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authorDarkvater <darkvater@openttd.org>2005-05-09 22:33:00 +0000
committerDarkvater <darkvater@openttd.org>2005-05-09 22:33:00 +0000
commitab954a934a20e21dc9e2672c380d8a7ab8531d33 (patch)
treeadf0a3467d8519f1ef67e90a0a06731ea8c4dc1a /road_cmd.c
parent4ad80ae872fe2eea09d431a1d9849936ac37223b (diff)
downloadopenttd-ab954a934a20e21dc9e2672c380d8a7ab8531d33.tar.xz
(svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115).
- CodeChange: changed the airport gui airport-type checking. Added function GetValidAirports() that returns bitmasked availibility, is also used for checking. - CodeChange: to check tree-planting, 2 const arrays have been moved to table/tree_land.h (type and count) - CodeChange: added IsTownIndex() in following of IsStationIndex(), etc. - Fix (regression): road tunnels did not work anymore, forgot that their type was 0x200 (documented now)
Diffstat (limited to 'road_cmd.c')
-rw-r--r--road_cmd.c187
1 files changed, 100 insertions, 87 deletions
diff --git a/road_cmd.c b/road_cmd.c
index 762547c2e..0a89492da 100644
--- a/road_cmd.c
+++ b/road_cmd.c
@@ -124,8 +124,10 @@ uint GetRoadBitsByTile(TileIndex tile)
return (byte)(r | (r >> 8));
}
-/* Delete a piece of road
- * p1 = piece type
+/** Delete a piece of road.
+ * @param x,y tile coordinates for road construction
+ * @param p1 road piece flags
+ * @param p2 unused
*/
int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
@@ -137,13 +139,16 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
TileIndex tile;
byte owner;
Town *t;
- /* true if the roadpiece was always removeable,
- false if it was a center piece. Affects town ratings drop
- */
+ /* true if the roadpiece was always removeable,
+ * false if it was a center piece. Affects town ratings drop */
bool edge_road;
+ byte pieces = (byte)p1;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+ /* Road pieces are max 4 bitset values (NE, NW, SE, SW) */
+ if (pieces >> 4) return CMD_ERROR;
+
FindLandscapeHeight(&ti, x, y);
tile = ti.tile;
@@ -169,10 +174,9 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
bool b;
_road_special_gettrackstatus = true;
- b = CheckAllowRemoveRoad(tile, p1, &edge_road);
+ b = CheckAllowRemoveRoad(tile, pieces, &edge_road);
_road_special_gettrackstatus = false;
- if (!b)
- return CMD_ERROR;
+ if (!b) return CMD_ERROR;
}
if (ti.type == MP_TUNNELBRIDGE) {
@@ -180,9 +184,9 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return CMD_ERROR;
if ((ti.map5 & 0xE9) == 0xE8) {
- if (p1 & 10) goto return_error;
+ if (pieces & 10) goto return_error;
} else if ((ti.map5 & 0xE9) == 0xE9) {
- if (p1 & 5) goto return_error;
+ if (pieces & 5) goto return_error;
} else
goto return_error;
@@ -202,7 +206,7 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
// XXX - change cascading ifs to switch when doing rewrite
if ((ti.map5 & 0xF0) == 0) { // normal road
- uint c = p1, t2;
+ byte c = pieces, t2;
if (ti.tileh != 0 && (ti.map5 == 5 || ti.map5 == 10)) {
c |= (c & 0xC) >> 2;
@@ -235,10 +239,10 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (!(ti.map5 & 8)) {
c = 2;
- if (p1 & 5) goto return_error;
+ if (pieces & 5) goto return_error;
} else {
c = 1;
- if (p1 & 10) goto return_error;
+ if (pieces & 10) goto return_error;
}
cost = _price.remove_road * 2;
@@ -340,30 +344,33 @@ static uint32 CheckRoadSlope(int tileh, byte *pieces, byte existing)
return CMD_ERROR;
}
-/* Build a piece of road
- * p1 = piece flags
- * p2 = town which is building the road
+/** Build a piece of road.
+ * @param x,y tile coordinates for road construction
+ * @param p1 road piece flags
+ * @param p2 the town that is building the road (0 if not applicable)
*/
-
int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
TileInfo ti;
int32 cost;
byte pieces = (byte)p1, existing = 0;
- uint tile;
+ TileIndex tile;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+ /* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
+ * if a non-player is building the road */
+ if ((pieces >> 4) || (_current_player < MAX_PLAYERS && p2 != 0) || !IsTownIndex(p2)) return CMD_ERROR;
+
FindLandscapeHeight(&ti, x, y);
tile = ti.tile;
// allow building road under bridge
- if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile))
- return CMD_ERROR;
+ if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile)) return CMD_ERROR;
if (ti.type == MP_STREET) {
if (!(ti.map5 & 0xF0)) {
- if ( ((pieces) & (byte)(ti.map5)) == (pieces))
+ if ( (pieces & (byte)(ti.map5)) == (pieces))
return_cmd_error(STR_1007_ALREADY_BUILT);
existing = ti.map5;
} else {
@@ -433,12 +440,12 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return cost;
} else {
do_clear:;
- if (DoCommandByTile(tile, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR) == CMD_ERROR)
+ if (CmdFailed(DoCommandByTile(tile, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR)))
return CMD_ERROR;
}
cost = CheckRoadSlope(ti.tileh, &pieces, existing);
- if (cost == CMD_ERROR) return_cmd_error(STR_1800_LAND_SLOPED_IN_WRONG_DIRECTION);
+ if (CmdFailed(cost)) return_cmd_error(STR_1800_LAND_SLOPED_IN_WRONG_DIRECTION);
if (cost && (!_patches.build_on_slopes || (!_patches.ainew_active && _is_ai_player)))
return CMD_ERROR;
@@ -494,123 +501,130 @@ int32 DoConvertStreetRail(uint tile, uint totype, bool exec)
}
-// Build a long piece of road.
-// x,y = end tile
-// p1 = start tile
-// p2&1 = start tile starts in the 2nd half
-// p2&2 = end tile starts in the 2nd half
-// p2&4 = direction (0 = along x, 1=along y)
+/** Build a long piece of road.
+ * @param x,y end tile of drag
+ * @param p1 start tile of drag
+ * @param p2 various bitstuffed elements
+ * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
+ * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2)
+ * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
+ */
int32 CmdBuildLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
- uint start_tile, end_tile, tile;
- int mode;
- int32 cost,ret;
+ TileIndex start_tile, end_tile, tile;
+ int32 cost, ret;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+ if (p1 > MapSize()) return CMD_ERROR;
+
start_tile = p1;
end_tile = TILE_FROM_XY(x, y);
- if (start_tile > end_tile || (start_tile == end_tile && (p2&1))) {
- uint t = start_tile; start_tile = end_tile; end_tile = t;
+ /* Only drag in X or Y direction dictated by the direction variable */
+ if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
+ if (HASBIT(p2, 2) && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis
+
+ /* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */
+ if (start_tile > end_tile || (start_tile == end_tile && HASBIT(p2, 0))) {
+ TileIndex t = start_tile;
+ start_tile = end_tile;
+ end_tile = t;
p2 ^= IS_INT_INSIDE(p2&3, 1, 3) ? 3 : 0;
}
cost = 0;
tile = start_tile;
// Start tile is the small number.
- for(;;) {
- mode = (p2&4) ? 5 : 10;
-
- if (tile == start_tile && (p2&1))
- mode &= (4+2);
- else if (tile == end_tile && !(p2&2))
- mode &= (1+8);
-
- ret = DoCommandByTile(tile, mode, 0, flags, CMD_BUILD_ROAD);
- if (ret == CMD_ERROR) {
- if (_error_message != STR_1007_ALREADY_BUILT)
- return CMD_ERROR;
- } else {
+ for (;;) {
+ uint bits = HASBIT(p2, 2) ? ROAD_SE | ROAD_NW : ROAD_SW | ROAD_NE;
+ if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE;
+ if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW;
+
+ ret = DoCommandByTile(tile, bits, 0, flags, CMD_BUILD_ROAD);
+ if (CmdFailed(ret)) {
+ if (_error_message != STR_1007_ALREADY_BUILT) return CMD_ERROR;
+ } else
cost += ret;
- }
- if (tile == end_tile)
- break;
+ if (tile == end_tile) break;
- tile += (p2&4)?TILE_XY(0,1):TILE_XY(1,0);
+ tile += HASBIT(p2, 2) ? TILE_XY(0, 1) : TILE_XY(1, 0);
}
- // already built?
- if (cost == 0)
- return CMD_ERROR;
-
- return cost;
+ return (cost == 0) ? CMD_ERROR : cost;
}
-// Remove a long piece of road.
-// x,y = end tile
-// p1 = start tile
-// p2&1 = start tile starts in the 2nd half
-// p2&2 = end tile starts in the 2nd half
-// p2&4 = direction (0 = along x, 1=along y)
+/** Remove a long piece of road.
+ * @param x,y end tile of drag
+ * @param p1 start tile of drag
+ * @param p2 various bitstuffed elements
+ * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
+ * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2)
+ * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
+ */
int32 CmdRemoveLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
- uint start_tile, end_tile, tile;
- int32 cost,ret;
+ TileIndex start_tile, end_tile, tile;
+ int32 cost, ret;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+ if (p1 > MapSize()) return CMD_ERROR;
+
start_tile = p1;
end_tile = TILE_FROM_XY(x, y);
- if (start_tile > end_tile || (start_tile == end_tile && (p2&1))) {
- uint t = start_tile; start_tile = end_tile; end_tile = t;
+ /* Only drag in X or Y direction dictated by the direction variable */
+ if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
+ if (HASBIT(p2, 2) && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis
+
+ /* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */
+ if (start_tile > end_tile || (start_tile == end_tile && HASBIT(p2, 0))) {
+ TileIndex t = start_tile;
+ start_tile = end_tile;
+ end_tile = t;
p2 ^= IS_INT_INSIDE(p2&3, 1, 3) ? 3 : 0;
}
cost = 0;
tile = start_tile;
// Start tile is the small number.
- for(;;) {
- uint bits = (p2 & 4) ? ROAD_SE | ROAD_NW : ROAD_SW | ROAD_NE;
- if (tile == end_tile && !(p2&2)) bits &= ROAD_NW | ROAD_NE;
- if (tile == start_tile && (p2&1)) bits &= ROAD_SE | ROAD_SW;
+ for (;;) {
+ uint bits = HASBIT(p2, 2) ? ROAD_SE | ROAD_NW : ROAD_SW | ROAD_NE;
+ if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE;
+ if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW;
// try to remove the halves.
if (bits) {
ret = DoCommandByTile(tile, bits, 0, flags, CMD_REMOVE_ROAD);
- if (ret != CMD_ERROR)
- cost += ret;
+ if (!CmdFailed(ret)) cost += ret;
}
- if (tile == end_tile)
- break;
+ if (tile == end_tile) break;
- tile += (p2&4)?TILE_XY(0,1):TILE_XY(1,0);
+ tile += HASBIT(p2, 2) ? TILE_XY(0, 1) : TILE_XY(1, 0);
}
- // already built?
- if (cost == 0)
- return CMD_ERROR;
-
- return cost;
+ return (cost == 0) ? CMD_ERROR : cost;
}
-/* Build a road depot
- * p1 - direction (0-3)
- * p2 - unused
+/** Build a road depot.
+ * @param x,y tile coordinates where the depot will be built
+ * @param p1 depot direction (0 through 3), where 0 is NW, 1 is NE, etc.
+ * @param p2 unused
*/
-
int32 CmdBuildRoadDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
TileInfo ti;
int32 cost;
Depot *dep;
- uint tile;
+ TileIndex tile;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+ if (p2 > 3) return CMD_ERROR; // check direction
+
FindLandscapeHeight(&ti, x, y);
tile = ti.tile;
@@ -624,8 +638,7 @@ int32 CmdBuildRoadDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
cost = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
- if (cost == CMD_ERROR)
- return CMD_ERROR;
+ if (CmdFailed(cost)) return CMD_ERROR;
dep = AllocateDepot();
if (dep == NULL)