ++count;
+ return count;
+}
+
+
static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool* edge_road)
{
RoadBits present;
@@ -85,7 +97,6 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
// cost for removing inner/edge -roads
static const uint16 road_remove_cost[2] = {50, 18};
- int32 cost;
TileIndex tile;
PlayerID owner;
Town *t;
@@ -130,14 +141,12 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return CMD_ERROR;
}
- cost = _price.remove_road * 2;
-
if (flags & DC_EXEC) {
ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
SetClearUnderBridge(tile);
MarkTileDirtyByTile(tile);
}
- return cost;
+ return _price.remove_road * 2;
case MP_STREET:
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
@@ -161,13 +170,6 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
c &= present;
if (c == 0) return CMD_ERROR;
- // calculate the cost
- cost = 0;
- if (c & ROAD_NW) cost += _price.remove_road;
- if (c & ROAD_SW) cost += _price.remove_road;
- if (c & ROAD_SE) cost += _price.remove_road;
- if (c & ROAD_NE) cost += _price.remove_road;
-
if (flags & DC_EXEC) {
ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
@@ -179,7 +181,7 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
MarkTileDirtyByTile(tile);
}
}
- return cost;
+ return CountRoadBits(c) * _price.remove_road;
}
case ROAD_CROSSING: {
@@ -187,14 +189,13 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return CMD_ERROR;
}
- cost = _price.remove_road * 2;
if (flags & DC_EXEC) {
ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
MakeRailNormal(tile, GetTileOwner(tile), GetCrossingRailBits(tile), GetRailTypeCrossing(tile));
MarkTileDirtyByTile(tile);
}
- return cost;
+ return _price.remove_road * 2;
}
default:
@@ -242,28 +243,29 @@ static const RoadBits _valid_tileh_slopes_road[][15] = {
static uint32 CheckRoadSlope(int tileh, RoadBits* pieces, RoadBits existing)
{
- if (!IsSteepTileh(tileh)) {
- RoadBits road_bits = *pieces | existing;
-
- // no special foundation
- if ((~_valid_tileh_slopes_road[0][tileh] & road_bits) == 0) {
- // force that all bits are set when we have slopes
- if (tileh != 0) *pieces |= _valid_tileh_slopes_road[0][tileh];
- return 0; // no extra cost
- }
+ RoadBits road_bits;
- // foundation is used. Whole tile is leveled up
- if ((~_valid_tileh_slopes_road[1][tileh] & road_bits) == 0) {
- return existing ? 0 : _price.terraform;
- }
+ if (IsSteepTileh(tileh)) return CMD_ERROR;
+ road_bits = *pieces | existing;
- // partly leveled up tile, only if there's no road on that tile
- if (existing == 0 && (tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8)) {
- // force full pieces.
- *pieces |= (*pieces & 0xC) >> 2;
- *pieces |= (*pieces & 0x3) << 2;
- return (*pieces == ROAD_X || *pieces == ROAD_Y) ? _price.terraform : CMD_ERROR;
- }
+ // no special foundation
+ if ((~_valid_tileh_slopes_road[0][tileh] & road_bits) == 0) {
+ // force that all bits are set when we have slopes
+ if (tileh != 0) *pieces |= _valid_tileh_slopes_road[0][tileh];
+ return 0; // no extra cost
+ }
+
+ // foundation is used. Whole tile is leveled up
+ if ((~_valid_tileh_slopes_road[1][tileh] & road_bits) == 0) {
+ return existing ? 0 : _price.terraform;
+ }
+
+ // partly leveled up tile, only if there's no road on that tile
+ if (existing == 0 && (tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8)) {
+ // force full pieces.
+ *pieces |= (*pieces & 0xC) >> 2;
+ *pieces |= (*pieces & 0x3) << 2;
+ if (*pieces == ROAD_X || *pieces == ROAD_Y) return _price.terraform;
}
return CMD_ERROR;
}
@@ -276,7 +278,8 @@ static uint32 CheckRoadSlope(int tileh, RoadBits* pieces, RoadBits existing)
int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
TileInfo ti;
- int32 cost;
+ int32 cost = 0;
+ int32 ret;
RoadBits existing = 0;
RoadBits pieces;
TileIndex tile;
@@ -291,9 +294,6 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
FindLandscapeHeight(&ti, x, y);
tile = ti.tile;
- // allow building road under bridge
- if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile)) return CMD_ERROR;
-
switch (ti.type) {
case MP_STREET:
switch (GetRoadType(tile)) {
@@ -302,6 +302,7 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if ((existing & pieces) == pieces) {
return_cmd_error(STR_1007_ALREADY_BUILT);
}
+ if (!EnsureNoVehicle(tile)) return CMD_ERROR;
break;
case ROAD_CROSSING:
@@ -345,6 +346,8 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
default: goto do_clear;
}
+ if (!EnsureNoVehicle(tile)) return CMD_ERROR;
+
if (flags & DC_EXEC) {
MakeRoadCrossing(tile, _current_player, GetTileOwner(tile), roaddir, GetRailType(tile), p2);
MarkTileDirtyByTile(tile);
@@ -377,37 +380,32 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
}
- /* all checked, can build road now! */
- cost = _price.build_road * 2;
if (flags & DC_EXEC) {
SetRoadUnderBridge(tile, _current_player);
MarkTileDirtyByTile(tile);
}
- return cost;
+ return _price.build_road * 2;
default:
do_clear:;
- if (CmdFailed(DoCommandByTile(tile, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR)))
- return CMD_ERROR;
+ ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+ if (CmdFailed(ret)) return ret;
+ cost += ret;
}
- cost = CheckRoadSlope(ti.tileh, &pieces, existing);
- if (CmdFailed(cost)) return_cmd_error(STR_1800_LAND_SLOPED_IN_WRONG_DIRECTION);
-
- if (cost && (!_patches.build_on_slopes || _is_old_ai_player))
+ ret = CheckRoadSlope(ti.tileh, &pieces, existing);
+ if (CmdFailed(ret)) return_cmd_error(STR_1800_LAND_SLOPED_IN_WRONG_DIRECTION);
+ if (ret != 0 && (!_patches.build_on_slopes || _is_old_ai_player)) {
return CMD_ERROR;
+ }
+ cost += ret;
- if (ti.type == MP_STREET && GetRoadType(tile) == ROAD_NORMAL) {
+ if (ti.type == MP_STREET) {
// Don't put the pieces that already exist
pieces &= ComplementRoadBits(existing);
- } else {
- cost += DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}
- if (pieces & ROAD_NW) cost += _price.build_road;
- if (pieces & ROAD_SW) cost += _price.build_road;
- if (pieces & ROAD_SE) cost += _price.build_road;
- if (pieces & ROAD_NE) cost += _price.build_road;
+ cost += CountRoadBits(pieces) * _price.build_road;
if (flags & DC_EXEC) {
if (ti.type == MP_STREET) {