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authortruelight <truelight@openttd.org>2006-08-22 18:15:17 +0000
committertruelight <truelight@openttd.org>2006-08-22 18:15:17 +0000
commit213c71be3fd5cdd20f19e4dafb29c0d70aa66058 (patch)
tree8fdd9f9cb1552a9d33e7f6c2bbdeccff776cfc62 /road_cmd.c
parentbdc1d681a77ab4ca3342023c5314b565c2e21b86 (diff)
downloadopenttd-213c71be3fd5cdd20f19e4dafb29c0d70aa66058.tar.xz
(svn r6053) -Codechange: renamed all IsXXXIndex to IsValidXXXID
-Codechange: IsValidXXXID now also checks if XXX is really valid, not if the number is within range Both changes again in preperation of the new mem-pool system, which requires this. IsValidXXXID is not a bit less pretty, but that will be cleaned up after the new mem-pool system
Diffstat (limited to 'road_cmd.c')
-rw-r--r--road_cmd.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/road_cmd.c b/road_cmd.c
index 6624df88f..6b4956a31 100644
--- a/road_cmd.c
+++ b/road_cmd.c
@@ -293,7 +293,7 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
* if a non-player is building the road */
- if ((p1 >> 4) || (_current_player < MAX_PLAYERS && p2 != 0) || !IsTownIndex(p2)) return CMD_ERROR;
+ if ((p1 >> 4) || (_current_player < MAX_PLAYERS && p2 != 0) || !IsValidTownID(p2)) return CMD_ERROR;
pieces = p1;
tileh = GetTileSlope(tile, NULL);