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author | rubidium <rubidium@openttd.org> | 2009-01-05 17:45:40 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-01-05 17:45:40 +0000 |
commit | d5f311d3a2f96190674325ee64301e60f6db4f3e (patch) | |
tree | 4b5702cb87e3cf3ffc81aea26f0ad3add67c25ca /readme.txt | |
parent | c7959ce2a9e2f5a4cbdb28aaabe4330695358308 (diff) | |
download | openttd-d5f311d3a2f96190674325ee64301e60f6db4f3e.tar.xz |
(svn r14846) -Doc: strgen hasn't been part of the trunk/release binaries for quite a while, so point to the precompiled strgen package instead.
Diffstat (limited to 'readme.txt')
-rw-r--r-- | readme.txt | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/readme.txt b/readme.txt index 78a3da179..fbcd72a5b 100644 --- a/readme.txt +++ b/readme.txt @@ -411,7 +411,10 @@ Note: Do not alter the following parts of the file: 8.3) Previewing: ---- ------------------- In order to view the translation in the game, you need to compile your language -file with the strgen utility, which is now bundled with the game. +file with the strgen utility. You can download the precompiled strgen from: +http://www.openttd.org/download-strgen +To compile it yourself just take the normal OpenTTD sources and build that. +During the build process the strgen utility will be made. strgen is a command-line utility. It takes the language filename as parameter. Example: |