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authortron <tron@openttd.org>2006-02-23 08:20:28 +0000
committertron <tron@openttd.org>2006-02-23 08:20:28 +0000
commitdf156dacb21b1a1ae09bf498340358cbe5de33fa (patch)
tree902fe3272275a4a3b554d21b247e7f5811687ebe /road_cmd.c
parentb79872366debb336f43621f4d00d72d3fa3ac889 (diff)
downloadopenttd-df156dacb21b1a1ae09bf498340358cbe5de33fa.tar.xz
(svn r3658) Add functions and symbolic names to retrieve road tile types and road pieces
Diffstat (limited to 'road_cmd.c')
-rw-r--r--road_cmd.c132
1 files changed, 61 insertions, 71 deletions
diff --git a/road_cmd.c b/road_cmd.c
index 242354d8d..f93f24f16 100644
--- a/road_cmd.c
+++ b/road_cmd.c
@@ -2,6 +2,7 @@
#include "stdafx.h"
#include "openttd.h"
+#include "road.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "functions.h"
@@ -27,17 +28,15 @@ void RoadVehEnterDepot(Vehicle *v);
static bool HasTileRoadAt(TileIndex tile, int i)
{
- byte b;
+ RoadBits b;
switch (GetTileType(tile)) {
case MP_STREET:
- b = _m[tile].m5;
-
- switch (GB(b, 4, 4)) {
- case 0: break; // normal road
- case 1: b = (b & 8 ? 5 : 10); break; // level crossing
- case 2: return (~b & 3) == i; // depot
- default: return false;
+ switch (GetRoadType(tile)) {
+ case ROAD_NORMAL: b = GetRoadBits(tile); break;
+ case ROAD_CROSSING: b = (_m[tile].m5 & 8 ? ROAD_Y : ROAD_X); break;
+ case ROAD_DEPOT: return (~_m[tile].m5 & 3) == i;
+ default: return false;
}
break;
@@ -50,7 +49,7 @@ static bool HasTileRoadAt(TileIndex tile, int i)
// bail out, if not a bridge middle part with road underneath
if ((_m[tile].m5 & 0xF8) != 0xE8) return false;
// road direction perpendicular to bridge
- b = (_m[tile].m5 & 0x01) ? 10 : 5;
+ b = (_m[tile].m5 & 0x01) ? ROAD_X : ROAD_Y;
default:
return false;
@@ -137,12 +136,13 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
/* true if the roadpiece was always removeable,
* false if it was a center piece. Affects town ratings drop */
bool edge_road;
- byte pieces = (byte)p1;
+ RoadBits pieces;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
/* Road pieces are max 4 bitset values (NE, NW, SE, SW) */
- if (pieces >> 4) return CMD_ERROR;
+ if (p1 >> 4) return CMD_ERROR;
+ pieces = p1;
FindLandscapeHeight(&ti, x, y);
tile = ti.tile;
@@ -179,9 +179,9 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (!EnsureNoVehicleZ(tile, TilePixelHeight(tile))) return CMD_ERROR;
if ((ti.map5 & 0xE9) == 0xE8) {
- if (pieces & 10) goto return_error;
+ if (pieces & ROAD_X) goto return_error;
} else if ((ti.map5 & 0xE9) == 0xE9) {
- if (pieces & 5) goto return_error;
+ if (pieces & ROAD_Y) goto return_error;
} else {
goto return_error;
}
@@ -201,11 +201,11 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
// removal allowance depends on difficulty setting
if (!CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR;
- switch (GB(ti.map5, 4, 4)) {
- case 0: { // normal road
+ switch (GetRoadType(ti.tile)) {
+ case ROAD_NORMAL: {
byte c = pieces, t2;
- if (ti.tileh != 0 && (ti.map5 == 5 || ti.map5 == 10)) {
+ if (ti.tileh != 0 && (ti.map5 == ROAD_Y || ti.map5 == ROAD_X)) {
c |= (c & 0xC) >> 2;
c |= (c & 0x3) << 2;
}
@@ -233,15 +233,15 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return cost;
}
- case 1: { // level crossing
+ case ROAD_CROSSING: {
byte c;
if (!(ti.map5 & 8)) {
c = 2;
- if (pieces & 5) goto return_error;
+ if (pieces & ROAD_Y) goto return_error;
} else {
c = 1;
- if (pieces & 10) goto return_error;
+ if (pieces & ROAD_X) goto return_error;
}
cost = _price.remove_road * 2;
@@ -258,7 +258,8 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return cost;
}
- default: // depot
+ default:
+ case ROAD_DEPOT:
goto return_error;
}
@@ -269,14 +270,6 @@ return_error:;
}
-enum {
- ROAD_NW = 1, // NW road track
- ROAD_SW = 2, // SW road track
- ROAD_SE = 4, // SE road track
- ROAD_NE = 8, // NE road track
- ROAD_ALL = (ROAD_NW | ROAD_SW | ROAD_SE | ROAD_NE)
-};
-
static const byte _valid_tileh_slopes_road[3][15] = {
// set of normal ones
{
@@ -372,21 +365,22 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
switch (ti.type) {
case MP_STREET:
- switch (GB(ti.map5, 4, 4)) {
- case 0: // normal road
- if ((pieces & (byte)ti.map5) == pieces) {
+ switch (GetRoadType(ti.tile)) {
+ case ROAD_NORMAL:
+ if ((GetRoadBits(ti.tile) & pieces) == pieces) {
return_cmd_error(STR_1007_ALREADY_BUILT);
}
existing = ti.map5;
break;
- case 1: // level crossing
- if (pieces != (ti.map5 & 8 ? 5 : 10)) {
+ case ROAD_CROSSING:
+ if (pieces != (ti.map5 & 8 ? ROAD_Y : ROAD_X)) { // XXX is this correct?
return_cmd_error(STR_1007_ALREADY_BUILT);
}
goto do_clear;
- default: // depot
+ default:
+ case ROAD_DEPOT:
goto do_clear;
}
break;
@@ -403,10 +397,10 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
if (ti.map5 == 2) {
- if (pieces & 5) goto do_clear;
+ if (pieces & ROAD_Y) goto do_clear;
m5 = 0x10;
} else if (ti.map5 == 1) {
- if (pieces & 10) goto do_clear;
+ if (pieces & ROAD_X) goto do_clear;
m5 = 0x18;
} else {
goto do_clear;
@@ -468,7 +462,7 @@ do_clear:;
if (cost && (!_patches.build_on_slopes || _is_old_ai_player))
return CMD_ERROR;
- if (ti.type != MP_STREET || (ti.map5 & 0xF0) != 0) {
+ if (ti.type != MP_STREET || GetRoadType(ti.tile) != ROAD_NORMAL) {
cost += DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
} else {
// Don't put the pieces that already exist
@@ -698,11 +692,9 @@ static int32 RemoveRoadDepot(TileIndex tile, uint32 flags)
static int32 ClearTile_Road(TileIndex tile, byte flags)
{
- byte m5 = _m[tile].m5;
-
- switch (GB(_m[tile].m5, 4, 4)) {
- case 0: { // normal road
- byte b = m5 & 0xF;
+ switch (GetRoadType(tile)) {
+ case ROAD_NORMAL: {
+ RoadBits b = GetRoadBits(tile);
if (!((1 << b) & (M(1)|M(2)|M(4)|M(8))) &&
(!(flags & DC_AI_BUILDING) || !IsTileOwner(tile, OWNER_TOWN)) &&
@@ -712,14 +704,12 @@ static int32 ClearTile_Road(TileIndex tile, byte flags)
return DoCommandByTile(tile, b, 0, flags, CMD_REMOVE_ROAD);
}
- case 1: { // level crossing
+ case ROAD_CROSSING: {
int32 ret;
- if (flags & DC_AUTO) {
- return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);
- }
+ if (flags & DC_AUTO) return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);
- ret = DoCommandByTile(tile, (m5 & 8 ? 5 : 10), 0, flags, CMD_REMOVE_ROAD);
+ ret = DoCommandByTile(tile, (_m[tile].m5 & 8 ? ROAD_Y : ROAD_X), 0, flags, CMD_REMOVE_ROAD);
if (CmdFailed(ret)) return CMD_ERROR;
if (flags & DC_EXEC) {
@@ -728,7 +718,8 @@ static int32 ClearTile_Road(TileIndex tile, byte flags)
return ret;
}
- default: // depot
+ default:
+ case ROAD_DEPOT:
if (flags & DC_AUTO) {
return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
}
@@ -1040,7 +1031,7 @@ static void TileLoop_Road(TileIndex tile)
break;
}
- if (_m[tile].m5 & 0xE0) return;
+ if (GetRoadType(tile) == ROAD_DEPOT) return;
if (GB(_m[tile].m4, 4, 3) < 6) {
t = ClosestTownFromTile(tile, (uint)-1);
@@ -1052,7 +1043,7 @@ static void TileLoop_Road(TileIndex tile)
// Show an animation to indicate road work
if (t->road_build_months != 0 &&
!(DistanceManhattan(t->xy, tile) >= 8 && grp == 0) &&
- (_m[tile].m5 == 5 || _m[tile].m5 == 10)) {
+ (_m[tile].m5 == ROAD_Y || _m[tile].m5 == ROAD_X)) {
if (GetTileSlope(tile, NULL) == 0 && EnsureNoVehicle(tile) && CHANCE16(1, 20)) {
_m[tile].m4 |= (GB(_m[tile].m4, 4, 3) <= 2 ? 7 : 6) << 4;
@@ -1106,7 +1097,7 @@ void ShowRoadDepotWindow(TileIndex tile);
static void ClickTile_Road(TileIndex tile)
{
- if (GB(_m[tile].m5, 4, 4) == 2) ShowRoadDepotWindow(tile);
+ if (GetRoadType(tile) == ROAD_DEPOT) ShowRoadDepotWindow(tile);
}
static const byte _road_trackbits[16] = {
@@ -1122,19 +1113,18 @@ static uint32 GetTileTrackStatus_Road(TileIndex tile, TransportType mode)
case TRANSPORT_ROAD:
switch (GB(_m[tile].m5, 4, 4)) {
- case 0: // normal road
- if (!_road_special_gettrackstatus && GB(_m[tile].m4, 4, 3) >= 6) {
- return 0;
- }
- return _road_trackbits[GB(_m[tile].m5, 0, 4)] * 0x101;
+ case ROAD_NORMAL:
+ return !_road_special_gettrackstatus && GB(_m[tile].m4, 4, 3) >= 6 ?
+ 0 : _road_trackbits[GetRoadBits(tile)] * 0x101;
- case 1: { // level crossing
+ case ROAD_CROSSING: {
uint32 r = (_m[tile].m5 & 8 ? 0x202 : 0x101);
if (_m[tile].m5 & 4) r *= 0x10001;
return r;
}
- default: // depot
+ default:
+ case ROAD_DEPOT:
break;
}
break;
@@ -1145,9 +1135,6 @@ static uint32 GetTileTrackStatus_Road(TileIndex tile, TransportType mode)
}
static const StringID _road_tile_strings[] = {
- STR_1818_ROAD_RAIL_LEVEL_CROSSING,
- STR_1817_ROAD_VEHICLE_DEPOT,
-
STR_1814_ROAD,
STR_1814_ROAD,
STR_1814_ROAD,
@@ -1160,10 +1147,12 @@ static const StringID _road_tile_strings[] = {
static void GetTileDesc_Road(TileIndex tile, TileDesc *td)
{
- int i = GB(_m[tile].m5, 4, 4);
- if (i == 0) i = GB(_m[tile].m4, 4, 3) + 3;
- td->str = _road_tile_strings[i - 1];
td->owner = GetTileOwner(tile);
+ switch (GetRoadType(tile)) {
+ case ROAD_CROSSING: td->str = STR_1818_ROAD_RAIL_LEVEL_CROSSING; break;
+ case ROAD_DEPOT: td->str = STR_1817_ROAD_VEHICLE_DEPOT; break;
+ default: td->str = _road_tile_strings[GB(_m[tile].m4, 4, 3)]; break;
+ }
}
static const byte _roadveh_enter_depot_unk0[4] = {
@@ -1172,8 +1161,8 @@ static const byte _roadveh_enter_depot_unk0[4] = {
static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
{
- switch (GB(_m[tile].m5, 4, 4)) {
- case 1: // level crossing
+ switch (GetRoadType(tile)) {
+ case ROAD_CROSSING:
if (v->type == VEH_Train && GB(_m[tile].m5, 2, 1) == 0) {
/* train crossing a road */
SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v);
@@ -1182,7 +1171,7 @@ static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
}
break;
- case 2: // depot
+ case ROAD_DEPOT:
if (v->type == VEH_Road && v->u.road.frame == 11) {
if (_roadveh_enter_depot_unk0[GB(_m[tile].m5, 0, 2)] == v->u.road.state) {
RoadVehEnterDepot(v);
@@ -1217,19 +1206,20 @@ static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID n
if (new_player != OWNER_SPECTATOR) {
SetTileOwner(tile, new_player);
} else {
- switch (GB(_m[tile].m5, 4, 4)) {
- case 0: // normal road
+ switch (GetRoadType(tile)) {
+ case ROAD_NORMAL:
SetTileOwner(tile, OWNER_NONE);
break;
- case 1: // level crossing
+ case ROAD_CROSSING:
_m[tile].m5 = (_m[tile].m5&8) ? 0x5 : 0xA;
SetTileOwner(tile, _m[tile].m3);
_m[tile].m3 = 0;
_m[tile].m4 &= 0x80;
break;
- default: // depot
+ default:
+ case ROAD_DEPOT:
DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
break;
}