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authorbelugas <belugas@openttd.org>2006-10-11 00:48:55 +0000
committerbelugas <belugas@openttd.org>2006-10-11 00:48:55 +0000
commitff2effb8c5de77ed465399ae85c7e6623b43b382 (patch)
treec1dfc5889c64d88f3f19e724833fcc814949d156 /player_gui.c
parent7954b834dfd5dcf1fdeeaa8c6c1c8c5728420b0c (diff)
downloadopenttd-ff2effb8c5de77ed465399ae85c7e6623b43b382.tar.xz
(svn r6730) Fix: Make Build HQ and Relocate HQ buttons of Player window behave as normal placement buttons, and not as push buttons.
Diffstat (limited to 'player_gui.c')
-rw-r--r--player_gui.c15
1 files changed, 13 insertions, 2 deletions
diff --git a/player_gui.c b/player_gui.c
index 6fb3fd7ff..801aeb104 100644
--- a/player_gui.c
+++ b/player_gui.c
@@ -586,8 +586,8 @@ static const Widget _player_company_widgets[] = {
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 90, 179, 158, 169, STR_7005_COLOR_SCHEME, STR_7031_CHANGE_THE_COMPANY_VEHICLE},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 180, 269, 158, 169, STR_7009_PRESIDENT_NAME, STR_7032_CHANGE_THE_PRESIDENT_S},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 270, 359, 158, 169, STR_7008_COMPANY_NAME, STR_7033_CHANGE_THE_COMPANY_NAME},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 266, 355, 18, 29, STR_7072_VIEW_HQ, STR_7070_BUILD_COMPANY_HEADQUARTERS},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 266, 355, 32, 43, STR_RELOCATE_HQ, STR_RELOCATE_COMPANY_HEADQUARTERS},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 266, 355, 18, 29, STR_7072_VIEW_HQ, STR_7070_BUILD_COMPANY_HEADQUARTERS},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 266, 355, 32, 43, STR_RELOCATE_HQ, STR_RELOCATE_COMPANY_HEADQUARTERS},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 179, 158, 169, STR_7077_BUY_25_SHARE_IN_COMPANY, STR_7079_BUY_25_SHARE_IN_THIS_COMPANY},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 180, 359, 158, 169, STR_7078_SELL_25_SHARE_IN_COMPANY, STR_707A_SELL_25_SHARE_IN_THIS_COMPANY},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 266, 355, 138, 149, STR_COMPANY_PASSWORD, STR_COMPANY_PASSWORD_TOOLTIP},
@@ -687,6 +687,7 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
SetWindowWidgetHiddenState(w, PCW_WIDGET_PRESIDENT_NAME, !local);
SetWindowWidgetHiddenState(w, PCW_WIDGET_COMPANY_NAME, !local);
w->widget[PCW_WIDGET_BUILD_VIEW_HQ].data = (local && p->location_of_house == 0) ? STR_706F_BUILD_HQ : STR_7072_VIEW_HQ;
+ if (local && p->location_of_house != 0) w->widget[PCW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; //HQ is already built.
SetWindowWidgetDisabledState(w, PCW_WIDGET_BUILD_VIEW_HQ, !local && p->location_of_house == 0);
SetWindowWidgetHiddenState(w, PCW_WIDGET_RELOCATE_HQ, !local || p->location_of_house == 0);
SetWindowWidgetHiddenState(w, PCW_WIDGET_BUY_SHARE, local);
@@ -787,6 +788,8 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
return;
SetObjectToPlaceWnd(SPR_CURSOR_HQ, 1, w);
SetTileSelectSize(2, 2);
+ LowerWindowWidget(w, PCW_WIDGET_BUILD_VIEW_HQ);
+ InvalidateWidget(w, PCW_WIDGET_BUILD_VIEW_HQ);
} else {
ScrollMainWindowToTile(tile);
}
@@ -796,6 +799,8 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
case PCW_WIDGET_RELOCATE_HQ:
SetObjectToPlaceWnd(SPR_CURSOR_HQ, 1, w);
SetTileSelectSize(2, 2);
+ LowerWindowWidget(w, PCW_WIDGET_RELOCATE_HQ);
+ InvalidateWidget(w, PCW_WIDGET_RELOCATE_HQ);
break;
case PCW_WIDGET_BUY_SHARE:
@@ -826,6 +831,12 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
case WE_PLACE_OBJ:
if (DoCommandP(e->we.place.tile, 0, 0, NULL, CMD_BUILD_COMPANY_HQ | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS)))
ResetObjectToPlace();
+ w->widget[PCW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; // this button can now behave as a normal push button
+ RaiseWindowButtons(w);
+ break;
+
+ case WE_ABORT_PLACE_OBJ:
+ RaiseWindowButtons(w);
break;
case WE_DESTROY: