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authorbjarni <bjarni@openttd.org>2005-08-06 16:07:22 +0000
committerbjarni <bjarni@openttd.org>2005-08-06 16:07:22 +0000
commited8e2bac048a6c4ba73e226b7a8332759bab0697 (patch)
tree4628a0df8999b185f9edb643da5024f1ae22e3bc /players.c
parentddb58492f300333751d4054e3555845ddc3df307 (diff)
downloadopenttd-ed8e2bac048a6c4ba73e226b7a8332759bab0697.tar.xz
(svn r2817) -Codechange: [autoreplace]: moved autoreplace and autorenew to serverside
-This means that one company can only have one setting for renew and replacing more clients will not fight due to different settings anymore -This is a needed step in the line to fix autoreplacing dualheaded locomotives NOTE: savegame revision bump (peter1138 + me in coop)
Diffstat (limited to 'players.c')
-rw-r--r--players.c131
1 files changed, 130 insertions, 1 deletions
diff --git a/players.c b/players.c
index 5727ce353..3502019bf 100644
--- a/players.c
+++ b/players.c
@@ -474,7 +474,7 @@ static Player *AllocatePlayer(void)
Player *DoStartupNewPlayer(bool is_ai)
{
Player *p;
- int index;
+ int index, i;
p = AllocatePlayer();
if (p == NULL) return NULL;
@@ -497,6 +497,14 @@ Player *DoStartupNewPlayer(bool is_ai)
p->inaugurated_year = _cur_year;
p->face = Random();
+ /* Engine renewal settings */
+ for (i = 0; i < 256; i++)
+ p->engine_replacement[i] = INVALID_ENGINE;
+
+ p->engine_renew = false;
+ p->engine_renew_months = -6;
+ p->engine_renew_money = 100000;
+
GeneratePresidentName(p);
InvalidateWindow(WC_GRAPH_LEGEND, 0);
@@ -661,6 +669,119 @@ static void DeletePlayerStuff(int pi)
p->president_name_1 = 0;
}
+/** Change engine renewal parameters
+ * @param x,y unused
+ * @param p1 bits 0-3 command
+ * - p1 = 0 - change auto renew bool
+ * - p1 = 1 - change auto renew months
+ * - p1 = 2 - change auto renew money
+ * - p1 = 3 - change auto renew array
+ * - p1 = 4 - change bool, months & money all together
+ * @param p2 value to set
+ * if p1 = 0, then:
+ * - p2 = enable engine renewal
+ * if p1 = 1, then:
+ * - p2 = months left before engine expires to replace it
+ * if p1 = 2, then
+ * - p2 = minimum amount of money available
+ * if p1 = 3, then:
+ * - p2 bits 0-15 = old engine type
+ * - p2 bits 16-31 = new engine type
+ * if p1 = 4, then:
+ * - p1 bit 15 = enable engine renewal
+ * - p1 bits 16-31 = months left before engine expires to replace it
+ * - p2 bits 0-31 = minimum amount of money available
+ */
+int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ Player *p;
+ if (!(_current_player < MAX_PLAYERS))
+ return CMD_ERROR;
+
+ p = GetPlayer(_current_player);
+ switch (GB(p1, 0, 3)) {
+ case 0:
+ if (p->engine_renew == (bool)GB(p2, 0, 1))
+ return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ p->engine_renew = (bool)GB(p2, 0, 1);
+ if (_current_player == _local_player) {
+ _patches.autorenew = p->engine_renew;
+ InvalidateWindow(WC_GAME_OPTIONS, 0);
+ }
+ }
+ break;
+ case 1:
+ if (p->engine_renew_months == (int16)p2)
+ return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ p->engine_renew_months = (int16)p2;
+ if (_current_player == _local_player) {
+ _patches.autorenew_months = p->engine_renew_months;
+ InvalidateWindow(WC_GAME_OPTIONS, 0);
+ }
+ }
+ break;
+ case 2:
+ if (p->engine_renew_money == (uint32)p2)
+ return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ p->engine_renew_money = (uint32)p2;
+ if (_current_player == _local_player) {
+ _patches.autorenew_money = p->engine_renew_money;
+ InvalidateWindow(WC_GAME_OPTIONS, 0);
+ }
+ }
+ break;
+ case 3: {
+ EngineID old_engine_type = GB(p2, 0, 16);
+ EngineID new_engine_type = GB(p2, 16, 16);
+
+ if (new_engine_type != INVALID_ENGINE) {
+ /* First we make sure that it's a valid type the user requested
+ * check that it's an engine that is in the engine array */
+ if(!IsEngineIndex(new_engine_type))
+ return CMD_ERROR;
+
+ // check that the new vehicle type is the same as the original one
+ if (GetEngine(old_engine_type)->type != GetEngine(new_engine_type)->type)
+ return CMD_ERROR;
+
+ // make sure that we do not replace a plane with a helicopter or vise versa
+ if (GetEngine(new_engine_type)->type == VEH_Aircraft && HASBIT(AircraftVehInfo(old_engine_type)->subtype, 0) != HASBIT(AircraftVehInfo(new_engine_type)->subtype, 0))
+ return CMD_ERROR;
+
+ // make sure that the player can actually buy the new engine
+ if (!HASBIT(GetEngine(new_engine_type)->player_avail, _current_player))
+ return CMD_ERROR;
+ }
+
+ if (flags & DC_EXEC) {
+ p->engine_replacement[old_engine_type] = new_engine_type;
+ }
+ } break;
+ case 4:
+ if (flags & DC_EXEC) {
+ p->engine_renew = (bool)GB(p1, 15, 1);
+ p->engine_renew_months = (int16)GB(p1, 16, 16);
+ p->engine_renew_money = (uint32)p2;
+
+ if (_current_player == _local_player) {
+ _patches.autorenew = p->engine_renew;
+ _patches.autorenew_months = p->engine_renew_months;
+ _patches.autorenew_money = p->engine_renew_money;
+ InvalidateWindow(WC_GAME_OPTIONS, 0);
+ }
+ }
+ break;
+ }
+
+ return 0;
+}
+
/** Control the players: add, delete, etc.
* @param x,y unused
* @param p1 various functionality
@@ -706,6 +827,8 @@ int32 CmdPlayerCtrl(int x, int y, uint32 flags, uint32 p1, uint32 p2)
_local_player = p->index;
MarkWholeScreenDirty();
}
+ } else if (p->index == _local_player) {
+ DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_REPLACE_VEHICLE);
}
#ifdef ENABLE_NETWORK
if (_network_server) {
@@ -1022,6 +1145,12 @@ static const SaveLoad _player_desc[] = {
SLE_CONDVAR(Player,is_ai, SLE_UINT8, 2, 255),
SLE_CONDVAR(Player,is_active, SLE_UINT8, 4, 255),
+ // Engine renewal settings
+ SLE_CONDARR(Player,engine_replacement, SLE_UINT16, 256, 16, 255),
+ SLE_CONDVAR(Player,engine_renew, SLE_UINT8, 16, 255),
+ SLE_CONDVAR(Player,engine_renew_months, SLE_INT16, 16, 255),
+ SLE_CONDVAR(Player,engine_renew_money, SLE_UINT32, 16, 255),
+
// reserve extra space in savegame here. (currently 64 bytes)
SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 8, 2, 255),