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authordarkvater <darkvater@openttd.org>2005-01-20 18:57:09 +0000
committerdarkvater <darkvater@openttd.org>2005-01-20 18:57:09 +0000
commit57ffaeeeafe5e3cc88c8508108be593111ed5a20 (patch)
tree8edbcd31e6bd2fb208013e7877c210b61ff2f120 /player_gui.c
parenteeca2435ba2927f844d59425f7efa05cd286d1aa (diff)
downloadopenttd-57ffaeeeafe5e3cc88c8508108be593111ed5a20.tar.xz
(svn r1578) -Fix: [1102454] dedicated server crashes after some hours (highscore problems for dedicated...should be really solved now)
Diffstat (limited to 'player_gui.c')
-rw-r--r--player_gui.c26
1 files changed, 20 insertions, 6 deletions
diff --git a/player_gui.c b/player_gui.c
index d3ef4fadc..69948269f 100644
--- a/player_gui.c
+++ b/player_gui.c
@@ -896,7 +896,6 @@ void ShowHighscoreTable(int difficulty, int8 ranking)
void ShowEndGameChart(void)
{
Window *w;
- const Player *p = DEREF_PLAYER(_local_player);
if (!_networking) { // pause the game and hide all windows to show end-chart
DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
@@ -908,10 +907,25 @@ void ShowEndGameChart(void)
if (w != NULL) {
MarkWholeScreenDirty();
+
+ WP(w, highscore_d).background_img = SPR_TYCOON_IMG1_BEGIN;
+
+ if (_local_player != OWNER_SPECTATOR) {
+ const Player *p = DEREF_PLAYER(_local_player);
+ if (p->old_economy[0].performance_history == SCORE_MAX)
+ WP(w, highscore_d).background_img = SPR_TYCOON_IMG2_BEGIN;
+ }
+
/* In a network game show the endscores of the custom difficulty 'network' which is the last one
- * as well as generate a TOP5 of that game, and not an all-time top5 */
- w->window_number = (!_networking) ? _opt.diff_level : lengthof(_highscore_table) - 1;
- WP(w, highscore_d).background_img = (p->old_economy[0].performance_history == SCORE_MAX) ? SPR_TYCOON_IMG2_BEGIN : SPR_TYCOON_IMG1_BEGIN; // which background to show
- WP(w, highscore_d).rank = (!_networking) ? SaveHighScoreValue(p) : SaveHighScoreValueNetwork();
- }
+ * as well as generate a TOP5 of that game, and not an all-time top5. */
+ if (_networking) {
+ w->window_number = lengthof(_highscore_table) - 1;
+ WP(w, highscore_d).rank = SaveHighScoreValueNetwork();
+ } else {
+ // in single player _local player is always valid
+ const Player *p = DEREF_PLAYER(_local_player);
+ w->window_number = _opt.diff_level;
+ WP(w, highscore_d).rank = SaveHighScoreValue(p);
+ }
+ }
}