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author | Darkvater <Darkvater@openttd.org> | 2006-04-03 19:09:20 +0000 |
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committer | Darkvater <Darkvater@openttd.org> | 2006-04-03 19:09:20 +0000 |
commit | 8e6e35226d0933739f8daa84d0b6921644f7b09d (patch) | |
tree | 8b84ff295a2ec73f40c6b70036e9692fae10dcc7 /players.c | |
parent | 6c3c1c22d3ea01f1eda7bf286c225730d3a20fd3 (diff) | |
download | openttd-8e6e35226d0933739f8daa84d0b6921644f7b09d.tar.xz |
(svn r4268) - Delete the network-copy of the Patches struct as it is not needed anymore. All relevant patch-settings that are changed by a network-game are those that are saved with a savegame, so these are not affected for loaded games (since Patches are saved with them). Also there is a distinction between in-game patch settings and default patch settings and this is not affected in MP. Thus this temp copy can be removed.
Diffstat (limited to 'players.c')
0 files changed, 0 insertions, 0 deletions