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authortron <tron@openttd.org>2006-02-11 15:05:56 +0000
committertron <tron@openttd.org>2006-02-11 15:05:56 +0000
commit49c371002e0b890d36efe172ea6db1114a0f22e5 (patch)
treed161782b54043daa05d9ae182cb8c3fcd0d150b9 /queue.c
parentb8e68df7ffc4658189e127052c9039ed8bd0d071 (diff)
downloadopenttd-49c371002e0b890d36efe172ea6db1114a0f22e5.tar.xz
(svn r3592) Miscellaneous smaller changes, most notably replacing sizeof(type) by sizeof(*variable)
Diffstat (limited to 'queue.c')
-rw-r--r--queue.c388
1 files changed, 200 insertions, 188 deletions
diff --git a/queue.c b/queue.c
index f6941c935..9986442bf 100644
--- a/queue.c
+++ b/queue.c
@@ -6,10 +6,11 @@
static void Stack_Clear(Queue* q, bool free_values)
{
- uint i;
- if (free_values)
- for (i=0;i<q->data.stack.size;i++)
- free(q->data.stack.elements[i]);
+ if (free_values) {
+ uint i;
+
+ for (i = 0; i < q->data.stack.size; i++) free(q->data.stack.elements[i]);
+ }
q->data.stack.size = 0;
}
@@ -17,26 +18,20 @@ static void Stack_Free(Queue* q, bool free_values)
{
q->clear(q, free_values);
free(q->data.stack.elements);
- if (q->freeq)
- free(q);
+ if (q->freeq) free(q);
}
static bool Stack_Push(Queue* q, void* item, int priority)
{
- if (q->data.stack.size == q->data.stack.max_size)
- return false;
+ if (q->data.stack.size == q->data.stack.max_size) return false;
q->data.stack.elements[q->data.stack.size++] = item;
return true;
}
static void* Stack_Pop(Queue* q)
{
- void* result;
- if (q->data.stack.size == 0)
- return NULL;
- result = q->data.stack.elements[--q->data.stack.size];
-
- return result;
+ if (q->data.stack.size == 0) return NULL;
+ return q->data.stack.elements[--q->data.stack.size];
}
static bool Stack_Delete(Queue* q, void* item, int priority)
@@ -53,14 +48,15 @@ static Queue* init_stack(Queue* q, uint max_size)
q->free = Stack_Free;
q->data.stack.max_size = max_size;
q->data.stack.size = 0;
- q->data.stack.elements = malloc(max_size * sizeof(void*));
+ q->data.stack.elements = malloc(max_size * sizeof(*q->data.stack.elements));
q->freeq = false;
return q;
}
Queue* new_Stack(uint max_size)
{
- Queue* q = malloc(sizeof(Queue));
+ Queue* q = malloc(sizeof(*q));
+
init_stack(q, max_size);
q->freeq = true;
return q;
@@ -72,33 +68,32 @@ Queue* new_Stack(uint max_size)
static void Fifo_Clear(Queue* q, bool free_values)
{
- uint head, tail;
if (free_values) {
- head = q->data.fifo.head;
- tail = q->data.fifo.tail; /* cache for speed */
+ uint head = q->data.fifo.head;
+ uint tail = q->data.fifo.tail; /* cache for speed */
+
while (head != tail) {
free(q->data.fifo.elements[tail]);
tail = (tail + 1) % q->data.fifo.max_size;
}
}
- q->data.fifo.head = q->data.fifo.tail = 0;
+ q->data.fifo.head = 0;
+ q->data.fifo.tail = 0;
}
static void Fifo_Free(Queue* q, bool free_values)
{
q->clear(q, free_values);
free(q->data.fifo.elements);
- if (q->freeq)
- free(q);
+ if (q->freeq) free(q);
}
static bool Fifo_Push(Queue* q, void* item, int priority)
{
uint next = (q->data.fifo.head + 1) % q->data.fifo.max_size;
- if (next == q->data.fifo.tail)
- return false;
- q->data.fifo.elements[q->data.fifo.head] = item;
+ if (next == q->data.fifo.tail) return false;
+ q->data.fifo.elements[q->data.fifo.head] = item;
q->data.fifo.head = next;
return true;
@@ -107,10 +102,9 @@ static bool Fifo_Push(Queue* q, void* item, int priority)
static void* Fifo_Pop(Queue* q)
{
void* result;
- if (q->data.fifo.head == q->data.fifo.tail)
- return NULL;
- result = q->data.fifo.elements[q->data.fifo.tail];
+ if (q->data.fifo.head == q->data.fifo.tail) return NULL;
+ result = q->data.fifo.elements[q->data.fifo.tail];
q->data.fifo.tail = (q->data.fifo.tail + 1) % q->data.fifo.max_size;
return result;
@@ -131,14 +125,15 @@ static Queue* init_fifo(Queue* q, uint max_size)
q->data.fifo.max_size = max_size;
q->data.fifo.head = 0;
q->data.fifo.tail = 0;
- q->data.fifo.elements = malloc(max_size * sizeof(void*));
+ q->data.fifo.elements = malloc(max_size * sizeof(*q->data.fifo.elements));
q->freeq = false;
return q;
}
Queue* new_Fifo(uint max_size)
{
- Queue* q = malloc(sizeof(Queue));
+ Queue* q = malloc(sizeof(*q));
+
init_fifo(q, max_size);
q->freeq = true;
return q;
@@ -153,13 +148,12 @@ static void InsSort_Clear(Queue* q, bool free_values)
{
InsSortNode* node = q->data.inssort.first;
InsSortNode* prev;
+
while (node != NULL) {
- if (free_values)
- free(node->item);
+ if (free_values) free(node->item);
prev = node;
node = node->next;
free(prev);
-
}
q->data.inssort.first = NULL;
}
@@ -167,17 +161,18 @@ static void InsSort_Clear(Queue* q, bool free_values)
static void InsSort_Free(Queue* q, bool free_values)
{
q->clear(q, free_values);
- if (q->freeq)
- free(q);
+ if (q->freeq) free(q);
}
static bool InsSort_Push(Queue* q, void* item, int priority)
{
- InsSortNode* newnode = malloc(sizeof(InsSortNode));
+ InsSortNode* newnode = malloc(sizeof(*newnode));
+
if (newnode == NULL) return false;
newnode->item = item;
newnode->priority = priority;
- if (q->data.inssort.first == NULL || q->data.inssort.first->priority >= priority) {
+ if (q->data.inssort.first == NULL ||
+ q->data.inssort.first->priority >= priority) {
newnode->next = q->data.inssort.first;
q->data.inssort.first = newnode;
} else {
@@ -198,12 +193,11 @@ static void* InsSort_Pop(Queue* q)
{
InsSortNode* node = q->data.inssort.first;
void* result;
- if (node == NULL)
- return NULL;
+
+ if (node == NULL) return NULL;
result = node->item;
q->data.inssort.first = q->data.inssort.first->next;
- if (q->data.inssort.first)
- assert(q->data.inssort.first->priority >= node->priority);
+ assert(q->data.inssort.first == NULL || q->data.inssort.first->priority >= node->priority);
free(node);
return result;
}
@@ -213,7 +207,8 @@ static bool InsSort_Delete(Queue* q, void* item, int priority)
return false;
}
-void init_InsSort(Queue* q) {
+void init_InsSort(Queue* q)
+{
q->push = InsSort_Push;
q->pop = InsSort_Pop;
q->del = InsSort_Delete;
@@ -225,7 +220,8 @@ void init_InsSort(Queue* q) {
Queue* new_InsSort(void)
{
- Queue* q = malloc(sizeof(Queue));
+ Queue* q = malloc(sizeof(*q));
+
init_InsSort(q);
q->freeq = true;
return q;
@@ -238,33 +234,36 @@ Queue* new_InsSort(void)
*/
#define BINARY_HEAP_BLOCKSIZE (1 << BINARY_HEAP_BLOCKSIZE_BITS)
-#define BINARY_HEAP_BLOCKSIZE_MASK (BINARY_HEAP_BLOCKSIZE-1)
+#define BINARY_HEAP_BLOCKSIZE_MASK (BINARY_HEAP_BLOCKSIZE - 1)
// To make our life easy, we make the next define
// Because Binary Heaps works with array from 1 to n,
// and C with array from 0 to n-1, and we don't like typing
-// q->data.binaryheap.elements[i-1] every time, we use this define.
-#define BIN_HEAP_ARR(i) q->data.binaryheap.elements[((i)-1) >> BINARY_HEAP_BLOCKSIZE_BITS][((i)-1) & BINARY_HEAP_BLOCKSIZE_MASK]
+// q->data.binaryheap.elements[i - 1] every time, we use this define.
+#define BIN_HEAP_ARR(i) q->data.binaryheap.elements[((i) - 1) >> BINARY_HEAP_BLOCKSIZE_BITS][((i) - 1) & BINARY_HEAP_BLOCKSIZE_MASK]
static void BinaryHeap_Clear(Queue* q, bool free_values)
{
- /* Free all items if needed and free all but the first blocks of
- * memory */
- uint i,j;
- for (i=0;i<q->data.binaryheap.blocks;i++) {
+ /* Free all items if needed and free all but the first blocks of memory */
+ uint i;
+ uint j;
+
+ for (i = 0; i < q->data.binaryheap.blocks; i++) {
if (q->data.binaryheap.elements[i] == NULL) {
/* No more allocated blocks */
break;
}
/* For every allocated block */
- if (free_values)
- for (j=0;j<(1<<BINARY_HEAP_BLOCKSIZE_BITS);j++) {
+ if (free_values) {
+ for (j = 0; j < (1 << BINARY_HEAP_BLOCKSIZE_BITS); j++) {
/* For every element in the block */
- if ((q->data.binaryheap.size >> BINARY_HEAP_BLOCKSIZE_BITS) == i
- && (q->data.binaryheap.size & BINARY_HEAP_BLOCKSIZE_MASK) == j)
+ if ((q->data.binaryheap.size >> BINARY_HEAP_BLOCKSIZE_BITS) == i &&
+ (q->data.binaryheap.size & BINARY_HEAP_BLOCKSIZE_MASK) == j) {
break; /* We're past the last element */
+ }
free(q->data.binaryheap.elements[i][j].item);
}
+ }
if (i != 0) {
/* Leave the first block of memory alone */
free(q->data.binaryheap.elements[i]);
@@ -278,46 +277,47 @@ static void BinaryHeap_Clear(Queue* q, bool free_values)
static void BinaryHeap_Free(Queue* q, bool free_values)
{
uint i;
+
q->clear(q, free_values);
- for (i=0;i<q->data.binaryheap.blocks;i++) {
- if (q->data.binaryheap.elements[i] == NULL)
- break;
+ for (i = 0; i < q->data.binaryheap.blocks; i++) {
+ if (q->data.binaryheap.elements[i] == NULL) break;
free(q->data.binaryheap.elements[i]);
}
free(q->data.binaryheap.elements);
- if (q->freeq)
- free(q);
+ if (q->freeq) free(q);
}
static bool BinaryHeap_Push(Queue* q, void* item, int priority)
{
- #ifdef QUEUE_DEBUG
- printf("[BinaryHeap] Pushing an element. There are %d elements left\n", q->data.binaryheap.size);
- #endif
- if (q->data.binaryheap.size == q->data.binaryheap.max_size)
- return false;
+#ifdef QUEUE_DEBUG
+ printf("[BinaryHeap] Pushing an element. There are %d elements left\n", q->data.binaryheap.size);
+#endif
+
+ if (q->data.binaryheap.size == q->data.binaryheap.max_size) return false;
assert(q->data.binaryheap.size < q->data.binaryheap.max_size);
if (q->data.binaryheap.elements[q->data.binaryheap.size >> BINARY_HEAP_BLOCKSIZE_BITS] == NULL) {
/* The currently allocated blocks are full, allocate a new one */
assert((q->data.binaryheap.size & BINARY_HEAP_BLOCKSIZE_MASK) == 0);
- q->data.binaryheap.elements[q->data.binaryheap.size >> BINARY_HEAP_BLOCKSIZE_BITS] = malloc(BINARY_HEAP_BLOCKSIZE * sizeof(BinaryHeapNode));
+ q->data.binaryheap.elements[q->data.binaryheap.size >> BINARY_HEAP_BLOCKSIZE_BITS] = malloc(BINARY_HEAP_BLOCKSIZE * sizeof(*q->data.binaryheap.elements[0]));
q->data.binaryheap.blocks++;
#ifdef QUEUE_DEBUG
- printf("[BinaryHeap] Increasing size of elements to %d nodes\n",q->data.binaryheap.blocks * BINARY_HEAP_BLOCKSIZE);
+ printf("[BinaryHeap] Increasing size of elements to %d nodes\n", q->data.binaryheap.blocks * BINARY_HEAP_BLOCKSIZE);
#endif
}
// Add the item at the end of the array
- BIN_HEAP_ARR(q->data.binaryheap.size+1).priority = priority;
- BIN_HEAP_ARR(q->data.binaryheap.size+1).item = item;
+ BIN_HEAP_ARR(q->data.binaryheap.size + 1).priority = priority;
+ BIN_HEAP_ARR(q->data.binaryheap.size + 1).item = item;
q->data.binaryheap.size++;
// Now we are going to check where it belongs. As long as the parent is
// bigger, we switch with the parent
{
- int i, j;
BinaryHeapNode temp;
+ int i;
+ int j;
+
i = q->data.binaryheap.size;
while (i > 1) {
// Get the parent of this object (divide by 2)
@@ -340,13 +340,15 @@ static bool BinaryHeap_Push(Queue* q, void* item, int priority)
static bool BinaryHeap_Delete(Queue* q, void* item, int priority)
{
- #ifdef QUEUE_DEBUG
- printf("[BinaryHeap] Deleting an element. There are %d elements left\n", q->data.binaryheap.size);
- #endif
uint i = 0;
+
+#ifdef QUEUE_DEBUG
+ printf("[BinaryHeap] Deleting an element. There are %d elements left\n", q->data.binaryheap.size);
+#endif
+
// First, we try to find the item..
do {
- if (BIN_HEAP_ARR(i+1).item == item) break;
+ if (BIN_HEAP_ARR(i + 1).item == item) break;
i++;
} while (i < q->data.binaryheap.size);
// We did not find the item, so we return false
@@ -354,29 +356,30 @@ static bool BinaryHeap_Delete(Queue* q, void* item, int priority)
// Now we put the last item over the current item while decreasing the size of the elements
q->data.binaryheap.size--;
- BIN_HEAP_ARR(i+1) = BIN_HEAP_ARR(q->data.binaryheap.size+1);
+ BIN_HEAP_ARR(i + 1) = BIN_HEAP_ARR(q->data.binaryheap.size + 1);
// Now the only thing we have to do, is resort it..
// On place i there is the item to be sorted.. let's start there
{
uint j;
BinaryHeapNode temp;
- // Because of the fast that Binary Heap uses array from 1 to n, we need to increase
- // i with 1
+ /* Because of the fact that Binary Heap uses array from 1 to n, we need to
+ * increase i by 1
+ */
i++;
for (;;) {
j = i;
// Check if we have 2 childs
- if (2*j+1 <= q->data.binaryheap.size) {
+ if (2 * j + 1 <= q->data.binaryheap.size) {
// Is this child smaller than the parent?
- if (BIN_HEAP_ARR(j).priority >= BIN_HEAP_ARR(2*j).priority) {i = 2*j; }
+ if (BIN_HEAP_ARR(j).priority >= BIN_HEAP_ARR(2 * j).priority) i = 2 * j;
// Yes, we _need_ to use i here, not j, because we want to have the smallest child
// This way we get that straight away!
- if (BIN_HEAP_ARR(i).priority >= BIN_HEAP_ARR(2*j+1).priority) { i = 2*j+1; }
+ if (BIN_HEAP_ARR(i).priority >= BIN_HEAP_ARR(2 * j + 1).priority) i = 2 * j + 1;
// Do we have one child?
- } else if (2*j <= q->data.binaryheap.size) {
- if (BIN_HEAP_ARR(j).priority >= BIN_HEAP_ARR(2*j).priority) { i = 2*j; }
+ } else if (2 * j <= q->data.binaryheap.size) {
+ if (BIN_HEAP_ARR(j).priority >= BIN_HEAP_ARR(2 * j).priority) i = 2 * j;
}
// One of our childs is smaller than we are, switch
@@ -396,24 +399,25 @@ static bool BinaryHeap_Delete(Queue* q, void* item, int priority)
static void* BinaryHeap_Pop(Queue* q)
{
- #ifdef QUEUE_DEBUG
- printf("[BinaryHeap] Popping an element. There are %d elements left\n", q->data.binaryheap.size);
- #endif
void* result;
- if (q->data.binaryheap.size == 0)
- return NULL;
+
+#ifdef QUEUE_DEBUG
+ printf("[BinaryHeap] Popping an element. There are %d elements left\n", q->data.binaryheap.size);
+#endif
+
+ if (q->data.binaryheap.size == 0) return NULL;
// The best item is always on top, so give that as result
result = BIN_HEAP_ARR(1).item;
- // And now we should get ride of this item...
- BinaryHeap_Delete(q,BIN_HEAP_ARR(1).item, BIN_HEAP_ARR(1).priority);
+ // And now we should get rid of this item...
+ BinaryHeap_Delete(q, BIN_HEAP_ARR(1).item, BIN_HEAP_ARR(1).priority);
return result;
}
void init_BinaryHeap(Queue* q, uint max_size)
{
- assert(q);
+ assert(q != NULL);
q->push = BinaryHeap_Push;
q->pop = BinaryHeap_Pop;
q->del = BinaryHeap_Delete;
@@ -423,17 +427,19 @@ void init_BinaryHeap(Queue* q, uint max_size)
q->data.binaryheap.size = 0;
// We malloc memory in block of BINARY_HEAP_BLOCKSIZE
// It autosizes when it runs out of memory
- q->data.binaryheap.elements = calloc(1, ((max_size - 1) / BINARY_HEAP_BLOCKSIZE*sizeof(*q->data.binaryheap.elements)) + 1);
- q->data.binaryheap.elements[0] = malloc(BINARY_HEAP_BLOCKSIZE * sizeof(BinaryHeapNode));
+ q->data.binaryheap.elements = calloc((max_size - 1) / BINARY_HEAP_BLOCKSIZE + 1, sizeof(*q->data.binaryheap.elements));
+ q->data.binaryheap.elements[0] = malloc(BINARY_HEAP_BLOCKSIZE * sizeof(*q->data.binaryheap.elements[0]));
q->data.binaryheap.blocks = 1;
q->freeq = false;
#ifdef QUEUE_DEBUG
- printf("[BinaryHeap] Initial size of elements is %d nodes\n",(1024));
+ printf("[BinaryHeap] Initial size of elements is %d nodes\n", BINARY_HEAP_BLOCKSIZE);
#endif
}
-Queue* new_BinaryHeap(uint max_size) {
- Queue* q = malloc(sizeof(Queue));
+Queue* new_BinaryHeap(uint max_size)
+{
+ Queue* q = malloc(sizeof(*q));
+
init_BinaryHeap(q, max_size);
q->freeq = true;
return q;
@@ -446,50 +452,54 @@ Queue* new_BinaryHeap(uint max_size) {
* Hash
*/
-void init_Hash(Hash* h, Hash_HashProc* hash, uint num_buckets) {
+void init_Hash(Hash* h, Hash_HashProc* hash, uint num_buckets)
+{
/* Allocate space for the Hash, the buckets and the bucket flags */
uint i;
- assert(h);
- #ifdef HASH_DEBUG
+
+ assert(h != NULL);
+#ifdef HASH_DEBUG
debug("Allocated hash: %p", h);
- #endif
+#endif
h->hash = hash;
h->size = 0;
h->num_buckets = num_buckets;
- h->buckets = malloc(num_buckets * (sizeof(HashNode) + sizeof(bool)));
- #ifdef HASH_DEBUG
+ h->buckets = malloc(num_buckets * (sizeof(*h->buckets) + sizeof(*h->buckets_in_use)));
+#ifdef HASH_DEBUG
debug("Buckets = %p", h->buckets);
- #endif
+#endif
h->buckets_in_use = (bool*)(h->buckets + num_buckets);
h->freeh = false;
- for (i=0;i<num_buckets;i++)
- h->buckets_in_use[i] = false;
+ for (i = 0; i < num_buckets; i++) h->buckets_in_use[i] = false;
}
-Hash* new_Hash(Hash_HashProc* hash, int num_buckets) {
- Hash* h = malloc(sizeof(Hash));
+Hash* new_Hash(Hash_HashProc* hash, int num_buckets)
+{
+ Hash* h = malloc(sizeof(*h));
+
init_Hash(h, hash, num_buckets);
h->freeh = true;
return h;
}
-void delete_Hash(Hash* h, bool free_values) {
+void delete_Hash(Hash* h, bool free_values)
+{
uint i;
+
/* Iterate all buckets */
- for (i=0;i<h->num_buckets;i++)
- {
+ for (i = 0; i < h->num_buckets; i++) {
if (h->buckets_in_use[i]) {
HashNode* node;
+
/* Free the first value */
- if (free_values)
- free(h->buckets[i].value);
+ if (free_values) free(h->buckets[i].value);
node = h->buckets[i].next;
while (node != NULL) {
HashNode* prev = node;
+
node = node->next;
/* Free the value */
- if (free_values)
- free(prev->value);
+ if (free_values) free(prev->value);
/* Free the node */
free(prev);
}
@@ -498,54 +508,59 @@ void delete_Hash(Hash* h, bool free_values) {
free(h->buckets);
/* No need to free buckets_in_use, it is always allocated in one
* malloc with buckets */
- #ifdef HASH_DEBUG
+#ifdef HASH_DEBUG
debug("Freeing Hash: %p", h);
- #endif
- if (h->freeh)
- free(h);
+#endif
+ if (h->freeh) free(h);
}
#ifdef HASH_STATS
-static void stat_Hash(Hash* h)
+static void stat_Hash(const Hash* h)
{
uint used_buckets = 0;
uint max_collision = 0;
uint max_usage = 0;
uint usage[200];
uint i;
- uint collision;
- HashNode* node;
- for (i=0;i<200;i++) usage[i] = 0;
- for (i=0;i<h->num_buckets;i++) {
- collision = 0;
+ for (i = 0; i < lengthof(usage); i++) usage[i] = 0;
+ for (i = 0; i < h->num_buckets; i++) {
+ uint collision = 0;
if (h->buckets_in_use[i]) {
+ const HashNode* node;
+
used_buckets++;
- node = &h->buckets[i];
- while (node != NULL) {
- collision++;
- node = node->next;
- }
+ for (node = &h->buckets[i]; node != NULL; node = node->next) collision++;
if (collision > max_collision) max_collision = collision;
}
- if (collision > 199) collision = 199;
+ if (collision >= lengthof(usage)) collision = lengthof(usage) - 1;
usage[collision]++;
- if (collision >0 && usage[collision] >= max_usage) max_usage = usage[collision];
+ if (collision > 0 && usage[collision] >= max_usage) {
+ max_usage = usage[collision];
+ }
}
- printf("---\nHash size: %d\nNodes used: %d\nNon empty buckets: %d\nMax collision: %d\n", h->num_buckets, h->size, used_buckets, max_collision);
+ printf(
+ "---\n"
+ "Hash size: %d\n"
+ "Nodes used: %d\n"
+ "Non empty buckets: %d\n"
+ "Max collision: %d\n",
+ h->num_buckets, h->size, used_buckets, max_collision
+ );
printf("{ ");
- for (i=0;i<=max_collision;i++)
- if (usage[i]) {
+ for (i = 0; i <= max_collision; i++) {
+ if (usage[i] > 0) {
printf("%d:%d ", i, usage[i]);
-/*
- if (i>0){
+#if 0
+ if (i > 0) {
uint j;
- for (j=0;j<(usage[i] * 160 / 800);j++)
- printf("#");
+
+ for (j = 0; j < usage[i] * 160 / 800; j++) putchar('#');
}
printf("\n");
- */
+#endif
}
+ }
printf ("}\n");
}
#endif
@@ -553,25 +568,25 @@ static void stat_Hash(Hash* h)
void clear_Hash(Hash* h, bool free_values)
{
uint i;
- HashNode* node;
+
#ifdef HASH_STATS
- if (h->size > 2000)
- stat_Hash(h);
+ if (h->size > 2000) stat_Hash(h);
#endif
+
/* Iterate all buckets */
- for (i=0;i<h->num_buckets;i++)
- {
+ for (i = 0; i < h->num_buckets; i++) {
if (h->buckets_in_use[i]) {
+ HashNode* node;
+
h->buckets_in_use[i] = false;
/* Free the first value */
- if (free_values)
- free(h->buckets[i].value);
+ if (free_values) free(h->buckets[i].value);
node = h->buckets[i].next;
while (node != NULL) {
HashNode* prev = node;
+
node = node->next;
- if (free_values)
- free(prev->value);
+ if (free_values) free(prev->value);
free(prev);
}
}
@@ -586,54 +601,52 @@ void clear_Hash(Hash* h, bool free_values)
* bucket, or NULL if it is empty. prev can also be NULL, in which case it is
* not used for output.
*/
-static HashNode* Hash_FindNode(Hash* h, uint key1, uint key2, HashNode** prev_out)
+static HashNode* Hash_FindNode(const Hash* h, uint key1, uint key2, HashNode** prev_out)
{
uint hash = h->hash(key1, key2);
HashNode* result = NULL;
- #ifdef HASH_DEBUG
+
+#ifdef HASH_DEBUG
debug("Looking for %u, %u", key1, key2);
- #endif
+#endif
/* Check if the bucket is empty */
if (!h->buckets_in_use[hash]) {
- if (prev_out)
- *prev_out = NULL;
+ if (prev_out != NULL) *prev_out = NULL;
result = NULL;
/* Check the first node specially */
} else if (h->buckets[hash].key1 == key1 && h->buckets[hash].key2 == key2) {
/* Save the value */
result = h->buckets + hash;
- if (prev_out)
- *prev_out = NULL;
- #ifdef HASH_DEBUG
+ if (prev_out != NULL) *prev_out = NULL;
+#ifdef HASH_DEBUG
debug("Found in first node: %p", result);
- #endif
+#endif
/* Check all other nodes */
} else {
HashNode* prev = h->buckets + hash;
- HashNode* node = prev->next;
- while (node != NULL) {
+ HashNode* node;
+
+ for (node = prev->next; node != NULL; node = node->next) {
if (node->key1 == key1 && node->key2 == key2) {
/* Found it */
result = node;
- #ifdef HASH_DEBUG
+#ifdef HASH_DEBUG
debug("Found in other node: %p", result);
- #endif
+#endif
break;
}
prev = node;
- node = node->next;
}
- if (prev_out)
- *prev_out = prev;
+ if (prev_out != NULL) *prev_out = prev;
}
- #ifdef HASH_DEBUG
- if (result == NULL)
- debug("Not found");
- #endif
+#ifdef HASH_DEBUG
+ if (result == NULL) debug("Not found");
+#endif
return result;
}
-void* Hash_Delete(Hash* h, uint key1, uint key2) {
+void* Hash_Delete(Hash* h, uint key1, uint key2)
+{
void* result;
HashNode* prev; /* Used as output var for below function call */
HashNode* node = Hash_FindNode(h, key1, key2, &prev);
@@ -651,9 +664,9 @@ void* Hash_Delete(Hash* h, uint key1, uint key2) {
/* Copy the second to the first */
*node = *next;
/* Free the second */
- #ifndef NOFREE
+#ifndef NOFREE
free(next);
- #endif
+#endif
} else {
/* This was the last in this bucket */
/* Mark it as empty */
@@ -667,23 +680,24 @@ void* Hash_Delete(Hash* h, uint key1, uint key2) {
/* Link previous and next nodes */
prev->next = node->next;
/* Free the node */
- #ifndef NOFREE
+#ifndef NOFREE
free(node);
- #endif
+#endif
}
- if (result != NULL)
- h->size--;
+ if (result != NULL) h->size--;
return result;
}
-void* Hash_Set(Hash* h, uint key1, uint key2, void* value) {
+void* Hash_Set(Hash* h, uint key1, uint key2, void* value)
+{
HashNode* prev;
HashNode* node = Hash_FindNode(h, key1, key2, &prev);
- void* result = NULL;
+
if (node != NULL) {
/* Found it */
- result = node->value;
+ void* result = node->value;
+
node->value = value;
return result;
}
@@ -695,7 +709,7 @@ void* Hash_Set(Hash* h, uint key1, uint key2, void* value) {
node = h->buckets + hash;
} else {
/* Add it after prev */
- node = malloc(sizeof(HashNode));
+ node = malloc(sizeof(*node));
prev->next = node;
}
node->next = NULL;
@@ -706,19 +720,17 @@ void* Hash_Set(Hash* h, uint key1, uint key2, void* value) {
return NULL;
}
-void* Hash_Get(Hash* h, uint key1, uint key2) {
+void* Hash_Get(const Hash* h, uint key1, uint key2)
+{
HashNode* node = Hash_FindNode(h, key1, key2, NULL);
- #ifdef HASH_DEBUG
+
+#ifdef HASH_DEBUG
debug("Found node: %p", node);
- #endif
- if (node == NULL) {
- /* Node not found */
- return NULL;
- } else {
- return node->value;
- }
+#endif
+ return (node != NULL) ? node->value : NULL;
}
-uint Hash_Size(Hash* h) {
- return h->size;
+uint Hash_Size(const Hash* h)
+{
+ return h->size;
}