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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /road_cmd.c
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'road_cmd.c')
-rw-r--r--road_cmd.c1065
1 files changed, 0 insertions, 1065 deletions
diff --git a/road_cmd.c b/road_cmd.c
deleted file mode 100644
index 9f3bc3f6a..000000000
--- a/road_cmd.c
+++ /dev/null
@@ -1,1065 +0,0 @@
-/* $Id$ */
-
-#include "stdafx.h"
-#include "openttd.h"
-#include "bridge_map.h"
-#include "rail_map.h"
-#include "road_map.h"
-#include "sprite.h"
-#include "table/sprites.h"
-#include "table/strings.h"
-#include "functions.h"
-#include "map.h"
-#include "tile.h"
-#include "town_map.h"
-#include "vehicle.h"
-#include "viewport.h"
-#include "command.h"
-#include "player.h"
-#include "town.h"
-#include "gfx.h"
-#include "sound.h"
-#include "yapf/yapf.h"
-#include "depot.h"
-
-
-static uint CountRoadBits(RoadBits r)
-{
- uint count = 0;
-
- if (r & ROAD_NW) ++count;
- if (r & ROAD_SW) ++count;
- if (r & ROAD_SE) ++count;
- if (r & ROAD_NE) ++count;
- return count;
-}
-
-
-static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool* edge_road)
-{
- RoadBits present;
- RoadBits n;
- Owner owner;
- *edge_road = true;
-
- if (_game_mode == GM_EDITOR) return true;
-
- // Only do the special processing for actual players.
- if (!IsValidPlayer(_current_player)) return true;
-
- owner = IsLevelCrossingTile(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile);
-
- // Only do the special processing if the road is owned
- // by a town
- if (owner != OWNER_TOWN) return (owner == OWNER_NONE) || CheckOwnership(owner);
-
- if (_cheats.magic_bulldozer.value) return true;
-
- // Get a bitmask of which neighbouring roads has a tile
- n = 0;
- present = GetAnyRoadBits(tile);
- if (present & ROAD_NE && GetAnyRoadBits(TILE_ADDXY(tile,-1, 0)) & ROAD_SW) n |= ROAD_NE;
- if (present & ROAD_SE && GetAnyRoadBits(TILE_ADDXY(tile, 0, 1)) & ROAD_NW) n |= ROAD_SE;
- if (present & ROAD_SW && GetAnyRoadBits(TILE_ADDXY(tile, 1, 0)) & ROAD_NE) n |= ROAD_SW;
- if (present & ROAD_NW && GetAnyRoadBits(TILE_ADDXY(tile, 0,-1)) & ROAD_SE) n |= ROAD_NW;
-
- // If 0 or 1 bits are set in n, or if no bits that match the bits to remove,
- // then allow it
- if ((n & (n - 1)) != 0 && (n & remove) != 0) {
- Town *t;
- *edge_road = false;
- // you can remove all kind of roads with extra dynamite
- if (_patches.extra_dynamite) return true;
-
- t = ClosestTownFromTile(tile, _patches.dist_local_authority);
-
- SetDParam(0, t->index);
- _error_message = STR_2009_LOCAL_AUTHORITY_REFUSES;
- return false;
- }
-
- return true;
-}
-
-
-/** Delete a piece of road.
- * @param tile tile where to remove road from
- * @param p1 road piece flags
- * @param p2 unused
- */
-int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
-{
- // cost for removing inner/edge -roads
- static const uint16 road_remove_cost[2] = {50, 18};
-
- Owner owner;
- Town *t;
- /* true if the roadpiece was always removeable,
- * false if it was a center piece. Affects town ratings drop */
- bool edge_road;
- RoadBits pieces;
-
- SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
-
- /* Road pieces are max 4 bitset values (NE, NW, SE, SW) */
- if (p1 >> 4) return CMD_ERROR;
- pieces = p1;
-
- if (!IsTileType(tile, MP_STREET)) return CMD_ERROR;
-
- owner = IsLevelCrossingTile(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile);
-
- if (owner == OWNER_TOWN && _game_mode != GM_EDITOR) {
- t = GetTownByTile(tile);
- } else {
- t = NULL;
- }
-
- if (!CheckAllowRemoveRoad(tile, pieces, &edge_road)) return CMD_ERROR;
-
- if (!EnsureNoVehicle(tile)) return CMD_ERROR;
-
- // check if you're allowed to remove the street owned by a town
- // removal allowance depends on difficulty setting
- if (!CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR;
-
- switch (GetRoadTileType(tile)) {
- case ROAD_TILE_NORMAL: {
- RoadBits present = GetRoadBits(tile);
- RoadBits c = pieces;
-
- if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
-
- if (GetTileSlope(tile, NULL) != SLOPE_FLAT &&
- (present == ROAD_Y || present == ROAD_X)) {
- c |= (c & 0xC) >> 2;
- c |= (c & 0x3) << 2;
- }
-
- // limit the bits to delete to the existing bits.
- c &= present;
- if (c == 0) return CMD_ERROR;
-
- if (flags & DC_EXEC) {
- ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
-
- present ^= c;
- if (present == 0) {
- DoClearSquare(tile);
- } else {
- SetRoadBits(tile, present);
- MarkTileDirtyByTile(tile);
- }
- }
- return CountRoadBits(c) * _price.remove_road;
- }
-
- case ROAD_TILE_CROSSING: {
- if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) {
- return CMD_ERROR;
- }
-
- if (flags & DC_EXEC) {
- ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
-
- MakeRailNormal(tile, GetTileOwner(tile), GetCrossingRailBits(tile), GetRailTypeCrossing(tile));
- MarkTileDirtyByTile(tile);
- YapfNotifyTrackLayoutChange(tile, FIND_FIRST_BIT(GetTrackBits(tile)));
- }
- return _price.remove_road * 2;
- }
-
- default:
- case ROAD_TILE_DEPOT:
- return CMD_ERROR;
- }
-}
-
-
-static const RoadBits _valid_tileh_slopes_road[][15] = {
- // set of normal ones
- {
- ROAD_ALL, 0, 0,
- ROAD_X, 0, 0, // 3, 4, 5
- ROAD_Y, 0, 0,
- ROAD_Y, 0, 0, // 9, 10, 11
- ROAD_X, 0, 0
- },
- // allowed road for an evenly raised platform
- {
- 0,
- ROAD_SW | ROAD_NW,
- ROAD_SW | ROAD_SE,
- ROAD_Y | ROAD_SW,
-
- ROAD_SE | ROAD_NE, // 4
- ROAD_ALL,
- ROAD_X | ROAD_SE,
- ROAD_ALL,
-
- ROAD_NW | ROAD_NE, // 8
- ROAD_X | ROAD_NW,
- ROAD_ALL,
- ROAD_ALL,
-
- ROAD_Y | ROAD_NE, // 12
- ROAD_ALL,
- ROAD_ALL
- },
-};
-
-
-static uint32 CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existing)
-{
- RoadBits road_bits;
-
- if (IsSteepSlope(tileh)) {
- if (existing == 0) {
- // force full pieces.
- *pieces |= (*pieces & 0xC) >> 2;
- *pieces |= (*pieces & 0x3) << 2;
- if (*pieces == ROAD_X || *pieces == ROAD_Y) return _price.terraform;
- }
- return CMD_ERROR;
- }
- road_bits = *pieces | existing;
-
- // no special foundation
- if ((~_valid_tileh_slopes_road[0][tileh] & road_bits) == 0) {
- // force that all bits are set when we have slopes
- if (tileh != SLOPE_FLAT) *pieces |= _valid_tileh_slopes_road[0][tileh];
- return 0; // no extra cost
- }
-
- // foundation is used. Whole tile is leveled up
- if ((~_valid_tileh_slopes_road[1][tileh] & road_bits) == 0) {
- return existing != 0 ? 0 : _price.terraform;
- }
-
- // partly leveled up tile, only if there's no road on that tile
- if (existing == 0 && (tileh == SLOPE_W || tileh == SLOPE_S || tileh == SLOPE_E || tileh == SLOPE_N)) {
- // force full pieces.
- *pieces |= (*pieces & 0xC) >> 2;
- *pieces |= (*pieces & 0x3) << 2;
- if (*pieces == ROAD_X || *pieces == ROAD_Y) return _price.terraform;
- }
- return CMD_ERROR;
-}
-
-/** Build a piece of road.
- * @param tile tile where to build road
- * @param p1 road piece flags
- * @param p2 the town that is building the road (0 if not applicable)
- */
-int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
-{
- int32 cost = 0;
- int32 ret;
- RoadBits existing = 0;
- RoadBits pieces;
- Slope tileh;
-
- SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
-
- /* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
- * if a non-player is building the road */
- if ((p1 >> 4) || (IsValidPlayer(_current_player) && p2 != 0) || !IsValidTownID(p2)) return CMD_ERROR;
- pieces = p1;
-
- tileh = GetTileSlope(tile, NULL);
-
- switch (GetTileType(tile)) {
- case MP_STREET:
- switch (GetRoadTileType(tile)) {
- case ROAD_TILE_NORMAL:
- if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
-
- existing = GetRoadBits(tile);
- if ((existing & pieces) == pieces) {
- return_cmd_error(STR_1007_ALREADY_BUILT);
- }
- if (!EnsureNoVehicle(tile)) return CMD_ERROR;
- break;
-
- case ROAD_TILE_CROSSING:
- if (pieces != GetCrossingRoadBits(tile)) { // XXX is this correct?
- return_cmd_error(STR_1007_ALREADY_BUILT);
- }
- goto do_clear;
-
- default:
- case ROAD_TILE_DEPOT:
- goto do_clear;
- }
- break;
-
- case MP_RAILWAY: {
- Axis roaddir;
-
- if (IsSteepSlope(tileh)) {
- return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
- }
-
-#define M(x) (1 << (x))
- /* Level crossings may only be built on these slopes */
- if (!HASBIT(M(SLOPE_SEN) | M(SLOPE_ENW) | M(SLOPE_NWS) | M(SLOPE_NS) | M(SLOPE_WSE) | M(SLOPE_EW) | M(SLOPE_FLAT), tileh)) {
- return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
- }
-#undef M
-
- if (GetRailTileType(tile) != RAIL_TILE_NORMAL) goto do_clear;
- switch (GetTrackBits(tile)) {
- case TRACK_BIT_X:
- if (pieces & ROAD_X) goto do_clear;
- roaddir = AXIS_Y;
- break;
-
- case TRACK_BIT_Y:
- if (pieces & ROAD_Y) goto do_clear;
- roaddir = AXIS_X;
- break;
-
- default: goto do_clear;
- }
-
- if (!EnsureNoVehicle(tile)) return CMD_ERROR;
-
- if (flags & DC_EXEC) {
- YapfNotifyTrackLayoutChange(tile, FIND_FIRST_BIT(GetTrackBits(tile)));
- MakeRoadCrossing(tile, _current_player, GetTileOwner(tile), roaddir, GetRailType(tile), p2);
- MarkTileDirtyByTile(tile);
- }
- return _price.build_road * 2;
- }
-
- default:
-do_clear:;
- ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
- if (CmdFailed(ret)) return ret;
- cost += ret;
- }
-
- ret = CheckRoadSlope(tileh, &pieces, existing);
- /* Return an error if we need to build a foundation (ret != 0) but the
- * current patch-setting is turned off (or stupid AI@work) */
- if (CmdFailed(ret) || (ret != 0 && (!_patches.build_on_slopes || _is_old_ai_player)))
- return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
-
- cost += ret;
-
- if (IsTileType(tile, MP_STREET)) {
- // Don't put the pieces that already exist
- pieces &= ComplementRoadBits(existing);
- }
-
- cost += CountRoadBits(pieces) * _price.build_road;
-
- if (flags & DC_EXEC) {
- if (IsTileType(tile, MP_STREET)) {
- SetRoadBits(tile, existing | pieces);
- } else {
- MakeRoadNormal(tile, _current_player, pieces, p2);
- }
-
- MarkTileDirtyByTile(tile);
- }
- return cost;
-}
-
-int32 DoConvertStreetRail(TileIndex tile, RailType totype, bool exec)
-{
- // not a railroad crossing?
- if (!IsLevelCrossing(tile)) return CMD_ERROR;
-
- // not owned by me?
- if (!CheckTileOwnership(tile) || !EnsureNoVehicle(tile)) return CMD_ERROR;
-
- if (GetRailTypeCrossing(tile) == totype) return CMD_ERROR;
-
- // 'hidden' elrails can't be downgraded to normal rail when elrails are disabled
- if (_patches.disable_elrails && totype == RAILTYPE_RAIL && GetRailTypeCrossing(tile) == RAILTYPE_ELECTRIC) return CMD_ERROR;
-
- if (exec) {
- SetRailTypeCrossing(tile, totype);
- MarkTileDirtyByTile(tile);
- YapfNotifyTrackLayoutChange(tile, FIND_FIRST_BIT(GetCrossingRailBits(tile)));
- }
-
- return _price.build_rail >> 1;
-}
-
-
-/** Build a long piece of road.
- * @param end_tile end tile of drag
- * @param p1 start tile of drag
- * @param p2 various bitstuffed elements
- * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
- * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2)
- * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
- */
-int32 CmdBuildLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
-{
- TileIndex start_tile, tile;
- int32 cost, ret;
-
- SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
-
- if (p1 >= MapSize()) return CMD_ERROR;
-
- start_tile = p1;
-
- /* Only drag in X or Y direction dictated by the direction variable */
- if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
- if (HASBIT(p2, 2) && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis
-
- /* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */
- if (start_tile > end_tile || (start_tile == end_tile && HASBIT(p2, 0))) {
- TileIndex t = start_tile;
- start_tile = end_tile;
- end_tile = t;
- p2 ^= IS_INT_INSIDE(p2&3, 1, 3) ? 3 : 0;
- }
-
- cost = 0;
- tile = start_tile;
- // Start tile is the small number.
- for (;;) {
- RoadBits bits = HASBIT(p2, 2) ? ROAD_Y : ROAD_X;
-
- if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE;
- if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW;
-
- ret = DoCommand(tile, bits, 0, flags, CMD_BUILD_ROAD);
- if (CmdFailed(ret)) {
- if (_error_message != STR_1007_ALREADY_BUILT) return CMD_ERROR;
- _error_message = INVALID_STRING_ID;
- } else {
- cost += ret;
- }
-
- if (tile == end_tile) break;
-
- tile += HASBIT(p2, 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
- }
-
- return (cost == 0) ? CMD_ERROR : cost;
-}
-
-/** Remove a long piece of road.
- * @param end_tile end tile of drag
- * @param p1 start tile of drag
- * @param p2 various bitstuffed elements
- * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
- * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2)
- * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
- */
-int32 CmdRemoveLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
-{
- TileIndex start_tile, tile;
- int32 cost, ret;
-
- SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
-
- if (p1 >= MapSize()) return CMD_ERROR;
-
- start_tile = p1;
-
- /* Only drag in X or Y direction dictated by the direction variable */
- if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
- if (HASBIT(p2, 2) && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis
-
- /* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */
- if (start_tile > end_tile || (start_tile == end_tile && HASBIT(p2, 0))) {
- TileIndex t = start_tile;
- start_tile = end_tile;
- end_tile = t;
- p2 ^= IS_INT_INSIDE(p2 & 3, 1, 3) ? 3 : 0;
- }
-
- cost = 0;
- tile = start_tile;
- // Start tile is the small number.
- for (;;) {
- RoadBits bits = HASBIT(p2, 2) ? ROAD_Y : ROAD_X;
-
- if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE;
- if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW;
-
- // try to remove the halves.
- if (bits != 0) {
- ret = DoCommand(tile, bits, 0, flags, CMD_REMOVE_ROAD);
- if (!CmdFailed(ret)) cost += ret;
- }
-
- if (tile == end_tile) break;
-
- tile += HASBIT(p2, 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
- }
-
- return (cost == 0) ? CMD_ERROR : cost;
-}
-
-/** Build a road depot.
- * @param tile tile where to build the depot
- * @param p1 entrance direction (DiagDirection)
- * @param p2 unused
- *
- * @todo When checking for the tile slope,
- * distingush between "Flat land required" and "land sloped in wrong direction"
- */
-int32 CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
-{
- int32 cost;
- Depot *dep;
- Slope tileh;
-
- SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
-
- if (p1 > 3) return CMD_ERROR; // check direction
-
- if (!EnsureNoVehicle(tile)) return CMD_ERROR;
-
- tileh = GetTileSlope(tile, NULL);
- if (tileh != SLOPE_FLAT && (
- !_patches.build_on_slopes ||
- IsSteepSlope(tileh) ||
- !CanBuildDepotByTileh(p1, tileh)
- )) {
- return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
- }
-
- cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
- if (CmdFailed(cost)) return CMD_ERROR;
-
- if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
-
- dep = AllocateDepot();
- if (dep == NULL) return CMD_ERROR;
-
- if (flags & DC_EXEC) {
- dep->xy = tile;
- dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
-
- MakeRoadDepot(tile, _current_player, p1);
- MarkTileDirtyByTile(tile);
- }
- return cost + _price.build_road_depot;
-}
-
-static int32 RemoveRoadDepot(TileIndex tile, uint32 flags)
-{
- if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER)
- return CMD_ERROR;
-
- if (!EnsureNoVehicle(tile)) return CMD_ERROR;
-
- if (flags & DC_EXEC) DeleteDepot(GetDepotByTile(tile));
-
- return _price.remove_road_depot;
-}
-
-#define M(x) (1<<(x))
-
-static int32 ClearTile_Road(TileIndex tile, byte flags)
-{
- switch (GetRoadTileType(tile)) {
- case ROAD_TILE_NORMAL: {
- RoadBits b = GetRoadBits(tile);
-
- if (!((1 << b) & (M(1)|M(2)|M(4)|M(8))) &&
- (!(flags & DC_AI_BUILDING) || !IsTileOwner(tile, OWNER_TOWN)) &&
- flags & DC_AUTO) {
- return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);
- }
- return DoCommand(tile, b, 0, flags, CMD_REMOVE_ROAD);
- }
-
- case ROAD_TILE_CROSSING: {
- int32 ret;
-
- if (flags & DC_AUTO) return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);
-
- ret = DoCommand(tile, GetCrossingRoadBits(tile), 0, flags, CMD_REMOVE_ROAD);
- if (CmdFailed(ret)) return CMD_ERROR;
-
- if (flags & DC_EXEC) {
- DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
- }
- return ret;
- }
-
- default:
- case ROAD_TILE_DEPOT:
- if (flags & DC_AUTO) {
- return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
- }
- return RemoveRoadDepot(tile, flags);
- }
-}
-
-
-typedef struct DrawRoadTileStruct {
- uint16 image;
- byte subcoord_x;
- byte subcoord_y;
-} DrawRoadTileStruct;
-
-#include "table/road_land.h"
-
-
-uint GetRoadFoundation(Slope tileh, RoadBits bits)
-{
- uint i;
-
- // normal level sloped building
- if (!IsSteepSlope(tileh) &&
- (~_valid_tileh_slopes_road[1][tileh] & bits) == 0) {
- return tileh;
- }
-
- // inclined sloped building
- switch (bits) {
- case ROAD_X: i = 0; break;
- case ROAD_Y: i = 1; break;
- default: return 0;
- }
- switch (tileh) {
- case SLOPE_W:
- case SLOPE_STEEP_W: i += 0; break;
- case SLOPE_S:
- case SLOPE_STEEP_S: i += 2; break;
- case SLOPE_E:
- case SLOPE_STEEP_E: i += 4; break;
- case SLOPE_N:
- case SLOPE_STEEP_N: i += 6; break;
- default: return 0;
- }
- return i + 15;
-}
-
-const byte _road_sloped_sprites[14] = {
- 0, 0, 2, 0,
- 0, 1, 0, 0,
- 3, 0, 0, 0,
- 0, 0
-};
-
-/**
- * Draw ground sprite and road pieces
- * @param ti TileInfo
- * @param road RoadBits to draw
- */
-static void DrawRoadBits(TileInfo* ti)
-{
- RoadBits road = GetRoadBits(ti->tile);
- const DrawRoadTileStruct *drts;
- PalSpriteID image = 0;
- Roadside roadside;
-
- if (ti->tileh != SLOPE_FLAT) {
- int foundation = GetRoadFoundation(ti->tileh, road);
-
- if (foundation != 0) DrawFoundation(ti, foundation);
-
- // DrawFoundation() modifies ti.
- // Default sloped sprites..
- if (ti->tileh != SLOPE_FLAT) image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
- }
-
- if (image == 0) image = _road_tile_sprites_1[road];
-
- roadside = GetRoadside(ti->tile);
-
- if (IsOnSnow(ti->tile)) {
- image += 19;
- } else {
- switch (roadside) {
- case ROADSIDE_BARREN: image |= PALETTE_TO_BARE_LAND; break;
- case ROADSIDE_GRASS: break;
- case ROADSIDE_GRASS_ROAD_WORKS: break;
- default: image -= 19; break; // Paved
- }
- }
-
- DrawGroundSprite(image);
-
- if (HasRoadWorks(ti->tile)) {
- // Road works
- DrawGroundSprite(road & ROAD_X ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y);
- return;
- }
-
- // Return if full detail is disabled, or we are zoomed fully out.
- if (!(_display_opt & DO_FULL_DETAIL) || _cur_dpi->zoom == 2) return;
-
- // Draw extra details.
- for (drts = _road_display_table[roadside][road]; drts->image != 0; drts++) {
- int x = ti->x | drts->subcoord_x;
- int y = ti->y | drts->subcoord_y;
- byte z = ti->z;
- if (ti->tileh != SLOPE_FLAT) z = GetSlopeZ(x, y);
- AddSortableSpriteToDraw(drts->image, x, y, 2, 2, 0x10, z);
- }
-}
-
-static void DrawTile_Road(TileInfo *ti)
-{
- switch (GetRoadTileType(ti->tile)) {
- case ROAD_TILE_NORMAL:
- DrawRoadBits(ti);
- break;
-
- case ROAD_TILE_CROSSING: {
- PalSpriteID image;
-
- if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh);
-
- image = GetRailTypeInfo(GetRailTypeCrossing(ti->tile))->base_sprites.crossing;
-
- if (GetCrossingRoadAxis(ti->tile) == AXIS_X) image++;
- if (IsCrossingBarred(ti->tile)) image += 2;
-
- if (IsOnSnow(ti->tile)) {
- image += 8;
- } else {
- switch (GetRoadside(ti->tile)) {
- case ROADSIDE_BARREN: image |= PALETTE_TO_BARE_LAND; break;
- case ROADSIDE_GRASS: break;
- default: image += 4; break; // Paved
- }
- }
-
- DrawGroundSprite(image);
- if (GetRailTypeCrossing(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
- break;
- }
-
- default:
- case ROAD_TILE_DEPOT: {
- const DrawTileSprites* dts;
- const DrawTileSeqStruct* dtss;
- uint32 palette;
-
- if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh);
-
- palette = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile));
-
- dts = &_road_depot[GetRoadDepotDirection(ti->tile)];
- DrawGroundSprite(dts->ground_sprite);
-
- for (dtss = dts->seq; dtss->image != 0; dtss++) {
- uint32 image = dtss->image;
-
- if (_display_opt & DO_TRANS_BUILDINGS) {
- MAKE_TRANSPARENT(image);
- } else if (image & PALETTE_MODIFIER_COLOR) {
- image |= palette;
- }
-
- AddSortableSpriteToDraw(
- image,
- ti->x + dtss->delta_x, ti->y + dtss->delta_y,
- dtss->size_x, dtss->size_y,
- dtss->size_z, ti->z
- );
- }
- break;
- }
- }
- DrawBridgeMiddle(ti);
-}
-
-void DrawRoadDepotSprite(int x, int y, DiagDirection dir)
-{
- uint32 palette = PLAYER_SPRITE_COLOR(_local_player);
- const DrawTileSprites* dts = &_road_depot[dir];
- const DrawTileSeqStruct* dtss;
-
- x += 33;
- y += 17;
-
- DrawSprite(dts->ground_sprite, x, y);
-
- for (dtss = dts->seq; dtss->image != 0; dtss++) {
- Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z);
- uint32 image = dtss->image;
-
- if (image & PALETTE_MODIFIER_COLOR) image |= palette;
-
- DrawSprite(image, x + pt.x, y + pt.y);
- }
-}
-
-static uint GetSlopeZ_Road(TileIndex tile, uint x, uint y)
-{
- uint z;
- Slope tileh = GetTileSlope(tile, &z);
-
- if (tileh == SLOPE_FLAT) return z;
- if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
- uint f = GetRoadFoundation(tileh, GetRoadBits(tile));
-
- if (f != 0) {
- if (IsSteepSlope(tileh)) {
- z += TILE_HEIGHT;
- } else if (f < 15) {
- return z + TILE_HEIGHT; // leveled foundation
- }
- tileh = _inclined_tileh[f - 15]; // inclined foundation
- }
- return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
- } else {
- return z + TILE_HEIGHT;
- }
-}
-
-static Slope GetSlopeTileh_Road(TileIndex tile, Slope tileh)
-{
- if (tileh == SLOPE_FLAT) return SLOPE_FLAT;
- if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
- uint f = GetRoadFoundation(tileh, GetRoadBits(tile));
-
- if (f == 0) return tileh;
- if (f < 15) return SLOPE_FLAT; // leveled foundation
- return _inclined_tileh[f - 15]; // inclined foundation
- } else {
- return SLOPE_FLAT;
- }
-}
-
-static void GetAcceptedCargo_Road(TileIndex tile, AcceptedCargo ac)
-{
- /* not used */
-}
-
-static void AnimateTile_Road(TileIndex tile)
-{
- if (IsLevelCrossing(tile)) MarkTileDirtyByTile(tile);
-}
-
-
-static const Roadside _town_road_types[][2] = {
- { ROADSIDE_GRASS, ROADSIDE_GRASS },
- { ROADSIDE_PAVED, ROADSIDE_PAVED },
- { ROADSIDE_PAVED, ROADSIDE_PAVED },
- { ROADSIDE_TREES, ROADSIDE_TREES },
- { ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED }
-};
-
-static const Roadside _town_road_types_2[][2] = {
- { ROADSIDE_GRASS, ROADSIDE_GRASS },
- { ROADSIDE_PAVED, ROADSIDE_PAVED },
- { ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED },
- { ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED },
- { ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED }
-};
-
-
-static void TileLoop_Road(TileIndex tile)
-{
- switch (_opt.landscape) {
- case LT_HILLY:
- if (IsOnSnow(tile) != (GetTileZ(tile) > _opt.snow_line)) {
- ToggleSnow(tile);
- MarkTileDirtyByTile(tile);
- }
- break;
-
- case LT_DESERT:
- if (GetTropicZone(tile) == TROPICZONE_DESERT && !IsOnDesert(tile)) {
- ToggleDesert(tile);
- MarkTileDirtyByTile(tile);
- }
- break;
- }
-
- if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) return;
-
- if (!HasRoadWorks(tile)) {
- const Town* t = ClosestTownFromTile(tile, (uint)-1);
- int grp = 0;
-
- if (t != NULL) {
- grp = GetTownRadiusGroup(t, tile);
-
- // Show an animation to indicate road work
- if (t->road_build_months != 0 &&
- (DistanceManhattan(t->xy, tile) < 8 || grp != 0) &&
- GetRoadTileType(tile) == ROAD_TILE_NORMAL && (GetRoadBits(tile) == ROAD_X || GetRoadBits(tile) == ROAD_Y)) {
- if (GetTileSlope(tile, NULL) == SLOPE_FLAT && EnsureNoVehicle(tile) && CHANCE16(1, 20)) {
- StartRoadWorks(tile);
-
- SndPlayTileFx(SND_21_JACKHAMMER, tile);
- CreateEffectVehicleAbove(
- TileX(tile) * TILE_SIZE + 7,
- TileY(tile) * TILE_SIZE + 7,
- 0,
- EV_BULLDOZER);
- MarkTileDirtyByTile(tile);
- return;
- }
- }
- }
-
- {
- /* Adjust road ground type depending on 'grp' (grp is the distance to the center) */
- const Roadside* new_rs = (_opt.landscape == LT_CANDY) ? _town_road_types_2[grp] : _town_road_types[grp];
- Roadside cur_rs = GetRoadside(tile);
-
- /* We have our desired type, do nothing */
- if (cur_rs == new_rs[0]) return;
-
- /* We have the pre-type of the desired type, switch to the desired type */
- if (cur_rs == new_rs[1]) {
- cur_rs = new_rs[0];
- /* We have barren land, install the pre-type */
- } else if (cur_rs == ROADSIDE_BARREN) {
- cur_rs = new_rs[1];
- /* We're totally off limits, remove any installation and make barren land */
- } else {
- cur_rs = ROADSIDE_BARREN;
- }
- SetRoadside(tile, cur_rs);
- MarkTileDirtyByTile(tile);
- }
- } else if (IncreaseRoadWorksCounter(tile)) {
- TerminateRoadWorks(tile);
- MarkTileDirtyByTile(tile);
- }
-}
-
-static void ClickTile_Road(TileIndex tile)
-{
- if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) ShowDepotWindow(tile, VEH_Road);
-}
-
-static const byte _road_trackbits[16] = {
- 0x0, 0x0, 0x0, 0x10, 0x0, 0x2, 0x8, 0x1A, 0x0, 0x4, 0x1, 0x15, 0x20, 0x26, 0x29, 0x3F,
-};
-
-static uint32 GetTileTrackStatus_Road(TileIndex tile, TransportType mode)
-{
- switch (mode) {
- case TRANSPORT_RAIL:
- if (!IsLevelCrossing(tile)) return 0;
- return GetCrossingRailBits(tile) * 0x101;
-
- case TRANSPORT_ROAD:
- switch (GetRoadTileType(tile)) {
- case ROAD_TILE_NORMAL:
- return HasRoadWorks(tile) ? 0 : _road_trackbits[GetRoadBits(tile)] * 0x101;
-
- case ROAD_TILE_CROSSING: {
- uint32 r = AxisToTrackBits(GetCrossingRoadAxis(tile)) * 0x101;
-
- if (IsCrossingBarred(tile)) r *= 0x10001;
- return r;
- }
-
- default:
- case ROAD_TILE_DEPOT:
- return AxisToTrackBits(DiagDirToAxis(GetRoadDepotDirection(tile))) * 0x101;
- }
- break;
-
- default: break;
- }
- return 0;
-}
-
-static const StringID _road_tile_strings[] = {
- STR_1814_ROAD,
- STR_1814_ROAD,
- STR_1814_ROAD,
- STR_1815_ROAD_WITH_STREETLIGHTS,
- STR_1814_ROAD,
- STR_1816_TREE_LINED_ROAD,
- STR_1814_ROAD,
- STR_1814_ROAD,
-};
-
-static void GetTileDesc_Road(TileIndex tile, TileDesc *td)
-{
- td->owner = GetTileOwner(tile);
- switch (GetRoadTileType(tile)) {
- case ROAD_TILE_CROSSING: td->str = STR_1818_ROAD_RAIL_LEVEL_CROSSING; break;
- case ROAD_TILE_DEPOT: td->str = STR_1817_ROAD_VEHICLE_DEPOT; break;
- default: td->str = _road_tile_strings[GetRoadside(tile)]; break;
- }
-}
-
-static const byte _roadveh_enter_depot_unk0[4] = {
- 8, 9, 0, 1
-};
-
-static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
-{
- switch (GetRoadTileType(tile)) {
- case ROAD_TILE_CROSSING:
- if (v->type == VEH_Train && !IsCrossingBarred(tile)) {
- /* train crossing a road */
- SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v);
- BarCrossing(tile);
- MarkTileDirtyByTile(tile);
- }
- break;
-
- case ROAD_TILE_DEPOT:
- if (v->type == VEH_Road &&
- v->u.road.frame == 11 &&
- _roadveh_enter_depot_unk0[GetRoadDepotDirection(tile)] == v->u.road.state) {
- VehicleEnterDepot(v);
- return 4;
- }
- break;
-
- default: break;
- }
- return 0;
-}
-
-
-static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID new_player)
-{
- if (IsLevelCrossing(tile) && GetCrossingRoadOwner(tile) == old_player) {
- SetCrossingRoadOwner(tile, new_player == PLAYER_SPECTATOR ? OWNER_NONE : new_player);
- }
-
- if (!IsTileOwner(tile, old_player)) return;
-
- if (new_player != PLAYER_SPECTATOR) {
- SetTileOwner(tile, new_player);
- } else {
- switch (GetRoadTileType(tile)) {
- case ROAD_TILE_NORMAL:
- SetTileOwner(tile, OWNER_NONE);
- break;
-
- case ROAD_TILE_CROSSING:
- MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), GetTownIndex(tile));
- break;
-
- default:
- case ROAD_TILE_DEPOT:
- DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
- break;
- }
- }
-}
-
-
-const TileTypeProcs _tile_type_road_procs = {
- DrawTile_Road, /* draw_tile_proc */
- GetSlopeZ_Road, /* get_slope_z_proc */
- ClearTile_Road, /* clear_tile_proc */
- GetAcceptedCargo_Road, /* get_accepted_cargo_proc */
- GetTileDesc_Road, /* get_tile_desc_proc */
- GetTileTrackStatus_Road, /* get_tile_track_status_proc */
- ClickTile_Road, /* click_tile_proc */
- AnimateTile_Road, /* animate_tile_proc */
- TileLoop_Road, /* tile_loop_clear */
- ChangeTileOwner_Road, /* change_tile_owner_clear */
- NULL, /* get_produced_cargo_proc */
- VehicleEnter_Road, /* vehicle_enter_tile_proc */
- GetSlopeTileh_Road, /* get_slope_tileh_proc */
-};