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authortruelight <truelight@openttd.org>2004-12-15 21:13:52 +0000
committertruelight <truelight@openttd.org>2004-12-15 21:13:52 +0000
commit2f6a26ab2d8b8781dc78063f54e0102e5191c63a (patch)
tree7dad5cae0e7fb3089a2b3e52a45d1b9e3a90e1f0 /players.c
parent093540e9b5d5f0d271c218c0ea9b70fd1f7de7b4 (diff)
downloadopenttd-2f6a26ab2d8b8781dc78063f54e0102e5191c63a.tar.xz
(svn r1108) -Fix: [Network] Fixed problem around slow clients:
They joined, they got the map, but it took some time before the new player was created. In this time a player could do stuff, causing a player-id-mismatch, and the player was kicked out. Now a player get's a nice GUI which says: registering.. When that is gone, the player is joined and can play safely. Tnx to Moriarty for bugging me with this bug ;)
Diffstat (limited to 'players.c')
-rw-r--r--players.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/players.c b/players.c
index 039654df3..603d1ead7 100644
--- a/players.c
+++ b/players.c
@@ -643,6 +643,13 @@ int32 CmdPlayerCtrl(int x, int y, uint32 flags, uint32 p1, uint32 p2)
switch(p1 & 0xff) {
case 0: // make new player
p = DoStartupNewPlayer(false);
+
+#ifdef ENABLE_NETWORK
+ if (_networking && !_network_server && _local_player == OWNER_SPECTATOR)
+ /* In case we are a client joining a server... */
+ DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
+#endif /* ENABLE_NETWORK */
+
if (p != NULL) {
if (_local_player == OWNER_SPECTATOR) {
_local_player = p->index;