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authortruelight <truelight@openttd.org>2004-08-09 17:04:08 +0000
committertruelight <truelight@openttd.org>2004-08-09 17:04:08 +0000
commitefaeb275f78e18d594d9ee8ff04eccd2dc59512c (patch)
treebc8e1f56d77706d14d048cb2d99e53291930b520 /players.c
downloadopenttd-efaeb275f78e18d594d9ee8ff04eccd2dc59512c.tar.xz
(svn r1) Import of revision 975 of old (crashed) SVN
Diffstat (limited to 'players.c')
-rw-r--r--players.c825
1 files changed, 825 insertions, 0 deletions
diff --git a/players.c b/players.c
new file mode 100644
index 000000000..4b27ab0bf
--- /dev/null
+++ b/players.c
@@ -0,0 +1,825 @@
+#include "stdafx.h"
+#include "ttd.h"
+#include "player.h"
+#include "town.h"
+#include "vehicle.h"
+#include "station.h"
+#include "gfx.h"
+#include "news.h"
+#include "saveload.h"
+#include "command.h"
+
+extern void StartupEconomy();
+
+static const SpriteID cheeks_table[4] = {
+ 0x325, 0x326,
+ 0x390, 0x3B0,
+};
+
+static const SpriteID mouth_table[3] = {
+ 0x34C, 0x34D, 0x34F
+};
+
+void DrawPlayerFace(uint32 face, int color, int x, int y)
+{
+ byte flag = 0;
+
+ if ( (int32)face < 0)
+ flag |= 1;
+ if ((((((face >> 7) ^ face) >> 7) ^ face) & 0x8080000) == 0x8000000)
+ flag |= 2;
+
+ /* draw the gradient */
+ DrawSprite( (color<<16) + 0x0307836A, x, y);
+
+ /* draw the cheeks */
+ DrawSprite(cheeks_table[flag&3], x, y);
+
+ /* draw the chin */
+ /* FIXME: real code uses -2 in zoomlevel 1 */
+ {
+ uint val = (face >> 4) & 3;
+ if (!(flag & 2)) {
+ DrawSprite(0x327 + (flag&1?0:val), x, y);
+ } else {
+ DrawSprite((flag&1?0x3B1:0x391) + (val>>1), x, y);
+ }
+ }
+ /* draw the eyes */
+ {
+ uint val1 = (face >> 6)&15;
+ uint val2 = (face >> 20)&7;
+ uint32 high = 0x314<<16;
+
+ if (val2 >= 6) {
+ high = 0x30F<<16;
+ if (val2 != 6)
+ high = 0x30D<<16;
+ }
+
+ if (!(flag & 2)) {
+ if (!(flag & 1)) {
+ DrawSprite(high+((val1 * 12 >> 4) + 0x832B), x, y);
+ } else {
+ DrawSprite(high+(val1 + 0x8337), x, y);
+ }
+ } else {
+ if (!(flag & 1)) {
+ DrawSprite(high+((val1 * 11 >> 4) + 0x839A), x, y);
+ } else {
+ DrawSprite(high+(val1 + 0x83B8), x, y);
+ }
+ }
+ }
+
+ /* draw the mouth */
+ {
+ uint val = (face >> 10) & 63;
+ uint val2;
+
+ if (!(flag&1)) {
+ val2 = ((val&0xF) * 15 >> 4);
+
+ if (val2 < 3) {
+ DrawSprite((flag&2 ? 0x397 : 0x367) + val2, x, y);
+ /* skip the rest */
+ goto skip_mouth;
+ }
+
+ val2 -= 3;
+ if (flag & 2) {
+ if (val2 > 8) val2 = 0;
+ val2 += 0x3A5 - 0x35B;
+ }
+ DrawSprite(val2 + 0x35B, x, y);
+ } else if (!(flag&2)) {
+ DrawSprite(((val&0xF) * 10 >> 4) + 0x351, x, y);
+ } else {
+ DrawSprite(((val&0xF) * 9 >> 4) + 0x3C8, x, y);
+ }
+
+ val >>= 3;
+
+ if (!(flag&2)) {
+ if (!(flag&1)) {
+ DrawSprite(0x349 + val, x, y);
+ } else {
+ DrawSprite( mouth_table[(val*3>>3)], x, y);
+ }
+ } else {
+ if (!(flag&1)) {
+ DrawSprite(0x393 + (val&3), x, y);
+ } else {
+ DrawSprite(0x3B3 + (val*5>>3), x, y);
+ }
+ }
+
+ skip_mouth:;
+ }
+
+
+ /* draw the hair */
+ {
+ uint val = (face >> 16) & 15;
+ if (!(flag&2)) {
+ if (!(flag&1)) {
+ DrawSprite(0x382 + (val*9>>4), x, y);
+ } else {
+ DrawSprite(0x38B + (val*5>>4), x, y);
+ }
+ } else {
+ if (!(flag&1)) {
+ DrawSprite(0x3D4 + (val*5>>4), x, y);
+ } else {
+ DrawSprite(0x3D9 + (val*5>>4), x, y);
+ }
+ }
+ }
+
+ /* draw the tie */
+ {
+ uint val = (face >> 20) & 0xFF;
+
+ if (!(flag&1)) {
+ DrawSprite(0x36B + ((val&3)*3>>2), x, y);
+ DrawSprite(0x36E + ((val>>2)&3), x, y);
+ DrawSprite(0x372 + ((val>>4)*6>>4), x, y);
+ } else {
+ DrawSprite(0x378 + ((val&3)*3>>2), x, y);
+ DrawSprite(0x37B + ((val>>2)&3), x, y);
+
+ val >>= 4;
+ if (val < 3) {
+ DrawSprite((flag&2 ? 0x3D1 : 0x37F) + val, x, y);
+ }
+ }
+ }
+
+ /* draw the glasses */
+ {
+ uint val = (face >> 28) & 7;
+
+ if (!(flag&2)) {
+ if (val<=1) {
+ DrawSprite(0x347 + val, x, y);
+ }
+ } else {
+ if (val<=1) {
+ DrawSprite(0x3AE + val, x, y);
+ }
+ }
+ }
+}
+
+void InvalidatePlayerWindows(Player *p)
+{
+ uint pid = p->index;
+ if ( (byte)pid == _local_player)
+ InvalidateWindow(WC_STATUS_BAR, 0);
+
+ InvalidateWindow(WC_FINANCES, pid);
+}
+
+bool CheckPlayerHasMoney(int32 cost)
+{
+ if (cost > 0) {
+ uint pid = _current_player;
+ if (pid < MAX_PLAYERS && cost > DEREF_PLAYER(pid)->player_money) {
+ SET_DPARAM32(0, cost);
+ _error_message = STR_0003_NOT_ENOUGH_CASH_REQUIRES;
+ return false;
+ }
+ }
+ return true;
+}
+
+static void SubtractMoneyFromAnyPlayer(Player *p, int32 cost)
+{
+ p->money64 -= cost;
+ UpdatePlayerMoney32(p);
+
+ p->yearly_expenses[0][_yearly_expenses_type] += cost;
+
+ if ( ( 1 << _yearly_expenses_type ) & (1<<7|1<<8|1<<9|1<<10))
+ p->cur_economy.income -= cost;
+ else if (( 1 << _yearly_expenses_type ) & (1<<2|1<<3|1<<4|1<<5|1<<6|1<<11))
+ p->cur_economy.expenses -= cost;
+
+ InvalidatePlayerWindows(p);
+}
+
+void SubtractMoneyFromPlayer(int32 cost)
+{
+ uint pid = _current_player;
+ if (pid < MAX_PLAYERS)
+ SubtractMoneyFromAnyPlayer(DEREF_PLAYER(pid), cost);
+}
+
+void SubtractMoneyFromPlayerFract(byte player, int32 cost)
+{
+ Player *p = DEREF_PLAYER(player);
+ byte m = p->player_money_fraction;
+ p->player_money_fraction = m - (byte)cost;
+ cost >>= 8;
+ if (p->player_money_fraction > m)
+ cost++;
+ if (cost != 0)
+ SubtractMoneyFromAnyPlayer(p, cost);
+}
+
+// the player_money field is kept as it is, but money64 contains the actual amount of money.
+void UpdatePlayerMoney32(Player *p)
+{
+ if (p->money64 < -2000000000)
+ p->player_money = -2000000000;
+ else if (p->money64 > 2000000000)
+ p->player_money = 2000000000;
+ else
+ p->player_money = (int32)p->money64;
+}
+
+void GetNameOfOwner(byte owner, uint tile)
+{
+ SET_DPARAM8(2, owner);
+
+ if (owner != OWNER_TOWN) {
+ if (owner >= 8)
+ SET_DPARAM16(0, STR_0150_SOMEONE);
+ else {
+ Player *p = DEREF_PLAYER(owner);
+ SET_DPARAM16(0, p->name_1);
+ SET_DPARAM32(1, p->name_2);
+ }
+ } else {
+ Town *t = ClosestTownFromTile(tile, (uint)-1);
+ SET_DPARAM16(0, t->townnametype);
+ SET_DPARAM32(1, t->townnameparts);
+ }
+}
+
+
+bool CheckOwnership(byte owner)
+{
+ assert(owner <= OWNER_WATER);
+
+ if (owner == _current_player)
+ return true;
+ _error_message = STR_013B_OWNED_BY;
+ GetNameOfOwner(owner, 0);
+ return false;
+}
+
+bool CheckTileOwnership(uint tile)
+{
+ byte owner = _map_owner[tile];
+ assert(owner <= OWNER_WATER);
+ if (owner == _current_player)
+ return true;
+ _error_message = STR_013B_OWNED_BY;
+
+ // no need to get the name of the owner unless we're the local player (saves some time)
+ if (_current_player == _local_player)
+ GetNameOfOwner(owner, tile);
+ return false;
+}
+
+static void GenerateCompanyName(Player *p)
+{
+ uint tile;
+ Town *t;
+ StringID str;
+ Player *pp;
+ uint32 strp;
+ char buffer[100];
+
+ if (p->name_1 != STR_SV_UNNAMED)
+ return;
+
+ tile = p->last_build_coordinate;
+ if (tile == 0)
+ return;
+
+ t = ClosestTownFromTile(tile, (uint)-1);
+
+ if (IS_INT_INSIDE(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST+1)) {
+ str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_PLAYERNAME_START;
+ strp = t->townnameparts;
+
+verify_name:;
+ // No player must have this name already
+ FOR_ALL_PLAYERS(pp) {
+ if (pp->name_1 == str && pp->name_2 == strp)
+ goto bad_town_name;
+ }
+
+ GetString(buffer, str);
+ if (strlen(buffer) >= 32 || GetStringWidth(buffer) >= 150)
+ goto bad_town_name;
+
+set_name:;
+ p->name_1 = str;
+ p->name_2 = strp;
+
+ MarkWholeScreenDirty();
+
+ if (!IS_HUMAN_PLAYER(p->index)) {
+ SET_DPARAM16(0, t->index);
+ AddNewsItem(p->index + (4 << 4), NEWS_FLAGS(NM_CALLBACK, NF_TILE, NT_COMPANY_INFO, DNC_BANKRUPCY), p->last_build_coordinate, 0);
+ }
+ return;
+ }
+bad_town_name:;
+
+ if (p->president_name_1 == SPECSTR_PRESIDENT_NAME) {
+ str = SPECSTR_ANDCO_NAME;
+ strp = p->president_name_2;
+ goto set_name;
+ } else {
+ str = SPECSTR_ANDCO_NAME;
+ strp = Random();
+ goto verify_name;
+ }
+}
+
+#define COLOR_SWAP(i,j) do { byte t=colors[i];colors[i]=colors[j];colors[j]=t; } while(0)
+
+static const byte _color_sort[16] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
+static const byte _color_similar_1[16] = {8, 6, 255, 12, 255, 0, 1, 1, 0, 13, 11, 10, 3, 9, 15, 14};
+static const byte _color_similar_2[16] = {5, 7, 255, 255, 255, 8, 7, 6, 5, 12, 255, 255, 9, 255, 255, 255};
+
+static byte GeneratePlayerColor()
+{
+ byte colors[16], pcolor, t2;
+ int i,j,n;
+ uint32 r;
+ Player *p;
+
+ // Initialize array
+ for(i=0; i!=16; i++)
+ colors[i] = i;
+
+ // And randomize it
+ n = 100;
+ do {
+ r = Random();
+ COLOR_SWAP(r & 0xF, (r >> 4) & 0xF);
+ } while (--n);
+
+ // Bubble sort it according to the values in table 1
+ i = 16;
+ do {
+ for(j=0; j!=15; j++) {
+ if (_color_sort[colors[j]] < _color_sort[colors[j+1]]) {
+ COLOR_SWAP(j,j+1);
+ }
+ }
+ } while (--i);
+
+ // Move the colors that look similar to each player's color to the side
+ FOR_ALL_PLAYERS(p) if (p->is_active) {
+ pcolor = p->player_color;
+ for(i=0; i!=16; i++) if (colors[i] == pcolor) {
+ colors[i] = 0xFF;
+
+ t2 = _color_similar_1[pcolor];
+ if (t2 == 0xFF) break;
+ for(i=0; i!=15; i++) {
+ if (colors[i] == t2) {
+ do COLOR_SWAP(i,i+1); while (++i != 15);
+ break;
+ }
+ }
+
+ t2 = _color_similar_2[pcolor];
+ if (t2 == 0xFF) break;
+ for(i=0; i!=15; i++) {
+ if (colors[i] == t2) {
+ do COLOR_SWAP(i,i+1); while (++i != 15);
+ break;
+ }
+ }
+ break;
+ }
+ }
+
+ // Return the first available color
+ i = 0;
+ for(;;) {
+ if (colors[i] != 0xFF)
+ return colors[i];
+ i++;
+ }
+}
+
+static void GeneratePresidentName(Player *p)
+{
+ Player *pp;
+ char buffer[100], buffer2[40];
+
+ for(;;) {
+restart:;
+
+ p->president_name_2 = Random();
+ p->president_name_1 = SPECSTR_PRESIDENT_NAME;
+
+ SET_DPARAM32(0, p->president_name_2);
+ GetString(buffer, p->president_name_1);
+ if (strlen(buffer) >= 32 || GetStringWidth(buffer) >= 94)
+ continue;
+
+ FOR_ALL_PLAYERS(pp) {
+ if (pp->is_active && p != pp) {
+ SET_DPARAM32(0, pp->president_name_2);
+ GetString(buffer2, pp->president_name_1);
+ if (str_eq(buffer2, buffer))
+ goto restart;
+ }
+ }
+ return;
+ }
+}
+
+extern int GetPlayerMaxRailtype(int p);
+
+static Player *AllocatePlayer()
+{
+ Player *p;
+ // Find a free slot
+ FOR_ALL_PLAYERS(p) {
+ if (!p->is_active) {
+ int i = p->index;
+ memset(p, 0, sizeof(Player));
+ p->index = i;
+ return p;
+ }
+ }
+ return NULL;
+}
+
+Player *DoStartupNewPlayer(bool is_ai)
+{
+ Player *p;
+ int index;
+
+ p = AllocatePlayer();
+ if (p == NULL) return NULL;
+
+ index = p->index;
+
+ // Make a color
+ p->player_color = GeneratePlayerColor();
+ _player_colors[index] = p->player_color;
+ p->name_1 = STR_SV_UNNAMED;
+ p->is_active = true;
+
+ p->money64 = p->player_money = p->current_loan = 100000;
+
+ p->is_ai = is_ai;
+ p->ai.state = 5; /* AIS_WANT_NEW_ROUTE */
+ p->share_owners[0] = p->share_owners[1] = p->share_owners[2] = p->share_owners[3] = 0xFF;
+
+ p->max_railtype = GetPlayerMaxRailtype(index);
+ p->inaugurated_year = _cur_year;
+ p->face = Random();
+
+ GeneratePresidentName(p);
+
+ InvalidateWindow(WC_GRAPH_LEGEND, 0);
+ InvalidateWindow(WC_TOOLBAR_MENU, 0);
+
+ return p;
+}
+
+void StartupPlayers()
+{
+ uint32 r;
+
+ r = Random();
+ _next_competitor_start = (byte)r + _opt.diff.competitor_start_time * 6882 + 1;
+}
+
+static void MaybeStartNewPlayer()
+{
+ uint n;
+ Player *p;
+
+ // count number of competitors
+ n = 0;
+ for(p=_players; p!=endof(_players); p++)
+ if (p->is_active && p->is_ai)
+ n++;
+
+ // when there's a lot of computers in game, the probability that a new one starts is lower
+ if (n < (uint)_opt.diff.max_no_competitors && n < RandomRange(_opt.diff.max_no_competitors))
+ DoStartupNewPlayer(true);
+
+ _next_competitor_start = RandomRange(19980) + 11100;
+}
+
+void InitializePlayers()
+{
+ int i;
+ memset(_players, 0, sizeof(_players));
+ for(i = 0; i != MAX_PLAYERS; i++)
+ _players[i].index=i;
+ _cur_player_tick_index = 0;
+}
+
+void OnTick_Players()
+{
+ Player *p;
+
+ if (_game_mode == GM_EDITOR)
+ return;
+
+ p = DEREF_PLAYER(_cur_player_tick_index);
+ _cur_player_tick_index = (_cur_player_tick_index + 1) % MAX_PLAYERS;
+ if (p->name_1 != 0) GenerateCompanyName(p);
+
+ if (_game_mode != GM_MENU && !--_next_competitor_start) {
+ MaybeStartNewPlayer();
+ }
+}
+
+void RunOtherPlayersLoop()
+{
+ Player *p;
+
+ _is_ai_player = true;
+
+ FOR_ALL_PLAYERS(p) {
+ if (p->is_active) {
+ _current_player = p->index;
+ AiDoGameLoop(p);
+ }
+ }
+
+ _is_ai_player = false;
+// XXX: is this needed?
+ _current_player = 0;
+}
+
+StringID GetPlayerNameString(byte player)
+{
+ if (IS_HUMAN_PLAYER(player) && player < 2) // temporarily fixes the names in the list.
+ return STR_7002_PLAYER_1+player;
+ return STR_EMPTY;
+}
+
+extern void ShowPlayerFinances(int player);
+
+void PlayersYearlyLoop()
+{
+ Player *p;
+
+ // Copy statistics
+ FOR_ALL_PLAYERS(p) {
+ if (p->is_active) {
+ memmove(&p->yearly_expenses[1], &p->yearly_expenses[0], sizeof(p->yearly_expenses) - sizeof(p->yearly_expenses[0]));
+ memset(&p->yearly_expenses[0], 0, sizeof(p->yearly_expenses[0]));
+ InvalidateWindow(WC_FINANCES, p->index);
+ }
+ }
+
+ if (_patches.show_finances && _local_player != 0xff) {
+ ShowPlayerFinances(_local_player);
+ p = DEREF_PLAYER(_local_player);
+ if (p->num_valid_stat_ent > 5 && p->old_economy[0].performance_history < p->old_economy[4].performance_history) {
+ SndPlayFx(0x28);
+ } else {
+ SndPlayFx(0x27);
+ }
+ }
+}
+
+void DeletePlayerWindows(int pi)
+{
+ DeleteWindowById(WC_COMPANY, pi);
+ DeleteWindowById(WC_FINANCES, pi);
+ DeleteWindowById(WC_STATION_LIST, pi);
+ DeleteWindowById(WC_TRAINS_LIST, pi);
+ DeleteWindowById(WC_ROADVEH_LIST, pi);
+ DeleteWindowById(WC_SHIPS_LIST, pi);
+ DeleteWindowById(WC_AIRCRAFT_LIST, pi);
+ DeleteWindowById(WC_BUY_COMPANY, pi);
+}
+
+static void DeletePlayerStuff(int pi)
+{
+ Player *p;
+
+ DeletePlayerWindows(pi);
+ p = DEREF_PLAYER(pi);
+ DeleteName(p->name_1);
+ DeleteName(p->president_name_1);
+ p->name_1 = 0;
+ p->president_name_1 = 0;
+}
+
+// functionality.
+// 0 - make new player
+// 1 - make new AI player
+// 2 - delete player (p1 >> 8) & 0xFF
+// 3 - join player (p1 >> 8) & 0xFF with (p1 >> 16) & 0xFF
+int32 CmdPlayerCtrl(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ int pi;
+ Player *p;
+
+ if (!(flags & DC_EXEC))
+ return 0;
+
+ switch(p1 & 0xff) {
+ case 0: // make new player
+ p = DoStartupNewPlayer(false);
+ if (_local_player == 0xff && p != NULL) {
+ _local_player = p->index;
+ MarkWholeScreenDirty();
+ }
+ break;
+ case 1: // make new ai player
+ DoStartupNewPlayer(true);
+ break;
+ case 2: // delete player
+ pi = (byte)(p1 >> 8);
+ ChangeOwnershipOfPlayerItems(pi, 255);
+ DeletePlayerStuff(pi);
+ break;
+
+ case 3: // join player
+ pi = (byte)(p1 >> 8);
+ ChangeOwnershipOfPlayerItems(pi, (byte)(p1 >> 16));
+ DeletePlayerStuff(pi);
+ break;
+ }
+
+
+ return 0;
+}
+
+// Save/load of players
+static const byte _player_desc[] = {
+ SLE_VAR(Player,name_2, SLE_UINT32),
+ SLE_VAR(Player,name_1, SLE_STRINGID),
+
+ SLE_VAR(Player,president_name_1,SLE_UINT16),
+ SLE_VAR(Player,president_name_2,SLE_UINT32),
+
+ SLE_VAR(Player,face, SLE_UINT32),
+
+ // money was changed to a 64 bit field in savegame version 1.
+ SLE_CONDVAR(Player,money64, SLE_VAR_I64 | SLE_FILE_I32, 0, 0),
+ SLE_CONDVAR(Player,money64, SLE_INT64, 1, 255),
+
+ SLE_VAR(Player,current_loan, SLE_INT32),
+
+ SLE_VAR(Player,player_color, SLE_UINT8),
+ SLE_VAR(Player,player_money_fraction,SLE_UINT8),
+ SLE_VAR(Player,max_railtype, SLE_UINT8),
+ SLE_VAR(Player,block_preview, SLE_UINT8),
+
+ SLE_VAR(Player,cargo_types, SLE_UINT16),
+ SLE_VAR(Player,location_of_house,SLE_UINT16),
+ SLE_VAR(Player,last_build_coordinate,SLE_UINT16),
+ SLE_VAR(Player,inaugurated_year,SLE_UINT8),
+
+ SLE_ARR(Player,share_owners, SLE_UINT8, 4),
+
+ SLE_VAR(Player,num_valid_stat_ent,SLE_UINT8),
+
+ SLE_VAR(Player,quarters_of_bankrupcy,SLE_UINT8),
+ SLE_VAR(Player,bankrupt_asked, SLE_UINT8),
+ SLE_VAR(Player,bankrupt_timeout,SLE_INT16),
+ SLE_VAR(Player,bankrupt_value, SLE_INT32),
+
+ // yearly expenses was changed to 64-bit in savegame version 2.
+ SLE_CONDARR(Player,yearly_expenses, SLE_FILE_I32|SLE_VAR_I64, 3*13, 0, 1),
+ SLE_CONDARR(Player,yearly_expenses, SLE_INT64, 3*13, 2, 255),
+
+ SLE_CONDVAR(Player,is_ai, SLE_UINT8, 2, 255),
+ SLE_CONDVAR(Player,is_active, SLE_UINT8, 4, 255),
+
+ // reserve extra space in savegame here. (currently 64 bytes)
+ SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 8, 2, 255),
+
+ SLE_END()
+};
+
+static const byte _player_economy_desc[] = {
+ // these were changed to 64-bit in savegame format 2
+ SLE_CONDVAR(PlayerEconomyEntry,income, SLE_INT32, 0, 1),
+ SLE_CONDVAR(PlayerEconomyEntry,expenses, SLE_INT32, 0, 1),
+ SLE_CONDVAR(PlayerEconomyEntry,company_value, SLE_INT32, 0, 1),
+ SLE_CONDVAR(PlayerEconomyEntry,income, SLE_FILE_I64 | SLE_VAR_I32, 2, 255),
+ SLE_CONDVAR(PlayerEconomyEntry,expenses,SLE_FILE_I64 | SLE_VAR_I32, 2, 255),
+ SLE_CONDVAR(PlayerEconomyEntry,company_value,SLE_FILE_I64 | SLE_VAR_I32, 2, 255),
+
+ SLE_VAR(PlayerEconomyEntry,delivered_cargo, SLE_INT32),
+ SLE_VAR(PlayerEconomyEntry,performance_history, SLE_INT32),
+
+ SLE_END()
+};
+
+static const byte _player_ai_desc[] = {
+ SLE_VAR(PlayerAI,state, SLE_UINT8),
+ SLE_VAR(PlayerAI,tick, SLE_UINT8),
+ SLE_VAR(PlayerAI,state_counter, SLE_UINT16),
+ SLE_VAR(PlayerAI,timeout_counter, SLE_UINT16),
+
+ SLE_VAR(PlayerAI,state_mode, SLE_UINT8),
+ SLE_VAR(PlayerAI,banned_tile_count, SLE_UINT8),
+ SLE_VAR(PlayerAI,railtype_to_use, SLE_UINT8),
+
+ SLE_VAR(PlayerAI,cargo_type, SLE_UINT8),
+ SLE_VAR(PlayerAI,num_wagons, SLE_UINT8),
+ SLE_VAR(PlayerAI,build_kind, SLE_UINT8),
+ SLE_VAR(PlayerAI,num_build_rec, SLE_UINT8),
+ SLE_VAR(PlayerAI,num_loco_to_build, SLE_UINT8),
+ SLE_VAR(PlayerAI,num_want_fullload, SLE_UINT8),
+
+ SLE_VAR(PlayerAI,route_type_mask, SLE_UINT8),
+
+ SLE_VAR(PlayerAI,start_tile_a, SLE_UINT16),
+ SLE_VAR(PlayerAI,cur_tile_a, SLE_UINT16),
+ SLE_VAR(PlayerAI,start_dir_a, SLE_UINT8),
+ SLE_VAR(PlayerAI,cur_dir_a, SLE_UINT8),
+
+ SLE_VAR(PlayerAI,start_tile_b, SLE_UINT16),
+ SLE_VAR(PlayerAI,cur_tile_b, SLE_UINT16),
+ SLE_VAR(PlayerAI,start_dir_b, SLE_UINT8),
+ SLE_VAR(PlayerAI,cur_dir_b, SLE_UINT8),
+
+ SLE_REF(PlayerAI,cur_veh, REF_VEHICLE),
+
+ SLE_ARR(PlayerAI,wagon_list, SLE_UINT16, 9),
+ SLE_ARR(PlayerAI,order_list_blocks, SLE_UINT8, 20),
+ SLE_ARR(PlayerAI,banned_tiles, SLE_UINT16, 16),
+
+ SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 8, 2, 255),
+ SLE_END()
+};
+
+static const byte _player_ai_build_rec_desc[] = {
+ SLE_VAR(AiBuildRec,spec_tile, SLE_UINT16),
+ SLE_VAR(AiBuildRec,use_tile, SLE_UINT16),
+ SLE_VAR(AiBuildRec,rand_rng, SLE_UINT8),
+ SLE_VAR(AiBuildRec,cur_building_rule,SLE_UINT8),
+ SLE_VAR(AiBuildRec,unk6, SLE_UINT8),
+ SLE_VAR(AiBuildRec,unk7, SLE_UINT8),
+ SLE_VAR(AiBuildRec,buildcmd_a, SLE_UINT8),
+ SLE_VAR(AiBuildRec,buildcmd_b, SLE_UINT8),
+ SLE_VAR(AiBuildRec,direction, SLE_UINT8),
+ SLE_VAR(AiBuildRec,cargo, SLE_UINT8),
+ SLE_END()
+};
+
+static void SaveLoad_PLYR(Player *p) {
+ int i;
+
+ SlObject(p, _player_desc);
+
+ // Write AI?
+ if (!IS_HUMAN_PLAYER(p->index)) {
+ SlObject(&p->ai, _player_ai_desc);
+ for(i=0; i!=p->ai.num_build_rec; i++)
+ SlObject(&p->ai.src + i, _player_ai_build_rec_desc);
+ }
+
+ // Write economy
+ SlObject(&p->cur_economy, _player_economy_desc);
+
+ // Write old economy entries.
+ {
+ PlayerEconomyEntry *pe;
+ for(i=p->num_valid_stat_ent,pe=p->old_economy; i!=0; i--,pe++)
+ SlObject(pe, _player_economy_desc);
+ }
+}
+
+static void Save_PLYR()
+{
+ Player *p;
+ FOR_ALL_PLAYERS(p) {
+ if (p->is_active) {
+ SlSetArrayIndex(p->index);
+ SlAutolength((AutolengthProc*)SaveLoad_PLYR, p);
+ }
+ }
+}
+
+static void Load_PLYR()
+{
+ int index;
+ while ((index = SlIterateArray()) != -1) {
+ Player *p = DEREF_PLAYER(index);
+ p->is_ai = (index != 0);
+ SaveLoad_PLYR(p);
+ _player_colors[index] = p->player_color;
+ UpdatePlayerMoney32(p);
+ }
+}
+
+const ChunkHandler _player_chunk_handlers[] = {
+ { 'PLYR', Save_PLYR, Load_PLYR, CH_ARRAY | CH_LAST},
+};
+