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authorrubidium <rubidium@openttd.org>2014-01-02 23:52:13 +0000
committerrubidium <rubidium@openttd.org>2014-01-02 23:52:13 +0000
commit4c84d13454414b84b72540265b793aeec938cdd3 (patch)
treea69300b5060379854a96a10bbe1fa786011403dc /projects/openttd_vs100.vcxproj
parent78df732a7b7e987b66c85eeb243ce5e0dd59d3a6 (diff)
downloadopenttd-4c84d13454414b84b72540265b793aeec938cdd3.tar.xz
(svn r26214) -Add: specialised animated SSE4 blitter (MJP)
With 32bpp base set about 15-20% faster in the Draw function (slower with 8bpp base set). Overall, with 32bpp base set, about 5% faster.
Diffstat (limited to 'projects/openttd_vs100.vcxproj')
-rw-r--r--projects/openttd_vs100.vcxproj2
1 files changed, 2 insertions, 0 deletions
diff --git a/projects/openttd_vs100.vcxproj b/projects/openttd_vs100.vcxproj
index dccd6adb2..127077c77 100644
--- a/projects/openttd_vs100.vcxproj
+++ b/projects/openttd_vs100.vcxproj
@@ -1115,6 +1115,8 @@
<ClCompile Include="..\src\script\api\script_window.cpp" />
<ClCompile Include="..\src\blitter\32bpp_anim.cpp" />
<ClInclude Include="..\src\blitter\32bpp_anim.hpp" />
+ <ClCompile Include="..\src\blitter\32bpp_anim_sse4.cpp" />
+ <ClInclude Include="..\src\blitter\32bpp_anim_sse4.hpp" />
<ClCompile Include="..\src\blitter\32bpp_base.cpp" />
<ClInclude Include="..\src\blitter\32bpp_base.hpp" />
<ClCompile Include="..\src\blitter\32bpp_optimized.cpp" />