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author | Darkvater <darkvater@openttd.org> | 2006-11-18 16:47:02 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2006-11-18 16:47:02 +0000 |
commit | b3c48c0a84323838b5104e422d11b8a1250325c8 (patch) | |
tree | 8112ec497b55f459780ad628193295c31cabfe28 /player_gui.c | |
parent | aa97b61a27cecfb6e06526fa74d95629cc7259a5 (diff) | |
download | openttd-b3c48c0a84323838b5104e422d11b8a1250325c8.tar.xz |
(svn r7205) -Fix [FS#350, SF#1560913]: Window allocation and deletion messed with the actual window
structs inside their array, and possibly invalidating pointers higher up.
Meaning that any function called within an wndproc could cause unknown/invalid pointers
once control was returned to this function. Solved by the introduction of an extra
abstraction layer, an array of z-window positions that is only concerned with the
pointers.
Diffstat (limited to 'player_gui.c')
0 files changed, 0 insertions, 0 deletions