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authorcelestar <celestar@openttd.org>2005-07-31 22:53:57 +0000
committercelestar <celestar@openttd.org>2005-07-31 22:53:57 +0000
commit5352ad45822f4b49a03e2586474776b54873048b (patch)
treec9a9a1e3f27f68a40f4993b7913fab6b2142b6f2 /rail_cmd.c
parent21897860038c4f8487483472cd153727b6dc601c (diff)
downloadopenttd-5352ad45822f4b49a03e2586474776b54873048b.tar.xz
(svn r2774) -Codechange: Removed TRACKTYPE_SPRITE_PITCH globally and replaced it by a member of RailtypeInfo
Diffstat (limited to 'rail_cmd.c')
-rw-r--r--rail_cmd.c56
1 files changed, 27 insertions, 29 deletions
diff --git a/rail_cmd.c b/rail_cmd.c
index 05367a8b2..8de198392 100644
--- a/rail_cmd.c
+++ b/rail_cmd.c
@@ -1347,14 +1347,14 @@ DetailedTrackProc * const _detailed_track_proc[16] = {
DetTrackDrawProc_Null,
};
-static void DrawSpecialBuilding(uint32 image, uint32 tracktype_offs,
+static void DrawSpecialBuilding(uint32 image, uint32 offset,
TileInfo *ti,
byte x, byte y, byte z,
byte xsize, byte ysize, byte zsize)
{
if (image & PALETTE_MODIFIER_COLOR)
image |= _drawtile_track_palette;
- image += tracktype_offs;
+ image += offset;
if (_display_opt & DO_TRANS_BUILDINGS) // show transparent depots
MAKE_TRANSPARENT(image);
AddSortableSpriteToDraw(image, ti->x + x, ti->y + y, xsize, ysize, zsize, ti->z + z);
@@ -1362,15 +1362,12 @@ static void DrawSpecialBuilding(uint32 image, uint32 tracktype_offs,
static void DrawTile_Track(TileInfo *ti)
{
- uint32 tracktype_offs;
byte m5;
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
uint32 image; //XXX ok why the hell is SpriteID 16 bit when all the drawing routines need 32?
_drawtile_track_palette = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)));
- tracktype_offs = (_m[ti->tile].m3 & 0xF) * TRACKTYPE_SPRITE_PITCH;
-
m5 = (byte)ti->map5;
if (!(m5 & RAIL_TYPE_SPECIAL)) {
bool special;
@@ -1407,9 +1404,9 @@ static void DrawTile_Track(TileInfo *ti)
if (ti->tileh != 0) image = _track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.track_y;
}
- if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_BROWN) {
+ if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK) == RAIL_GROUND_BROWN) {
image = (image & SPRITE_MASK) | PALETTE_TO_BARE_LAND; // use a brown palette
- } else if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_ICE_DESERT) {
+ } else if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK) == RAIL_GROUND_ICE_DESERT) {
image += rti->snow_offset;
}
@@ -1491,7 +1488,7 @@ static void DrawTile_Track(TileInfo *ti)
if (ti->tileh != 0) { DrawFoundation(ti, ti->tileh); }
- if (IsRailWaypoint(m5) && _m[ti->tile].m3 & 16) {
+ if (IsRailWaypoint(m5) && HASBIT(_m[ti->tile].m3, 4)) {
// look for customization
StationSpec *stat = GetCustomStation(STAT_CLASS_WAYP, _m[ti->tile].m4);
@@ -1500,7 +1497,6 @@ static void DrawTile_Track(TileInfo *ti)
// emulate station tile - open with building
DrawTileSprites *cust = &stat->renderdata[2 + (m5 & 0x1)];
uint32 relocation = GetCustomStationRelocation(stat, ComposeWaypointStation(ti->tile), 0);
- int railtype=(_m[ti->tile].m3 & 0xF);
/* We don't touch the 0x8000 bit. In all this
* waypoint code, it is used to indicate that
@@ -1512,7 +1508,7 @@ static void DrawTile_Track(TileInfo *ti)
* up to the GRF file to decide that. */
image = cust->ground_sprite;
- image += railtype*((image<_custom_sprites_base)?TRACKTYPE_SPRITE_PITCH:1);
+ image += (image < _custom_sprites_base) ? rti->total_offset : GetRailType(ti->tile);
DrawGroundSprite(image);
@@ -1529,32 +1525,34 @@ static void DrawTile_Track(TileInfo *ti)
drss = _track_depot_layout_table[type];
image = drss++->image;
- if (image & PALETTE_MODIFIER_COLOR) image = (image & SPRITE_MASK) + tracktype_offs;
+ /* @note This is kind of an ugly hack, as the PALETTE_MODIFIER_COLOR indicates
+ * whether the sprite is railtype dependent. Rewrite this asap */
+ if (image & PALETTE_MODIFIER_COLOR) image = (image & SPRITE_MASK) + rti->total_offset;
// adjust ground tile for desert
// (don't adjust for arctic depots, because snow in depots looks weird)
- if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_ICE_DESERT && (_opt.landscape == LT_DESERT || type>=4))
- {
- if(image!=3981)
- image += 26; // tile with tracks
+ // type >= 4 means waypoints
+ if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK) == RAIL_GROUND_ICE_DESERT && (_opt.landscape == LT_DESERT || type >= 4)) {
+ if (image != SPR_FLAT_GRASS_TILE)
+ image += rti->snow_offset; // tile with tracks
else
- image = 4550; // flat ground
+ image = SPR_FLAT_SNOWY_TILE; // flat ground
}
DrawGroundSprite(image);
if (_debug_pbs_level >= 1) {
byte pbs = PBSTileReserved(ti->tile);
- if (pbs & TRACK_BIT_DIAG1) DrawGroundSprite((0x3ED + tracktype_offs) | PALETTE_CRASH);
- if (pbs & TRACK_BIT_DIAG2) DrawGroundSprite((0x3EE + tracktype_offs) | PALETTE_CRASH);
- if (pbs & TRACK_BIT_UPPER) DrawGroundSprite((0x3EF + tracktype_offs) | PALETTE_CRASH);
- if (pbs & TRACK_BIT_LOWER) DrawGroundSprite((0x3F0 + tracktype_offs) | PALETTE_CRASH);
- if (pbs & TRACK_BIT_LEFT) DrawGroundSprite((0x3F2 + tracktype_offs) | PALETTE_CRASH);
- if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite((0x3F1 + tracktype_offs) | PALETTE_CRASH);
+ if (pbs & TRACK_BIT_DIAG1) DrawGroundSprite(rti->base_sprites.single_y | PALETTE_CRASH);
+ if (pbs & TRACK_BIT_DIAG2) DrawGroundSprite(rti->base_sprites.single_x | PALETTE_CRASH);
+ if (pbs & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n | PALETTE_CRASH);
+ if (pbs & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s | PALETTE_CRASH);
+ if (pbs & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w | PALETTE_CRASH);
+ if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e | PALETTE_CRASH);
}
- while ((image=drss->image) != 0) {
- DrawSpecialBuilding(image, type < 4 ? tracktype_offs : 0, ti,
+ while ((image = drss->image) != 0) {
+ DrawSpecialBuilding(image, type < 4 ? rti->total_offset : 0, ti,
drss->subcoord_x, drss->subcoord_y, 0,
drss->width, drss->height, 0x17);
drss++;
@@ -1565,11 +1563,9 @@ static void DrawTile_Track(TileInfo *ti)
void DrawTrainDepotSprite(int x, int y, int image, int railtype)
{
uint32 ormod, img;
+ const RailtypeInfo *rti = GetRailTypeInfo(railtype);
const DrawTrackSeqStruct *dtss;
- /* baseimage */
- railtype *= TRACKTYPE_SPRITE_PITCH;
-
ormod = PLAYER_SPRITE_COLOR(_local_player);
dtss = _track_depot_layout_table[image];
@@ -1578,14 +1574,16 @@ void DrawTrainDepotSprite(int x, int y, int image, int railtype)
y+=17;
img = dtss++->image;
- if (img & PALETTE_MODIFIER_COLOR) img = (img & SPRITE_MASK) + railtype;
+ /* @note This is kind of an ugly hack, as the PALETTE_MODIFIER_COLOR indicates
+ * whether the sprite is railtype dependent. Rewrite this asap */
+ if (img & PALETTE_MODIFIER_COLOR) img = (img & SPRITE_MASK) + rti->total_offset;
DrawSprite(img, x, y);
for (; dtss->image != 0; dtss++) {
Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
image = dtss->image;
if (image & PALETTE_MODIFIER_COLOR) image |= ormod;
- DrawSprite(image + railtype, x + pt.x, y + pt.y);
+ DrawSprite(image + rti->total_offset, x + pt.x, y + pt.y);
}
}