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authortruelight <truelight@openttd.org>2005-09-02 19:10:45 +0000
committertruelight <truelight@openttd.org>2005-09-02 19:10:45 +0000
commitd05f504c01fb88eb8b88d28b5fd5da664e31cd95 (patch)
treed01e499f40fb0d5d315c7530b74c76569fae0840 /players.c
parenta181446829c3de933ccccffcc652c0c7b19f9968 (diff)
downloadopenttd-d05f504c01fb88eb8b88d28b5fd5da664e31cd95.tar.xz
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
Diffstat (limited to 'players.c')
-rw-r--r--players.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/players.c b/players.c
index 3502019bf..4b6800766 100644
--- a/players.c
+++ b/players.c
@@ -20,7 +20,6 @@
#include "news.h"
#include "saveload.h"
#include "command.h"
-#include "ai_new.h"
#include "sound.h"
#include "network.h"
#include "variables.h"
@@ -566,6 +565,8 @@ void OnTick_Players(void)
}
}
+extern void AiNewDoGameLoop(Player *p);
+
void RunOtherPlayersLoop(void)
{
Player *p;