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authortron <tron@openttd.org>2006-03-12 15:04:03 +0000
committertron <tron@openttd.org>2006-03-12 15:04:03 +0000
commit0100871412ac1b48aa64a87f2d88d8276212963e (patch)
treefa4485d2814de5612a416a86e22ba7d60ce70f9f /rail_cmd.c
parent7a0071cc531b7c3fe03293360acec28e889a4532 (diff)
downloadopenttd-0100871412ac1b48aa64a87f2d88d8276212963e.tar.xz
(svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does
Diffstat (limited to 'rail_cmd.c')
-rw-r--r--rail_cmd.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/rail_cmd.c b/rail_cmd.c
index 72c4de698..8dc36a59d 100644
--- a/rail_cmd.c
+++ b/rail_cmd.c
@@ -1625,7 +1625,7 @@ static bool SignalVehicleCheck(TileIndex tile, uint track)
* is some kind of invisible black hole, and there is some special magic going
* on in there. This 'workaround' can be removed once the maprewrite is done.
*/
- if (IsTileType(tile, MP_TUNNELBRIDGE) && GB(_m[tile].m5, 4, 4) == 0) {
+ if (IsTunnelTile(tile)) {
// It is a tunnel we're checking, we need to do some special stuff
// because VehicleFromPos will not find the vihicle otherwise
TileIndex end = GetOtherTunnelEnd(tile);