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authorJonathan G Rennison <j.g.rennison@gmail.com>2018-05-23 09:55:04 +0100
committerPeterN <peter@fuzzle.org>2018-05-23 09:55:04 +0100
commit17257b9620a78dc115fadbcfa9a891e5392f09ab (patch)
tree78ba69e935bebbdc3b4ad9996cdc0059e576bf8f /projects/openttd_vs100.vcxproj
parent306b999cf41307377bebe916048bdfb6fdf8e648 (diff)
downloadopenttd-17257b9620a78dc115fadbcfa9a891e5392f09ab.tar.xz
Add: 32bpp SSE2 blitter palette animator (#6795)
Create a new blitter mode: 32bpp-sse2-anim, which is 32bpp-anim + this. 32bpp-sse2-anim is now used by default where 32bpp-anim would have been. Also use this with the 32bpp-sse4-anim blitter. See issue #6469.
Diffstat (limited to 'projects/openttd_vs100.vcxproj')
-rw-r--r--projects/openttd_vs100.vcxproj2
1 files changed, 2 insertions, 0 deletions
diff --git a/projects/openttd_vs100.vcxproj b/projects/openttd_vs100.vcxproj
index f8daad6c9..cfff346f5 100644
--- a/projects/openttd_vs100.vcxproj
+++ b/projects/openttd_vs100.vcxproj
@@ -1149,6 +1149,8 @@
<ClCompile Include="..\src\script\api\script_window.cpp" />
<ClCompile Include="..\src\blitter\32bpp_anim.cpp" />
<ClInclude Include="..\src\blitter\32bpp_anim.hpp" />
+ <ClCompile Include="..\src\blitter\32bpp_anim_sse2.cpp" />
+ <ClInclude Include="..\src\blitter\32bpp_anim_sse2.hpp" />
<ClCompile Include="..\src\blitter\32bpp_anim_sse4.cpp" />
<ClInclude Include="..\src\blitter\32bpp_anim_sse4.hpp" />
<ClCompile Include="..\src\blitter\32bpp_base.cpp" />