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authortron <tron@openttd.org>2006-05-21 13:51:36 +0000
committertron <tron@openttd.org>2006-05-21 13:51:36 +0000
commit3282efda88bd42c3536dc73c048f2a484e017ae1 (patch)
treea0f8f35f08e024362e9469a68b9d671758791404 /road_cmd.c
parentde189080579e25c1da6120f53f3e2538ddf5480f (diff)
downloadopenttd-3282efda88bd42c3536dc73c048f2a484e017ae1.tar.xz
(svn r4940) Remove the dubious feature of remembering the last built depot. It serves no real purpose except causing confusion
Diffstat (limited to 'road_cmd.c')
-rw-r--r--road_cmd.c6
1 files changed, 0 insertions, 6 deletions
diff --git a/road_cmd.c b/road_cmd.c
index 7bb7bebd2..35fa8c06a 100644
--- a/road_cmd.c
+++ b/road_cmd.c
@@ -577,8 +577,6 @@ int32 CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (dep == NULL) return CMD_ERROR;
if (flags & DC_EXEC) {
- if (IsLocalPlayer()) _last_built_road_depot_tile = tile;
-
dep->xy = tile;
dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
@@ -1081,10 +1079,6 @@ static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID n
}
}
-void InitializeRoad(void)
-{
- _last_built_road_depot_tile = 0;
-}
const TileTypeProcs _tile_type_road_procs = {
DrawTile_Road, /* draw_tile_proc */