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authorDarkvater <Darkvater@openttd.org>2005-05-17 18:22:59 +0000
committerDarkvater <Darkvater@openttd.org>2005-05-17 18:22:59 +0000
commit59c9fee33fbd56c16140e668463a9a7f88fd338d (patch)
tree9cbf8e97114b80319c5284dc86f0db95d2174b1a /players.c
parent5fc05c681a398a65430d2d191f0fcf3dee9383ea (diff)
downloadopenttd-59c9fee33fbd56c16140e668463a9a7f88fd338d.tar.xz
(svn r2339) - Fix: on a dedicated server, after the joining of a player, the player was set to player 0 instead of remaining OWNER_SPECTATOR. Fix this, and allow the dedicated server to execute commands (so 'patch <value>') now works and not only when a client is connected.
Diffstat (limited to 'players.c')
-rw-r--r--players.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/players.c b/players.c
index 01770c0b5..fe0721846 100644
--- a/players.c
+++ b/players.c
@@ -674,7 +674,7 @@ int32 CmdPlayerCtrl(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (p != NULL) {
if (_local_player == OWNER_SPECTATOR) {
/* Check if we do not want to be a spectator in network */
- if (!_networking || _network_server || _network_playas != OWNER_SPECTATOR) {
+ if (!_networking || (_network_server && !_network_dedicated) || _network_playas != OWNER_SPECTATOR) {
_local_player = p->index;
MarkWholeScreenDirty();
}