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authordarkvater <darkvater@openttd.org>2004-11-14 18:18:28 +0000
committerdarkvater <darkvater@openttd.org>2004-11-14 18:18:28 +0000
commit183c33931d95f13c95882cd7a9300678efef97cb (patch)
tree1ea88e661641af45692ac47a290cc8e5ec186630 /rail_cmd.c
parenta348f74c65495651424975bb8ad0ffe1704b7013 (diff)
downloadopenttd-183c33931d95f13c95882cd7a9300678efef97cb.tar.xz
(svn r605) -newgrf: Framework for supporting variational spritegroups . Deterministic only at the moment, but random ones support shouldn't be that difficult now It doesn't do anything, but makes these actions actually possible (pasky).
Diffstat (limited to 'rail_cmd.c')
-rw-r--r--rail_cmd.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/rail_cmd.c b/rail_cmd.c
index 2406c800c..51e95f7f4 100644
--- a/rail_cmd.c
+++ b/rail_cmd.c
@@ -1551,7 +1551,8 @@ static void DrawTile_Track(TileInfo *ti)
DrawTileSeqStruct const *seq;
// emulate station tile - open with building
DrawTileSprites *cust = &stat->renderdata[2 + (m5 & 0x1)];
- uint32 relocation = GetCustomStationRelocation(stat, 0);
+ /* FIXME: NULL Station! --pasky */
+ uint32 relocation = GetCustomStationRelocation(stat, NULL, 0);
image = cust->ground_sprite;
if (image & 0x8000) image = (image & 0x7FFF) + tracktype_offs;
@@ -1633,7 +1634,7 @@ void DrawWaypointSprite(int x, int y, int stat_id)
assert(stat);
- relocation = GetCustomStationRelocation(stat, 1);
+ relocation = GetCustomStationRelocation(stat, NULL, 1);
// emulate station tile - open with building
// add 1 to get the other direction
cust = &stat->renderdata[2];