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author | rubidium <rubidium@openttd.org> | 2014-01-02 23:52:13 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2014-01-02 23:52:13 +0000 |
commit | 4c84d13454414b84b72540265b793aeec938cdd3 (patch) | |
tree | a69300b5060379854a96a10bbe1fa786011403dc /projects/openttd_vs100.vcxproj | |
parent | 78df732a7b7e987b66c85eeb243ce5e0dd59d3a6 (diff) | |
download | openttd-4c84d13454414b84b72540265b793aeec938cdd3.tar.xz |
(svn r26214) -Add: specialised animated SSE4 blitter (MJP)
With 32bpp base set about 15-20% faster in the Draw function (slower with 8bpp base set). Overall, with 32bpp base set, about 5% faster.
Diffstat (limited to 'projects/openttd_vs100.vcxproj')
-rw-r--r-- | projects/openttd_vs100.vcxproj | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/projects/openttd_vs100.vcxproj b/projects/openttd_vs100.vcxproj index dccd6adb2..127077c77 100644 --- a/projects/openttd_vs100.vcxproj +++ b/projects/openttd_vs100.vcxproj @@ -1115,6 +1115,8 @@ <ClCompile Include="..\src\script\api\script_window.cpp" /> <ClCompile Include="..\src\blitter\32bpp_anim.cpp" /> <ClInclude Include="..\src\blitter\32bpp_anim.hpp" /> + <ClCompile Include="..\src\blitter\32bpp_anim_sse4.cpp" /> + <ClInclude Include="..\src\blitter\32bpp_anim_sse4.hpp" /> <ClCompile Include="..\src\blitter\32bpp_base.cpp" /> <ClInclude Include="..\src\blitter\32bpp_base.hpp" /> <ClCompile Include="..\src\blitter\32bpp_optimized.cpp" /> |